The Wesker Question Thread

You know what, I did the exact same thing online while I was just playing randomly and it just came to me naturally lol. Thanks for the advice though.

Anyone can answer this question for me I’m learning a Team Wes/Trish/Akuma soon, to be Vergil.

1.Does anyone know any tricks with Trish and Wesker and I heard they reset into Wesker grab (air) also, any tips as well for this team? Any setup or reset for the two characters? Wesker and Trish

Hello, all. So I have experience with Wesker, but always with a Tron assist. Last night I wanted a good point to mess around with xxx Magneto Akuma, and decided on Wesker. I mentioned this to a buddy, who is very good (Chrisis). And he said something that had never even occurred to me, namely that I could simply zone/runaway with gunshot, and never even really approach until I’ve confirmed a landed Akuma (“why risk it?”)! Now, I’m not sure if you guys would all sign off on such a strategy or not, but regardless, it was pretty interesting and definitely different from what I’m used to.

So my question(s) is if any of you play a more runaway gunshot-happy why-risk-anything-till-we-confirm-an-assist-hit Wesker, and if so, which assists you find work best for this? I definitely like Tatsu, of course, but figured some other assists might also be really good for this game plan (drones? Weasel shot? Hidden missiles?) I figure anything that puts them in a significant amount of stun should work. So yeah, what do you guys think about this strategy? And any tips or patterns or things to keep in mind for making it particularly effective? After months of playing Wesker+Tron, suddenly it’s like one of my staples is a brand new character and I’m trying to figure out how he works again! Lol Thanks!

arrows :stuck_out_tongue:

yo people, I’m not regularly around forums, but here we go…

  1. My team is Wesker/Spencer/IronMan, - thoughts?

  2. what does Weskers Neutral game revolve around?

  3. What do i do vs Dante/Wolverine teams (+Tron assist)

  4. What do i do vs Zero/Tron/Pheonix

  5. Will people stop complaining that Wesker is broken in Ultimate?

  1. Seems good. I don’t think Spencer’s exceptionally improved with Unibeam, but it’s not like it doesn’t help him. Slant Shot is one of the stronger mix up assists for Wesker, so no problems there. But you will have a tough time against Wolverine/Akuma or Dante/Akuma rush down if Wesker’s out since you don’t have anything to make the opponent hesitate (like a Haggar assist)

  2. Shooting people in the face. Generally, you’re trying to get yourself at about 3/4 screen away from the opponent to get the space to do gun shots while calling out Unibeam. From there, your opponent’s going to be super jumping or they’re going to be eating an ass ton of block stun from Unibeam which will give you time to figure out what you want to do. E.g. crouching L, command grab, teleport, empty jump, whatever.

  3. Pray to a higher being that you can block more than once. Once you get touched by those two characters, you know a left/right mix up with Akuma assist is coming out. So…you just gotta hope that you have luck on your side. Ha ha.

  4. Yeah…Wesker-Zero is an annoying match. Where usually Wesker can poke as well as anyone else, you get a dose of your own shenanigans as Zero out-prioritizes anything you do. You just have to give yourself some time to figure out the Zero player’s tendencies. Like, a lot of Zero players will do super jump, forward teleport followed by an air dash. In a case like that, you’re gonna have to try and get a good position on the ground, call out Unibeam and go for your own teleport.

The only advice against Tron, is the same advice for Haggar. Do your best to bait it out, and go in when she can’t get called. Easier said then done, since one super jump + lvl. 3 buster will pretty much buy Zero all the time he needs for Tron’s cool down.

  1. Ha ha, no.

Zero vs Wesker is a really shitty matchup for Wesker. It feels like 8-2 to me.

How do you guys approach Wesker vs. She-Hulk? I have no idea why, but I just get completely stupid when I play against her. Just to make it a more concrete example for me, it’s often along the lines of Wesker/Doom (Plasma Beam) vs. She-Hulk/Tatsu or beams. I’m really hesitant to let loose with ground guns even if I think I’m safe. Should I be the one going in? Or do I try to goad her into a whiffed move or something?

I want to know… what is Wesker?
after playing him since launch… I’ve pretty much decided that he’s not a rushdown character.
He’s definitely not a zoner either.

so what is he?
He has counters that are great if you can properly read your opponent ( but in this game where a beam will hit you on the same frame a low does…)
His hyper counter is definitely his best Hyper, but it’s still very situational due to characters canceling moves on whiff.

Jaguar dash is a weird move. it’s kinda safe (-6) and jaguar kick is even safer (-3) but it’s long startup make it awkward to find a time to use it.

I guess I’m just looking at his negatives… but does he really have an anti air (other than S… if they got anti aired by S, they made a huge mistake)

I’m really just wondering about what the developers want Wesker to be… and all I’ve come up with is “untouchable”… thoughts?

i didn’t want to make a new thread.
plus. I’m guilty of not having searched if this was answered elsewhere

signed - Tired of loosing to Dante/Zero/Wolverine/Magneto/Viper/Ammaterasu

'sup Wesker users. I’ve actually just recently picked up Wesker for my team Wesker(gunshot)/(Hulk or Sent)/Spencer(Bionic arm assist) and was wondering If I could get some advice.

