No problemo, duder.
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This video made me very, very sad inside.
It discouraged me almost as much as my whole experience with Blanka.
(Basically, I heard all this talk about Blanka being surprisingly good… I considered giving him a second look, but first I wanted to get an idea of what to expect… so I went to search for videos of Japanese Blanka players… I found exactly one… Mizoteru. Every single video of him playing Blanka involves him getting WHUPPED or BARELY winning…)
A video with Sagat vs. Akuma made you sad about Blanka? Very strange…also. What does this post have to do with The Vortex?
Guaranteed reversal demons on horizontal ball and teleport renders much of Blanka’s game diluted.
Mod. Please sticky this.
God shit loltima
Thanks for putting the time in to make these instructional videos + posts loltima.
Nono, what I meant to say is that that video made me sad about the Vortex (because Tokido’s got shut out by that Sagat), and I haven’t felt that disappointed since that time I considered using Blanka… nevermind :P.
Also, after a connected divekick, do you guys tend to use standing FP or crouching LP or what?
I like standing FP for the damage, but I like crouching LP and crouching LK for the hit confirmability and I especially like crouching LK because it hits low, so even if they block the divekick I can still possibly get the B&B off.
On the other hand, if its practical to, I think it’d be better to use standing FP… but I’m not at all confident in my reaction time (I’d want to confirm that the kick wasn’t blocked before hitting HP).
Thoughts?
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Oh, and the strangest thing has been happening to me lately: although I have NEVER had this problem since the day I got the game, since yesterday when attempting standing FP into B&B I get standing FP into Shaku. I guess its because I’m moving forward toward the enemy who just whiffed an SRK type move and then I take a roundabout path to HCB… Stupid negative edge.
Now I’m working on losing that new bad habit (and debating simply holding down HP as I do the LK Tatsu), and wondering at the same time; how do you guys punish Ryu when you block one of his LP SRKs? The window of time seems really tiny… Ditto for ken, but not nearly as much so.
Hell, lets throw Cammy in there as well… her Thrust Spikes seem to push you back REALLY FAR.
Some Tokido’s vids here
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Question : After a sweep knockdown, Tokido will whiffs a jab then demon flip mixup. I don’t understand the purpose of delaying the vortex by whiffing jab. I tested this in training mode & it seems Sagat can reversal TU the demon flip every single time (regardless of which DF follow up). So what’s holding these Sagat players back from reversal TU ? Elaborate the properties of this setup pls ? :wonder:
And thx for the tutorials :tup:
That’s just feeling it out I guess, when I walk up to someone and whiff a jab before I throw or overhead, the jab obviously isn’t required. But it just feels right.
Doesn’t really belong in this thread but…
For Cammy you can walk a bit and f.HK into B&B, tatsu > sweep or demon.
Also after a deep blocked Spiral Arrow I’ve been doing cr.mp > s.hp into B&B or tatsu > sweep.
Hmm, is that so. Seems very punishable to me.
Btw, after a max range sweep (or bit closer) on Sagat, is there a way to demonflip divekick which will stuff reversal TU ? Just like the f.throw > dashX2 > mk DFdive setup. I can’t get the timing , most of the time i trade w/ jab TU.
Most any wake-up trick is punishable…I think you miss the point of mixup. If there was mixup that wasn’t punishable or avoidable then it wouldn’t be mixup, you’d just do that every time.
In the higher level play, you don’t really see players mashing DP’s on wakeup. My guess is that they try to read the situation and block correctly as throwing out a wakeup DP is suicide against those who know how to safejump. That’s how Daigo nails so many walkup overheads.
looking for any tips others have for executing the forward throw, 2 dashes, demon flip set up. specifically interested in the approach you use for timing and executing the 2 dashes to demon flip?
i find mashing dashes isn’t very effective, but i’m having a horrible time executing deliberate dashes to df (e.g., throw, ->->, ->->, df). i find being deliberate, as apposed to mashing the dashes, results in a late demon flip and eating a srk.
yes yes yes, training is the key, i know; just want to get a sense of how many people executive this without mashing the dashes, and if they have any tips beyond “go to training mode.”
I think the throw -> -> demonflip dive kick also works on fei long as well with his flame kick.
I mash it, since you have to do it as fast as possible, both the dashes and the demonflip. Even the original Japanese video demonstrating this had an input display, and that person mashed dash too.
Hey, when El Fuerte knocks someone down, then times his propeller tortilla JUST RIGHT so that he can grab them out of a wakeup SRK…
Hmm… how to formulate this question…
Basically, why does that work?
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Yes, this IS Akuma related, because I was wondering if the same principle applies to Akuma and his Demon Flip grab… though that has 2 active frames, whereas Propeller Tortilla has 5 >_<.
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Is he actually grabbing the shoto out of his invincibility frames, or what? Because as soon as the invincibility frames end, the active frames begin…
Or is it just that the Fuerte tends to be away from the shoto’s fist…? But isn’t that just the grab animation? I know you can be well off to the side of the shoto and still initiate the grab, and the initiation of the animation “teleports” you to the proper location, sort of like how Akuma magically changes his postion and arc when he successfully grabs someone from a Demon Flip.
^He grabs the srk start-up frames…you can do it with demon flip grab as well.
Somebody should stick this for good.
Doesn’t a srk offer some frames of invincibility? like HP.srk has 1-6frames?