I wouldn’t be able to really classify and say which one is more important than the others.
I expect a new comer to be at minimum at a decent level on all those points (including the story) but even so, I can give a character a pass if he’s great at something else.
Examples:
- I think the nationality is important, but I can give a pass to a boss like dictator on that, because it might be better overall to not give him any nationality.
- Akuma is clearly the first example of Evil Ryu and it’s an extremely stupid trend, but I can give him a pass on that because everything else in his initial design was great. For me the Akuma of SF2, the one who didn’t talk and just killed was one of best if not the very best of SF designs.
- Fighting styles are usually mandatory, but in most Martial Art long running stories there is room for alternate threats: animals, cheaters, modern soldiers, brutes that are so strong they don’t need any martial arts, prodigies that are so good then don’t need much training, disciplines that are borderline martial arts and more mysticism. All those are generally antagonists and there to prove that martial art, in the end, is better, but they have their place in SF as well, so I can give a pass to some characters for that (Blanka, Dhalsim, …) as soon as they remain unique in this aspect.
So it’s the same for the story. If everything else is great, would a bad story ruins it? Depends on what you call bad. Sagat is a great design on most if not all aspects, but if his backstory was that he was secretly a lizard alien part of a world conspiracy, yes that would ruin the character for me.
And again, I think everything is tied together. So if you have a good visual design, an original fighting style and cultural/nation representation, that your character reflects and adds to the rest of the cast, a moveset that has a good gameplay, nice visuals and reflects the fighting style, and on top of that a stage that links everything together and then some, why would you go out of your way to give this character a stupid backstory? Normally if you have all of that already, the story is already there.
But this is not a bad story. A bad story is “this is a cyborg created by an evil organisation” or “this guy is a pacifist, hates fighting, has never had any reason to learn how to fight, but he will enter a fighting tournament because reasons, and he will have a winning chance” or “this character is a goddess” and so on.
Necalli has sadly more issues than his failed story: dumb hair physic, useless supersayan transformation, being a remake of Garuda while not being japanese …
Flat/weak is ok. Dumb or bad is not.
We can agree on that. You can still have great characters based on story, but ideally the story of the character should evolve and link with the design.
1 Woman
2 Because boobs = sales doesn’t mean the character is popular or anything. After all Dead or Alive did well for a time.