The Vortex Thread

What do you guys mix your vortex with when you’re facing some one who likes to backdash your cross tatsu? Empty jump sweep works, yeah, but it leaves Akuma open to all sorts of pain if you guess wrong.

there must be some option select sweep or something to make it safer, although I’m not on the up in up on opt sel really.

^I grab when I see back dash.

Well, the way he’s presenting his steps is really confusing to me, because having EX is an independent variable from having stuffed a headbutt with dive kick, I dunno. Maybe he will see my post and clear it up for me? Typically if he has meter I’ll do the demon flip palm first whether I stuffed the headbutt with dive kick or not, which is why I want to ask why he’s checking that before using it.

^ex hb hellla whiffs on a properly spaced dk and I’ve never seen a respectable rog do wake up ex hb…I don’t plan on clarifying my steps I laid them out there as 1 possible plan for rog…I have many more but that is by far the most effective…demon flip palm has a very low %chance of success of geting what you want (untech KD) and is unsafe (situationally) on rog since on block his crLP beat’s all of your options but dP (who does that…scrub status) and demon flip grab gets raped by hb so the pre-stuffed hb is a good marker to start after a kd to me. I do the same with ryu’s and vortex…I start my mindset with have I stuffed a dP with a DK today? then I proceed…works for me you can try and see if it works or not…or just not try it at all…I’m just sayin it has results where I’m from.

Again in the mist of online and new players all of this info is null and void and random wins but playing a mind game scenario these work.

edit…how is this thread not stickied…this is more (akuma) important than all of the stickies…outside the combo and match-up one…

Nah I totally think you’re good for showing what procedure you use for the wakeup game against Rog, half of the reason I wanted to ask you about your post was because it seems unclear as to what your procedure actually is due to wording. There’s something I’m confused about though that you just said:

Are you saying after Akuma uses demon flip palm that he’s at frame disadvantage on block? Because that doesn’t correspond with my own experiences…

EDIT: Also something else I’m confused about. I always thought demon flip palm was a mid attack, blockable by high or low, but lately I’ve been noticing that crouch blockers get hit by it. Is it really overhead? It doesn’t even say that it’s overhead in the shoryuken wiki and I never thought it was.

When using crossup tatsus I felt like the lk one was the best to hit my opponent. Is this true for all characters or was is it just my impression?

Demon flip palm is an overhead.

Not sure if there is a difference between tatsus for the crossup.

Each has different trajectory and timing to hit ( lk will not spin as many times as hk ) but you can hit with any of them, as long as you space yourself correctly. Lk falling at the steepest angle travelling the least distance, hk falling at the shallowest angle travelling the most distance.

Of course you can block and be safe after a demon flip palm strike, but vs balrog every thing you’ll try do to after it (except blocking or shoryuken) will get stuffed by his crouching jab

What superlollo said…that is what I said is that hard to understand? Seriously it’s basically the same thing…

wow amazing vid thanks

any safe jump attack -> string
if they back dash then sweep.

Unless they’re one of those chars you can’t safe jump, I’d say that should be the option to do. Or demon flip throw on the spot they would end their backdash at.

Great video

kyarisan

Palm Strike is an overhead…

ex demon flip palm will always whiff then cross up crouched opponents though (as long as they don’t move) Good for rog’s or bison’s who like the down back for good mix-up (throw/cLP+cLK->hitconfirm->whatever)

Wake-up cross-up tatsu VS the lariat.

At a tourney the other day I noticed from some of the top players some interesting tactics being adopted to deal with my cross-up tatsu - specifically from Sagat.

Basically they are forward dashing on wake-up to take advantage of the dash’s invulnerability frames and thus avoiding that knock-down. Very interesting and no doubt risky for them until they have mastered the timing. The forward dash translates into a back dash on wake-up (as Akuma crosses over) and the game automatically BACK dashes for them.

One thing I wanted to ask though - is cross-up tatsu on a downed Gief essentially pointless? With shotos and Sagat, a wake-up DP is possible, but the direction and inputs can be tricky so many either block, back dash or just plain get knocked down. With Gief though the input is brain dead - they just mash (literally) PPP. This comes out as a reversal wake-up and EVERY time I’ve been snuffed. I think a couple times I traded. Trades suck for us however so I dropped the tactic. Instead I demon flip grab 'em on wake-up.

So my question to you lads I guess is this: can we cross-up tatsu Gief on wake-up and in any way beat lariat?

Nope. Lariat > x-up tatsu

A slight correction

Smart Lariat > x-up tatsu

It is possible to hit a poorly used lariet, but of course banking on your opponents stupidity is never a good thing in a fighting game.

You know, It just hit me. I’ve been studying up on akuma’s frame data, building my combo library, mastering the vortex. So when I read your post and you referred to sf4 as a fighting game. It really felt… odd. I can’t really explain it. It’s as if sf4 has become it’s own entity in my life, so much that it’s transcended “fighting game status.” Or even video game.

I know it’s weird, but I’m most comfortable calling it a “sport.”

but yeah anyways, vortex great stuff. I fought shin akuma today, needless to say he won 6-0 and his x-up tatsu is ambiguous as all shit. props for that.

i think u should take some off away from SF4 for awhile… 0.o