I still prefer Necalli to be independent to the Secret Society and Shadaloo, they knew Necalli exist but they just don’t care and don’t see it as a threat to them along with their goals. Bison was even expecting Necali and Secret Society doesn’t care about him either in the cinematic mode.
It’s better for Necalli to be independent because establish tells that they are expecting the like of Necalli to be awaken, even Dhalsim knew this and his origin, they even just know how to handle it.
I agree NRS but in-terms of gameplay mechanics not on the whole character redesign.
NRS is the new SNK of the 90s, SNK was innovative and creative in fighting game mechanics that push other companies like Capcom to try and work with something else.
MK loss it’s identity in the before NRS went into. MK had been many things that it tried many stuff that others popular fighters went into.
Nowadays SNK knew where is the right spot for them that their followers wants after the journey and experimentation of various gameplay mechanics. So it’s right for them to stop and innovate in various areas.
Like from the countless failure of other modern Samsho that it loss the identity then going back to core. Like what KOF also does.
While NRS just knew 2D and cinematic is were they should stay but the rest is still on experimentation from character designs and gameplay mechanics.
Capcom should already knew the designs and character they need to keep, it was wise to had the poll rather than to base on noise from internet rants that either base from expectation and curiosity.
In the end other companies that tries to change the formula, trying something else but for Capcom not attempt to try it anyway because the end result was not good. They played safe in gameplay mechanics that what had been fruitful in the future. That’s the story that can be also applied to MVC2, MVC3, MVCi and DBFZ.
Arcsys is doing a lot of interesting things carefully than Capcom and NRS but they failed lately on other stuff that they are trying to downgrade or just trying to make it different from what they already achieve which was proven better.
Risk takers and innovators are admirable but the end goal is consistency that is more valuable for the branding and franchise especially were talking about pop culture design and game not just another fighting game title. Improvement is not always change.
Yup, Like I said also before instead of power up and increase of power scaling that would make to raise the roof what ever entitles they would encounter.
It’s better that characters in SF interms of the narrative having progression is learning new techniques and movesets instead of giving them power-up one, power up two, super saiyan 3 power up 3 and etc.
because it would only push thing in ridiculousness that this a fighting game and not an anime that needs multiple power up until everyone is mostly buried because they were not up to date to the current power scaling.
In other words it only distance in each fighters to each other making it a failure for a fighting game narrative.
I think you get it wrong there, that’s the part were they can just hire writers and do a appealing story because everything is flexible and no restrictions. There are no true consequences on events either from the past or the future because a sequel nor another crossover title doesn’t need a consistency.
They write whatever a good write can write like how movies are written, but a continuous franchise hiring different writer every five year game of every new game. That’s where the complication kicks in.
That’s when many YT, FGC influencers, Podcast, random guys in FGC and those gaming forums is saying absolute mistake when they would say “CAPCOM just need to hire a writer for SF” or for every new SF with storymode. like everything is a quick fix.
Nobody ever mentioned that or think like that in various story thread here or some where even in various story mode topic and discussion in other platforms, that mentioned this, because they don’t care other than just seeing this like the other do. Like many just want the story for the sake of having it because NRS does. Maybe they start talking like this and would finally think about it sooner…
It just show that they don’t care of consistency and the story they just want a appealing narrative that would cater the modern era that is ever changing. This is the same case that many of this guys wants guest characters in SF.
SF story is not an appealing narrative that’s why it would be boring and it’s more on historical moments that would be reference soon on future titles. Because mostly it is about character motivations in a fighting game.
But it would work in SF1-ALPHA/ZERO or even to SF4(in some cases) because the events there is already a staple and referenced for every future title compare to a timeline set on a moving and ever changing events.
Like Death of Nash, The first of Shadaloo Raid, Sagat Scar Origin and etc.
Because all they need to do is the script and dialogue to in the story that wasn’t that important and what they need to do with the rest is figure out how to make them work together than just randomly changing things to make a appealing movie is that is ever changing to modern trends and audience.
Compare to another shadaloo raid version 2 then another then secret society raid then another shadaloo raid, then a raid of a new super secret shin uber organization and then another raid of a new super secret shin uber organization plus ultra. People would hate another game with everyone against shadaloo game or another cinematic mode that is always about raiding and everyone is piled up.
The thing is that what SF can do like Xmen 90s cartoons, Ninja Turtles 80s cartoons or the GI Joe cartoons. SF was built like that because thats how there structure is designed. Example SF cannot be like Ghost Buster it’s not because of the horror theme but the narrative cannot be written in that format every now and then.
While NRS is a whole new different thing, because they got narrative tools that SF never would and things we wouldn’t want to see in SF.