I’m trying to decide between Hulk or Sentinel second, because I want a real heavy hitter in my team, but I can’t decide between the two. On the one hand, Sentinel is… Sentinel, and accentuates almost any team due to his DHC friendly Hypers and crazy damage, and drone assist. On the other hand, Hulk can also dish out the pain on point, has comparably strong DHC options (Maximum Wesker and Bionic Arm(!) set up Gamma Crush really well) and his assists allow Wesker to extend his combos (which drones cannot do).

Which character do you think would help Wesker the most on point, and which one would get the most out of having Wesker as an assist?

This will sound super obvious, but really, Wesker is what your assists are (unless he’s anchor, duh). My Wesker team is settled on Doom/Haggar, so really, I have no reason to press on offense constantly. I can sit back on full screen, and for the most part, force you to eat a gun shot followed by plasma beam. Even on block, that quick 1-2 will make you eat about 30-40 000 in chip damage (maybe more?). For a lot of characters, that’s close to 5% health gone like that. Tack on to that, my teleports instantly become safe so I’m free to go in for a low-command grab mix up after the block. If I see all of that doesn’t work, no problem, I’ll pull back and give myself some space again.

On the other hand, if you’ve got Akuma with you, there’s no reason for you to sit back with shots. You can go in all day with a quick crouching light cancelled into teleport followed with Tatsus, assuming there isn’t a Haggar/Tron on the other team.

I think I have the same idea as you, in that what makes one Wesker better than the other Wesker, is how good that player’s defense is. Or heck, even how good they are at just avoiding the opponent’s offense. Though the best defense is probably just slapping on that Haggar assist, ha ha.

Edit: Oh yeah, pretty much your only other anti-air option is going for the j.LHS loop. Though, that’s not really an anti-air in the same sense as ground S.

I would lean towards Sentinel more than Hulk. Combo extension isn’t an issue since you’ve got Spencer (who you should switch to Slant Shot, by the way). While Hulk has great assists for getting people to back off, having Hulk on your team means your approach becomes really transparent. Wesker’s teleports are too key in his gameplay to not strengthen. Having drones (or even the bombs) makes them that much better. The same thing goes with Spencer, in that you need something to help reinforce his approach (unless your name is Combofiend, I guess). Of course, the problem with Sentinel, is having to play Sentinel.

Thanks for the reply, I’ll keep that advice on mind.

Why do recommend slant shot over armor piercer however?

Basically, if you’re looking for just a combo extension, Slant Shot will do the trick just as well as Armor Piercer. The only problem being that if you use QCF+M in a combo with Wesker, and try to use Armor Piercer, you don’t get the wall bounce.

The other plus side for Slant Shot over AP, is the unique reset and mix ups that Slant Shot lends itself to. There’s really a whole swath of situations that you can put the opponent into that you just can’t with any other assist since Slant Shot has the ability to reset the opponent into a standing state. I can put together a really crappy quality video if you want some ideas about it.

I totally didn’t think about how AP wouldn’t work after qcf.M, that makes a lot of sense.

And did I hear resets? I like the sound of that :slight_smile:

I’d been having trouble with this matchup as well. I’ve started avoiding ground guns since she can go under it with her stupid slide and start her momentum-based offense (which I really have trouble with once she gets started). I try to hang out just outside her slide range so I can punish her whiffed c.l and c.h with my c.m. From this range, you can also or do a left/right mixup with an assist and take initiative in the match. Once you get your offense started, you can combo —> force her to guess on a reset —> hopefully take her out (that the other thing I hate about She Hulk is that she has really high health). She doesn’t have many good reversal options outside her Taking out the Trash super (which doesn’t really affect Wesker’s mixups), so you should hopefully be able to dominate the fight once you sieze the initiative.

My questions is: Does anyone have a reliable way to follow up after Dante’s Jam session assist without using super? I love the assist since it controls space well for Wesker, but I can’t figure out a good way to combo after it (even after I use it after Ghost Butterfly otg).

You should be able to do assist call, df+H into QCF+L. However, in every case, you would be better off using Weasel Shot assist over Jam Session with Wesker. Works well with his combos and teleports.

Hey guys, I’m deciding to pick up UMVC3 (wasn’t planning to because I didn’t play my copy of MVC3 much due to so many exploits in the game.) and I want to get better with Wesker. My main team at the moment is Wesker - B, Vergil - Y, Dante - A. I’m getting some combos down and I know how to do the resets from Viscant’s tutorial, but I’m having trouble getting in on my opponents. Are there any zoning tips on getting in?

So your running team columbine eh? Well lucky for you thats probably like the most common/used team out there so finding videos on how to get in shouldnt be a problem.

Which one is Dante - A, again? My tip would pretty much just use Weasel Shot (if that’s not what Dante - A is) assist to cover forward teleports. And just like magic, you’re in. Execution heavy, eh? Ha ha.

Did Wesker’s counter hyper get a nerf in ultimate? I swear that there didn’t use to be start-up frames in the thing.