Is there anything in particular I should know about the differing properties of Akuma’s air tatsus? Should I always be using HK?
And are his different from Ryu’s, or can I pretty much see a Ryu player cross up in a given situation and know that in that exact situation, I could do it as well (with Akuma)? How about Ken’s?
As an aside, thanks to you I have now associated the word “poopy” with down + mk. Now every single time either one comes up in my mind, the other does too.
Theres something distinctive about that divekick pose…
Yo, I’m about to go down+medium kick my toilet majorly. But anyway.
HK tatsu does the most damage, but also pushes them slightly further than LK or MK version. I almost always use HK, but the sagat example at the end I used LK since that put me at perfect range for jumping MK crossup after a dash for whatever reason.
Ryu’s air tatsu/crossup tatsu is a lot different, when you see Ryu cross someone up with it they fly across the screen pretty much preventing a combo outside of a super, and Ken’s well, he can’t knock you down with it so it’s by virtue wildly different. He can of course ultra after a cross-up ex tatsu though. Their jumps are similar enough to where Ryu crossing up would definitely mean Akuma could also cross up with tatsu.
So I looked more into the forward throw -> two dashes -> LK demon kick setup against Bison, and all the regular scissor kicks are stuffed, the EX version whiffs past akuma, and EX psycho crusher beats the demon kick. Now, what works even better than this though… is the forward throw -> far st RH -> MK demon flip kick… I did some testing, and hopefully my set-up with Akuma was air-tight, and anyway this is what I got:
f.throw -> far st RH -> demon flip kick
beats the LK, MK, HK scissors whiffs on EX scissors beats the EX psycho crusher (!) beats the headstomp and devils reverse whiffs the EX headstomp and EX devils reverse (you land safely!) beats st. RH, cr. FP, and all other ground normals loses to jb. MP (but only first hit connects, so no ultra from Bison) loses to nj. HP and nj. MK
So yeah, this setup seems very good against Bison as a whole. Although this loses to the neutral jump, you can mix this up with HK demon flip kick which will come down right on top of Bison and stuff the neutral jump moves and still be safe against EX PC (whiffs).
If my other testing was right, EX PC stuffs the standard MK demon flip kick in the exploding heart technique… so this other setup should prove very useful.
so i tested forward throw, st.hk, mk.df against all the characters with srk.
it works against all versions of sagat’s uppercut and ken’s lp.srk and hp.srk.
i periodically could get it off against ryu’s lp.srk, but his reversal notification never came up, so this could just be a function of my wake up srk timing when setting training mode to record (i find the first srk, when recording, isn’t always instant and therefore your wake up srks are really more, wake up, slight pause, srk). bottom line, if this works against ryu’s lp, it’s fucking retarded to pull off and you’re much better served going for the 2x dash as opposed to the st.hk.
couldn’t get it to work against any of akuma’s srks, ryu’s mp or hp.srk, and ken’s mp.srk.
conclusion, it’s easier to pull off the 2x dash vs. st.hk, and 2x dash works against a greater number of srks.
After further testing of the st HK into demon flip, I have had difficulty landing the kick against the EX psycho crusher… it requires a strict timing of when you release the kick itself. But it DOES WORK against a reversal EX psycho crusher, if done properly. I recommend everyone who wants to implement this to go into training mode and figure out for yourself what this timing actually is. In my own tests it seems to be at some point on your way down, perhaps once you begin to descend?
EDIT: More testing, because of the slight pause in time you need to do this it might be prudent to pause for a brieft split second before going into the demon flip, and then you could probably land with the kick a little more freely, it will more than likely whiff against EX PC instead of being stuffed by it at that point, but if done properly could also beat the EX PC.
Who said anything about doing one dash into HK Demonflip? It’s always two dashes, unless you’re trying to be a trickster.
The same could be said of anything, I could beat a lot of reversal uppercuts with demonflip throw – but I don’t list it because the timing is way too strict. If you have to pause for 0.07 seconds before demonflipping to stuff an ex psycho crusher, then there’s too much room for failure and thus it isn’t exploding heart technique.
Haha, yeah it’s strict timing… I’m trying to look for ways to beat EX PC though, because that’s like his best way out of problematic situations, and we Akuma players sure don’t like letting people up after knockdown. However you can always forward throw, 2x dash, then safe jump an MK and that keeps you safe from everything he does and he needs to bust out some meter if he doesn’t want to be forced to block. Worst case scenario you eat chip from EX PC and have to work your way back in…
Question: Can you sweep a blocked EX PC? I’ve been able to in training, but I want opinions from players with more experience.
