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some noob posted a thread mentioning this, and it got locked but reminded me…
I can’t believe its 2012, theres thousands of dollars in the competitive scene, and tournament finals are still typically the competitors sitting next to eachother in hotel chairs in front of a TV. Just a h2h setup would be a good start.
We should do like ArmsHouse stream does instead of chairs get a damn couch.
It annoys me when I play an Arc Systems game online the other player skips the pre-match intros. I prefer for all the connection hiccups to be cleared up during the intros than during the match
Yeah, I agree. Granted, I can understand that hearing that whole “Dispatched in mankind’s darkest hour…we are the knights of the Blue Flame!” bit again and a again could possibly get annoying after a while.
I hate when opponents say something like “I should have won because that super/anti-air/combo I was doing at the end didn’t hit when it should have”. I mean, it might be true that it should have hit, but they do a good job of disregarding all the things I did during the match that didn’t go as they should have as well.
People that consider a game “dead” just because the company that published/developed it can no longer support it.
that people with sensitive egos take losing online personally.
that is all.
To me, it’s flawed logic. In Tekken, I’ve checked out some of the higher tiered characters like Leo, Feng, and Lars, and with Leo being the one exception, I didn’t find much joy in playing them. This is going to sound really cheesy and really dorky, but I like to play a character where they feel like an extension of the self. This means that when you’re playing against me, you’re playing against me, not the character I’m playing as. This is my problem with tier whoring in that it becomes about winning and not the thrill of the match.
thats a very good one. somehow people don’t realize not having 100% perfect execution is an essential part of the game, and thus not a valid excuse for losing.
Well the thing is, if it was a match that was played “perfectly” by both players except the very end where the opponent dropped something and lost, I wouldn’t mind accepting that he probably should have won…but in the typical match, mistakes do occur from both sides, even if it’s Daigo, Tokido, Kuroda, etc…ignoring the many mistakes in a match and focussing only on that one missed opportunity that would have won you the match, is silly.
…People acting Mortal Kombat’s block button is the bane of MK issues.
It’s not, Most MK games have insane/OP offesnive. You basically going to be struck in frame traps, tekken style high/low mixups, tick throws, unblockable traps, free chip setups. The hell do you need a crossup for?. You can’t not fucking turtle in MK, there is actually a lack of defensive options in MK games. You going to be stuck safe pressure, while being chip to death a lot in MK. On top of the fact that there is no chicken blocking, or alpha counters to get of the offensive.
There are like A THOUSAND problems that I would fix about the MK, but the block button isn’t it.
surprised no one specifically mentioned those faggots that use the ‘low-tier hero’ OS
in fairness, sometimes you really do get goddamn robbed though.
Reacting strongly is pretty valid then, as long as the victim isn’t actually going nuts.
Pretty sure I might have mentioned it somewhere on site but, people loving the super long combos that are instant KOs in Marvel, only to complain about Blazblue, Persona, or KOF’s long combos. You liking and enjoying them in Marvel gives you no right to complain when any other game does them.
MK9 is one of the better fighting games to come out in the last few years on a fundamental design level. It promotes aggressive play without the usual slippery slope problems, particularly how much meter is gained for combos and such. In MK9 you only gain meter for having your attacks blocked or taking damage yourself. There is no reason why competitive games should keep giving the winning player even more tools to keep winning. This style of meter gain works for MK9 due to a variety reasons but I’ll mention to big ones: how the strings work (maybe 3 or 4 hits at the most, when you can cancel them, and how they dole out frame advantage), how punishable the specials (generally) are if you block/dodge them, and the universal chip damage.
The MK blocking thing always annoys me, seems like its people going ‘waaah it doesn’t play exactly the way I’m used to!’
Does anybody say that?
You’d be surprised at people praising and finding the long Doom/Magneto combos or the long Zero loops awesome.
I agree that with this.
Hell MVC3 is famous for the “You don’t get to play now!” Combos/mixups.
I don’t get why those games get shit for that.
I agree with playing a character that feels like an extension of yourself. People just shouldn’t blame others for playing stronger characters with the intention of winning.