Narrative inconsitency, power scaling in narrative and endings. Why thing should be that.
Another interesting note again from KOF 99 and that many forgot to mention or probably isn’t aware or didn’t played it, KOF99 awesome some parts of it’s story in making the main popular protoganist in the side.
Since after I mention Rouwe of Galaxy Fight which is a direct Ryu inspiration that is a hidden boss. If Ryu would age there no wrong of him being inspired by Rouwe for being a direct reference and tribute than everchanging popular anime that isn’t a Ryu.
KOF99 did it as well with KYO making him not in the select screen and an after challenge to Krizalid.
NAMCO also did it to Jin in Tekken 6 as a special challenge.
Ryu should not be the spotlight anymore, I mean I even had a SF2 fanfic that would cover Chun li instead of Ryu because I understand that Chun li is better flavorwise for thd timeline than Ryu.
Yet Ryu should always be the basic character doesn’t need to be somebody else or change to something else. All he needs is presentation and less complicated stuff.
If he would be like Jin in Tekken 6 or Kyo from 99, that can only be done once or making him stay there for the rest of the future games.
No Telekinetic Ryu or Ryu being powerful and stronger doing crazy feats like destroying stuff let those thing be for Akuma endings.
This is my kind of ending for Ryu
I know this was Alex ending but would also work for a Ryu Ending Template.
If I was on Capcom, Im not gonna let this kind of endings slip for Ryu…
Why im not gonna let those kinds endings for Ryu?
Reason Its only turning this stuff to the likes of Dragon Ball that has to many narrative inconsistency in battle problems in the narrative already that the power ceiling needs to set high continously.
Ryu doesn’t need this kind of progress of showing exageration, emphasis and elevation power and strenght.
When you create an ending like that people would expect more exagerated feat later on and higher than that. See people reaction towards that ending and it happens.
Ryu doesn’t need power display every endings. What he needs as an ending is understanding from each confrontation.
It’s more Akuma like Endings that always exciting power.
Akuma endings also doesn’t even need to increase the power ceiling, but it can also just do the same of destroying and destroying something different else without making it bigger and bigger until it became something like in CFJ which istotatly meh.
I feel I going on the oposite for not liking the Ryu lifting huge rock with Oro but that not a good way of handling the narrative of SF especially for a default character like Ryu.
Ryu doesn’t need to be power up rank in narrative tier, What really people needs that dislike Ryu being the spotlight and having a major plot, I s making him a side character that new characters would idealize or learned from when they encountered, but not making him as rival or a fan of him(like sakura). The new characters should be the spotlight and were the newer plot revolve while keeping Ryu in the select screen without being OP character.
And Rouwe is much cooler than Oro, I really that he was the one that they need to seek out rather than some seeking a character out. Ryu is better to be more Rouwe than Oro. I really dislike how Oro was written for really chasing Ryu.
And Oro endings are terrible for a street fighter game, it’s very crossover a like that it’s should had been in Marvel.
Increase power scaling is terrible for a fighting game, specially for a default iconic character like Ryu gameplay wise and storywise.
It’s like Birdie Donut in SFV things that shouldn’t happened and presentation sucks because it destroys the rationalle.
I know many liked that Oro ending for nostalgia but it’s not good for the franchise that is a fighting game, I mean lets go back…
Some guys here saying Fatal Fury is a good world fighting… toss in those ideas like having a character doing similar to Oro ending riding a plane? Does it improve or get worst? It would be worst.
It doesn’t feel good and right for a non-crossover fighter that plays like a street fighter gameplay.
Truth is both positive and negative, sometimes it’s not agreeable by the many.
Power scaling and feats in Street Fighter should be lowered down and never be pushed up. AKUMA can destroy anything in the endings but the best is just him learning mew techniques like in SF4 and so does for a RYU ending.
It looks cool but it raise more questions and complication. So it not good.
But this one? The muscle power thing in cinematic mode. It works and it’s better.
This is why I am also advocating to expand muscle power that even made a whole fanfic about it than doing over the top feats to make tge character appealing that only complicate and confuse things.
Im more in diversity of specially abilities, power and skills like Gill is to Ressurection, Zeku is in Rejuvenation, Oro is in Telekinesis, Rose to Soul Power, Akuma is in SNH, Gouken is to MU and Bison is to Psycho Power…
I mean look how cliche Goku vs Jiren is that the story is more on unity(it’s like yugioh story) compare that to the story on Goku vs Hit that is more creative in attacks rather than another more stronger and more ki blastier things lol. Looke Jiren is stronger but It’s Hit fight and skills set that is more better in fighting game. So is there transition in DBFZ.
First think about this games narrative and what they did?
Look NRS even MK lowered the power scaling to make their narrative in-game work together. This explains why distancing power rank and tier are really a terrible idea for a fighting game story like in some SF ending like Oro.
A horrible fighting game story or a horrible character progression on a fighting is about making characters escalate far away from each other or by increasing then creating power tier and ranking,
That would not only alienate the character fans if it was everchanging for the next three games but the whole game environment instead.
If they want to find things that is appealing try simple thing. I mean even as simple as doing this for endings with like this.
Or this
Or as simple A3 Gen vs Akuma intro.
Those were more awesome for an SF endings than someone up the plane watching Ryu, someone lifting a huge bolder of rock or destroying a submarine.
Chun li having this ending for an SF is terrible even if you put some explaination to force it to happen.
I mean people here used to trivialize Chun li capabilities but theres a bunch of inconsistency there with her strenght and power in numerous endings and that is because they made her do stuff that are distance from her previous capabilities. Highering stuff too much is like a can of worms to many later inconsistency.
Endings and story that distance fighters from each other and even from there usual self to make them awesome should be retired. It’s the major cause of inconsistency and complication.
I know people here like them because being cool and other stuff but it’s not healthy for a fighting game. Being cool, fun and awesome itsn’t gonna make things always good other than complicate it. People here doesn’t want to talk bad of anything that looks cool, nostalgic tand awesome but the thing is it’s not good to a fighting game narrative and franchise that it only bring complication.l and confusion
Most of the trendy fanfic and most agreeable fanfic changes every decade and season along with their supporters and fanboys that just wants things to happen but doesn’t think heavily what in can do, some aren’t really fan of it even they claims so they just want to change things to the things that seems more better to them. This ever changing set of people cannot be please does not like best of sf in it’s prime either SF2 or SFZ because they want it to change regardless of there claims.. This is why the best spot of the reboot is the prime of the franchise then why are they want thing to be different and change be like other media or something else because the truth is they dodn’t like it, We have seen this happened to tons of franchise even in the likes of MK that tries to bandwagon the trends and ir becomes a disaster that they need to introduce timetravel to the plot.
They just post that they like this and that to convince that they cared but looking at the whole argument is about changing this to this because it’s much cooler and they are more of a fan of it than the one they pursue to be replace and change.
Some diehard fanboy care more of making thing over powered. Like Bison turning into a satan of sf universe despite the bery articifial in nature or Ryu having a huge separation on strenght. That I don’t want Ryu to be increase power rank, scaling and tier in narrative each game so is other SF characters, because I am un biased and love the whole franchise itself and I know it’s unhealthy to be done especially in a fighting game. A Ryu fan that isn’t BS and knows why this thing should be kept that way rather than complicate.
This is coming from a real life Ryu fan. Im not just a guy with ryu av because of an active internet comments, or a guy with toys, i mean im almost everything other than cosplay, I mean I knew every each them even from the tiniest merch that uberknowst to many even from know once that posted by popular collectors.
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