The Vortex Thread

I have an issue, when I go to do the X-UP tatsu after a Knockdown, on Sagat no less, the nub who is playing against me walks straight up and throws me. The Tatsu whiffs, may I ask the following please

  1. At which point of the jump do you execute the Tatsu
  2. Which Kick is used and which is optimal with which point of the jump.
  3. How does one do the coward copter (I have seen it in here before as D,DB,B UF then kick) but that method does not work.

Whilst I am here may I ask also:
4. The X-Up air fireball, is that the tigani motion? Or simply jump the FB at apex of jump?

Thanks for your time guys.

  1. Right when Akuma starts falling from peak of jump
  2. HK
  3. I just do :uf::d::db::l:+:hk:
  4. Whatever motion you want to use but it must be lp.zankuu and almost as soon as you leave the ground. I just do :uf::d::df::r:+:lp:

I hardly think throwing someone after a botched tatsu is “nub” and I’m pretty sure they LANDED the throw while you MISSED the tatsu. Just sayin’.

But yea… just do uf and the fb or tatsu motion really quickly. Its just a matter of doing it fast enough for tiger tatsui/fireball. As for the cross-up… learn to use the HK. As easy way to know your distance if to grab someone with your forward throw and dash forward twice. Stop. This distance you are at right now is the PERFECT distance for a HK tatsu cross-up. So you can just keep practicing throw, dash dash, cross-up tatsu so you can learn how to do a cross-up tatsu right as well as learning the correct distance.

Got the HK loop down extremely well on sagat and a few others… now I just need to learn the spacing a little better on some of the other hitboxes so I don’t try and use it and get a whiffed jab… shits not fun. For whatever reason the HK loop is easier for me against most characters than tatsu trips (not air tatsu… air tatsu trips are easy as hell for whatever reason).

Trust me when I tell you he is nub, consitently beaten with Claw when he plays Sagat, he walks right into the tatsu whether or not it whiffs, but you are right I should not be missing tatsus. He plays Sagat for the wrong reason, the words tier whore come to mind mains Boxer plays Sagat as secondary… /stop rant :slight_smile:

Thanks very much to both of you for the help its much appreciated.

Craw.

:qcf::uf::r::lp: works well for instant air fireball. You can use the EX version for some trickery from further away, too.

Fucking hell West I am still low compared to that…

Nice, very nice thank you.

Craw

So wait, is the Vortex done using the tatsu? I thought it was with the demon flip slide for knockdown?

From loltima’s first post:

“The Vortex” is another name for Akuma/Gouki’s wake-up mixup metagame. While most characters have this as well, Akuma’s is special in that he has a staggering amount of options, and most of them are relatively safe. I think that’s reason enough for it to have its own name, and so did Arturo Sanchez, who is said to have coined the term itself.

Untechable knockdowns are what you’re going to want to use to start up and continue the vortex, as it leaves your opponent in a large guessing game where percentages are not in their favor. The objective is to keep making your enemy guess wrong every time the get up off the ground, and then knocking them down to start it all over again.

I like to break “The Vortex” a.k.a. “Holy Shit, Batman” into three steps: Knockdown, Setup, and Mixup. With these three steps you can rinse and repeat steps 1 to 3 until your opponent can break free of the death vice the vortex has on them (or they’re killed by it). Let’s look at it a little more in-depth… (edited out since its on page one)…

So its part of the vortex, but not actually the vortex per se.

Cheers
Craw.

I have been having problems getting tossed after the intentional palm wiff or wiff crossup into cr.lk. Do you guys start all strings immediately after an empty landing with the option select? ( cr.lk+lp --> cr.lp —> etc.) I feel like I have had numerous occasions where I try the OS after palm crossup wiff and get stuffed by a well timed random DP after I stick my foot out. In turn this has made me sort hesitant to throw it out sometimes assuming I’ll just get to block and punish and of course I get tossed when I land. Just bad timing on my part?

Same problem kanosig has here.
Any tips ?

A big part of what makes Akuma’s mixup effective is identifying the type of player you are up against - spammer or solid.

Generally a spammer will always try to DP, where a solid will try to block, for the most part.

Once you identify such you can then determine the best course of action.

One way to find out what kind of opponent you are up against is to demon flip palm strike whiff, teleport out. Their reaction to the palm whiff will help you determine what kind of player they are.

Great idea shin, will try that asap

Question:

Can you do cross up tatsu on the opponents wake up? Is it usually safe? because I’ve been experimenting with doing that and i can say that i would manage to hit maybe 15% of the time punished with a mashed SRK/tiger like 70% of the time.
the rest of the time would probably be blocked or whiffed.

You can do it if the timing is right from my experience. I always do it successfully to saggys but iirc the timing on shotos is a little tighter. You could always record ten seconds of mashed dp in training, sweep the dummy and try it. One thing I’m not sure of is if it works on boxers, anyone? My mate goes boxer and I cross him up, his headbutt goes the other way but remains untouched. Also should forward throw, dash dash, demon flip dive kick stuff a snake strike or ex ss with proper timing? Mine always seem to get stuffed, and eating ex ss is never fun.

It doesn’t hit Balrog out of his headbutt, however depending on the spacing/positioning you use he can still be swept. Just remember though that if Balrog has EX meter he can get out of the crossup tatsu with EX dash straight, so if you want to try baiting his meter out of him you can safejump demon flip palm to armor break this reversal.

Rufus’s EX snake strike beats out the forward throw MK demon flip setup I believe. However it doesn’t hit grounded opponents and can be safe jumped. And conversely the EX messiah kick doesn’t really hurt aerial opponents too badly, and it can also be safejumped just to bait out the EX meter. After a forward throw you should be able to do a single dash forward and HK demon flip palm as a safejump or something to punish a reversal that he might do.

What is the reason for Ryu’s wake up SRK auto correcting more than anyone else’s?

The same reason everything about Ryu works better than anybody else - he’s Ryu!

Ryu bodies me every time, he can be any skill level it doesn’t even matter. I have a mental block I swear.

I have a few problems with crossup tatsus. It seems like the time for the input of the tatsu depends on the opponent youre facing, is this correct?

Like, for larger hitbox characters (Sagat, Zangief) you can pull it off earlier, while for the smaller ones (Ryu, Blanka) you have to wait bit more.

Am I going on the right way thinking like this, or is there something Im missing?