The Wesker Question Thread

Hey guys. Worst fighting game player in the world, checking in. Couldn’t find an answer to this, so I’ll ask, and hopefully you guys can help:

I’m trying to figure out a good assist or method for continuing Wesker combos. I do the c.L, c.M, s.H, S, j.MMHS, Samurai Edge Low, while at the same time pressing the assist I want. Akuma’s tatsu comes in, and sometimes I can get an S launcher off of the juggle. If I do it on the first tatsu hit, it whiffs. Second, it hits but doesn’t launch. Third, too late. Sometimes I can get the timing. Is this just a really poor assist to be trying the relaunch off of? I had better success with Chun Li’s hyaku, but same issue with timing.

How am I supposed to pick people up after I get them off the ground with OTG samurai edge? I see people do it all the time but I can’t internalize the necessary timing.

It sounds like you’re just rushing a bit for relaunch off of the Akuma assist. The nice thing about tatsu assist, is that you’re not in danger of your opponent flipping out of the combo. The only chance they have of flipping out, is if they physically touch the ground (which is potential for reset/mix-up land, but that’s a whole other issue). So, basically what you’re looking for is a quick 1,2,3 from the tatsu and you’ll see the enemy sort of pop up a bit in the air. You have a very big window of time to get yourself ready to launch. Actually, I think it might help you out both for timing and launch height, if you try this setup in training mode:

Have Wesker and the dummy in the corner
Basic combo (LMHS, sj. MMHS)

After that, your opponent is grounded. Once Wesker hits the ground, call tatsu assist, then Wesker OTG shot. While tatsu is still hitting, you have plenty of time for one forward dash. When the forward dash ends, the tatsu assist will have finished hitting as well. From there, you’re pretty much good to go for a relaunch at a good height.

For the last question, are you asking about when people do something like…
:l::m::h: xx:qcf::l: , forward dash, OTG Shot, cr. :m:, :h::s:
If you’re looking for a relaunch off of OTG shot without an assist, you have to do it very early in your combo. Pretty much anything after a basic LMH ground series is impossible to self relaunch using OTG shot since the hit stun is too high and the opponent flips out way too fast. Anyway, if that’s what you’re asking for, I suggest you set up training mode with the dummy on jump, and put Wesker and dummy in the corner. Go up for a forward air throw (into the corner) and then hit OTG shot and try out the relaunch with cr. :m:.

The problem is I have the dummy set up to block after 1st hit and recover whenever possible so I get “real” situations. After the 3rd tatsu, I wait and launch, and it whiffs. They flip to their feet and hit the ground and we’re back where we started. Is the window really that big? Bear in mind I am ABSOLUTELY terrible at fighters, so my definition of big window is like, a second or more, maybe 5 seconds. Otherwise it’s beyond my reaction and I need to get lucky. What kind of window are we talking about? Got a video that shows the timing I need so I can visually mimic it? I tried your training setup and I can’t seem to succeed.

Hard game is hard. Shit gamer is shit. I appreciate the help so far, though!

Hmm, ok. I imagine it’s just hard for you since it’s not muscle memory yet. I believe this video will do the trick for you.

http://frame-advantage.com/video/marvel-vs-capcom-3/guard-crush-revival/mikeinfinite-vs-ifc-yipes/1332

Fast forward to…2:39 or so. You’ll see Wesker pretty much do the exact combo that you had in your first post (though it’s standing LMH, but whatever).

I’m in training doing standard wesker launch sj MMHS land assist, OTG gun, S for relaunch with Wolverine Berzerker Barrage assist and am unable to get it midscreen. Anyone know how this is properly timed (or if it’s not possible)? Corner’s easy, you just gun and call Wolve at the same time. Midscreen there’s too much pushaway it seems. Messing with diff teleports, but still not getting it. Anyone know if this pickup is even possible so I don’t waste a bunch of time on a nombo? Thanks!

Edit: OK, figured it out! After landing from the air series, immediate dash, then gunshot+assist at the same time and cancel the gun into L teleport, hit S immediately upon completion of teleport and u’ll pop em up the other way! It’s pretty sexy actually.

I just picked up Wesker and I’m having trouble landing cr. M after otg Samurai Edge. I just watched Assist Me: Wesker, from Maximillian and he says that it doesn’t work on all character, yet I’ve tried against Haggar, Ryu, Zero and Thor. Even in the corner, I can’t continue a combo with otg Samurai Edge without utilizing an assist. Any tips?

I took out Akuma and put in Wolvie with Berserker Barrage and I can get the relaunch every time. Problem solved! :smiley:

Wesker is kinda hard to get in with, I notice. No command overhead, so I’m stuck with catching people off guard with the gun or doing a command throw to start a combo unless they mess up and let me hit them low. Otherwise it’s just pressure until I can get close. Is there another way to get in with sunglasses boy?

Actually Akuma is a great assist for helping you get in, since it puts them in lockdown while you can do left right mixups with L or H teleport.
A lot of players like iron man/doom beams because they lockdown for such a long time and the beams have high durability, but there’s so many hits starting off before your combo that it scales the combo a lot.
I personally think taskmaster’s h.arrows and akuma tatsu are the best assists for wesker since they don’t scale as much and they are out just long enough to get your teleport mixup.

Here’s a question.

I may have some of the frame data wrong, so please correct me.