Ok, so i discovered that when you are learning the Vortex it’s still a Mortex because you die frequently by messing up the timing and eating TU, fadc, ultra…
So…
I’ve been training with Akuma for a couple months now and every bnb combo and the loop are up to 80 or 90% of accuracy in matches. So i’m really focusing in learning the vortex. But i’m kinda sticking to learning the timing of the safe palm into option select throw/c.lk.
I was thinking:
It’s really rare for me to see top jap akuma players getting dp when they go for the palm setup. Whenever somebody try to Uppercut them, they usually block but, i was thinking, if they tried the option select setup its impossible for them to block so, either they have amazing mental skills and always guess when the opponent tries to Uppercut and then they just block. Or they have amazing reaction skills and can see exactly when the opponent tried to uppercut or throw. But, by playing fighting games for quite a while now, im pretty sure theres nothing to do in BEING AMAZING but to the effect of the best techniques for each situation (before i learned to plink the loop i thought Tokido was a timing god but, since i saw the plink techinique today im almost 100% on it and sometimes can even do without plinking, its a matter of technique).
So this leaves me to my question:
Can i rely on the Reversal message on the corner of the screen when i go for a flip setup ? In like, if i see the reversal message i go for palm empty jump and, if i dont see it, i go for a option select setup. Can i rely on it or, by the time I and even able to read it, its already too late ?
Ok gaining a bit more confidence with the vortex (my crossup tatsus still have a tendancy to miss though :P).
Still not really seeing the efficacy of the demon flip palm strike… unless they are using an armored attack it seems like its hardly worth it, except perhaps to set up another demon flip- but then why not go for the damage directly? If you’re flipping in such a way that you can hit with the palm, you can easily just divekick.
I was thinking that it might be good in the corner, but in that case you can simply use the throw, bypassing block AND armor, AND knock them down, and the plus side is that if they aren’t in the corner, you can use the throw to put them there (or closer to there, anyway).
Thoughts?
Btw, I solved the mystery of the divekick- the reason why it stuck in my mind along with “poopy” is Akuma’s face. Its a “having trouble making poopy” face. Go look at the divekick video and pause it.
A late option select/tech would mean that you’re blocking for that split second before you perform it, which protects from reversal anything, be it uppercut, jab or whatever. it’s after that bleeding edge of a moment that you attack/crouch tech. This gives you the opportunity to block any tricks and if they choose nothing they get mixed up. If they choose something you’re still relatively safe, if they throw you tech it, etc.
As for the reversal, are you implying you wouldn’t even demonflip until you see the reversal appear on screen? That’s much much too late. You shouldn’t be reacting to the reversal text. Palm will protect against a reversal just like empty jump, you shouldn’t have to react to the reversal uppercut as a message appears.
The palm is like an empty jump, saying that an empty jump isn’t useful would be silly. I never expect the palm to hit, ever. I’m never trying to make it hit either. If it does that’s fine and dandy, but otherwise it’s used as a safe jump/bait. You can demonflip over someone on wake-up and bait out reversals easier than you can empty jump over to bait out reversals. There are multiple ranges, and even that can be ambiguous sometimes as to which side you’ll land on. It’s not always beneficial to jump in and attack, sometimes you want to jump in nothing and go for a low attack into whatever, the empty jump or palm whiff / option select is great for that.
Strangely I didn’t, I may work one one today or tomorrow, since that task isn’t too difficult if it’s just for that one combo.
Demon flip palm beats every single option Gouken has except blocking if I recall… it whiffs into a nice safe jump against his hurricane kicks and his ultra, and his counter is broken by it, and once youve conditioned them to just take it and block,you can start demon flip grabbing. Akuma vs Gouken is pretty bad IMO, just get past the whole zoning issue and he’s done.
I have a question on the crossup tatsu against wakeup srks. I am able to pull it off on ryu without getting hit by the srk, but I seem to always do it in a way where his srk whiffs and my tatsu hits him pretty high in the air so that I can’t really follow up with a sweep.
Is that supposed to happen? I’ve been doing it earlier/later but i just seem to mess up if I do it any other way than the way I’m doing it.
If it works it works, that’s what I always say. Haha.
Also, roundhouse loop tutorial is uploading as we speak so whoever was wondering, check my channel tonight/tomorrow morning and you should have a nice summary.
Also, I tried fwd.throw > st.HK > mk.flip kick and it **trades **with lp.srk reversal
Very strict timing: fwd.throw > st.HK > HK.flip kick and it beats lp.srk reversal. Prolly same as fwd.throw > 2xdash > mk.flip kick.
Should test it out a little more to be certain. The timing is really tight.
Edit: You made it pretty descriptive! I just expected a video of hands. Thanks again