Gunlines pretty much ruin the game. Are they unbeatable? No. But are they fun to play? No again. Hence, ruining the GAME aspect. Bah.
I really don’t like the Wood Elves list either. It’s comprised of two things: shooting and skirmishing. Most armies struggle when dealing with both of these things. Now, add on top of this the fact that just about ever single one of their units is hard as nails and/or has eleventy-billion special rules, and you have a list that is just a headache.
Now, as far as the new design philosophy for 40k, here are my thoughts.
It seems GW is trying to remove fringe lists like WD lists and the like (when it concerns armies that already have a book out, unlike Blood Angels who just recently got their trial list in WD) so that there is no question as to whether or not a list is still legal. Secondly, they are trying to streamline lists and make each core codex army list functional to make these lists that they’re cutting out, or at least the majority of them.
They’re also trying to cut down on special rules and units that do not operate within the core rules as defined by their stat-line, weapon options, and the BRB.
A lot of flavor is getting lost in the process, but at the same time they are refining 40k to be as air-tight as possible for tournament play.
Do I necessarily agree with it? Eh, yes and no.
By and large, I have to admit, I agree with the changes to the Chaos codex. Making all demons have the EXACT same profile seems too much, but boo-hoo on the folks who cry about only having one sort of demon weapon. God forbid you struggle like the rest of us. It seems like there is a lot of give and take with the new book, and maybe more take than give, but to be honest:
The last Chaos codex was broken beyond belief.
I have decent friends who play Chaos. They’ve all played fair armies, and I congratulate all of them, because the temptation must have been unbearable. The last Chaos book could build just about any Chaos force imaginable, and gobs of them were stupidly good.
We’ll have to see how this new philosophy affects the rest of the books, but generally DA players seem happy (except about W3 hero choices, from what I understand they HAVE to be special characters, which can be gotten around by just ‘renaming’ yours, but I can see why they’re pissed) and Eldar seems to be clipping along just fine if the GT results are any indication.
Now, to counteract, all this, we have Apocalypse. Apoc is essentially a ‘play whatever you want’ ruleset that has no FOC or anything of that nature, and adds back in a lot of crazy stuff from 2nd, and lots of new rules to spice up big games and make them more than just ‘big 40k’. Seems like they’re trying to make the tournament scene more balanced, and the casual scene more flavorful.
Whether or not they’re doing it the way I think they should, or the best way possible, at the end of the day I still think they’re doing quite well at it. Especially considering GW’s usual track record.