Wesker’s launcher is -1 on block. They can’t punish it without a Snapback or 1frame command grab.
If you use your launcher close up, and they do not pushblock, if they try to jump away, there are 3 frames before they leave the ground. Let’s say that they start that on the first frame out of blockstun. On frame 1 they are trying to jump, you are then free to do something. If you command grab, it’s in 1 frame, so would you catch them trying to jump on frame 2?

If they continue blocking or try to attack, they get grabbed anyways. I don’t think any backdash is fast enough to get away.
Is that inescapable, or am I wrong?
I hope I’m wrong. Wesker needs no more tools.

The problem is that Akuma’s normals make it hard for HIM to get in, so it feels like I’m just shuffling the problem to another character if I take Akuma over Wolverine. Taskmaster is super technical, and I have a hard time with him when I try to do combo training with him. Plus, his H.Arrow doesn’t help me with my relaunch, which so far, Wolverine seems to be the guy I can most consistently get that damage with. I would take Taskmaster over Dormammu for my 3rd, but that would mean giving up Dormammu, and out of all of my guys, he’s the one I have the most fun with. Might try Task instead, though.

Yea Wolverine solo vs Akuma solo can’t even be compared. If you used task arrows to start your Wesker combo, you wouldn’t be using him again for relaunch anyway, you would use your other char, dorm. Task plays kind of like Wesker, but his bnb is slightly more difficult. But he also has that fuzzy guard setup with Wesker on point, there was a video of it somewhere.

I’ve been using Wesker a couple of weeks now to replace Chun-Li (before that, it was Hulk) in my team. The timing is not too bad (pending if you are playing online). It’s pretty simple once you get the hang of it. The only thing I wish someone could teach me is how I could continue the combo mid-screen using Akuma’s tatsu after the samurai edge low. Everyone says I need a beam character to continue, but I just don’t see any good beam characters that can help me in the long run.

What I do is knockdown, dash, call tatsu assist, gunshot OTG, dash, (wait till the last hit of tatsu) launch.

To any Wesker/Sentinel players, how do you guys keep Sent safe? I played this team when I first switched to Wesker because I am very comfortable with Sent (who isnt?) but then switched to Tasky for his faster projectiles and less chance of getting 2-for-1’d while drones are coming out. However after a couple of weeks, I’ve realized that while Tasky assist makes my Wesker 10 times better, I’m just not as good with him as I am with Sent and am thinking about going back. But if I do, I need to find a way to make that assist work. So my question is. When do you usually call drones? How do you keep Sent safe while they’re coming out? Do you use drones for a pre-emptive cross up or do you wait until they’re creeping on the screen before teleporting? I like to call Task arrows and immediately teleport because it almost always hits and combos but I have to slow down my Wesker play for drones and without teleporting to the other side to keep him safe, smart players pick off my Sent while he’s out way too often.

It depends on the situation. When I use to run Wesker/Drones when the game first game out I would call them out pretty much anytime that seemed relatively safe because having 3 slowly moving hitboxes on the screen can only help Wesker’s (and any character in general) pressure really well. Obviously Wesker reaps more benefits from his teleports for nasty left/rights. Always beware of the character on point. Because you dont want to get blown up by a character with a full screen beam. Also never hurts to call them in at the beginning of the block string because when worst comes to worst they will basically continue it for you to set up more mixups.

If a nasty rushdown character like Magneto, Wolverine, and to an extent Dante are coming at you then calling Drones isnt always the wisest decision because you will get happy birthdayed more often than not.

i got a question and i really need help. does anyone have matchup advice against wolvie/akuma teams? i use wesk/task/dorm so it just feels like all my assists are too slow to make wolvie slow down (half the time i give them happy birthday) and i dont know how to stop his divekicks, and i dont know what is punishable. from what i understand i should either be in close distance with wolvie or full screen away and i should avoid being 3/4 screen away from him so he cant crossup berserker barrage me? but wolvie with akuma assists feels like he controls the whole match.
also if anyone has knows what to do against ammy as well that would be great

Rhino Charge works wonders against Wolverine… i usually zone him a bit, wait for Dive Kick/Berserker Barrage, then Rhino Charge > X-Factor > later Wolverine. just watch out that tatsu/drones/whatever don’t hit the Rhino Charge before he does. i wouldn’t call assists against him willy nilly.

i rhino charge to punish what? and do you mean berserker slash instead of barrage, since barrage is free punish on block anyways

I feel like I’m running against a wall with my Wesker play. I play with the best players in our small European country (although I have yet to prove myself in a tournament) and from that I know that my Spencer and Sentinel play still needs work. With those two characters there’s still stuff I have to learn about mobility, mixups, making sure that I get the most of out those characters. Not so much with Wesker.

I just feel like I have nothing left to learn with Wesker. I’ve got the combo’s down, the Oki-mixups, I use the command grab, I use the counter when the matchup calls for it, I’ve got the air zoning with gunshots down and obviously I got the teleport shenanigans down. I feel like I’ve mastered Wesker. What can I do to up my game with Wesker?

dive kick, and yes i suppose i mean slash… i don’t know the names of his moves =)

In my current quest to abuse Haggar lariat assist, I just last night swapped in Wesker for Dante in the xxx Doom(beam) Haggar shell. I’m far better with Wesk anyway, but felt the need to give Dante a shot because they both seem to fit the slot and abuse the beam and lariat well. Anyway, I’m trying to think of any good pro Weskers outside of Viscant(I already watch a lot of his game vids) who use either Doom or Haggar assists for video reference. I’m likely not thinking of someone I should be, but can anyone off hand think of someone who uses Wesk-Doom and/or Wesk-Haggar? Thanks!