Rule of thumb: If the apprentice would be redundant in game alongside the master, they are bad.
It doesn’t mean the master has to always show, but there needs to be a reason that the devs didn’t just create.
Rule of thumb: If the apprentice would be redundant in game alongside the master, they are bad.
It doesn’t mean the master has to always show, but there needs to be a reason that the devs didn’t just create.
This. That’s why Menat’s great but Abigail, Zeku and G can be thrown to the dumpster.
I’ll make an exception for Gen’s disciple since the old man was at the brink of death and it was time to fulfill his destiny.
Exception to the rule. /end
No lies detected.
I guess it’s about tastes
To me
Rose > Menat
Hugo > Abigail ( we agree here)
Zeku > Guy
G > Q
Man the first gif legit looks like a Ken combo
Zeku’s problem is not that he’s Guy’s master. It’s just that the series already has a dozen ninjas. However, he’s probably the most unique of all the Japanese ones. Vega is still the best. Great character, tho! Him and Guy aren’t redundant at all… or else Guy and Yun would be too. They share like two moves… I want Guy in SFV too, damn it! Cody without him or viceversa just feels wrong.
Menat is great too. Unique character, nationality, gameplay. Nowhere close to keeping Rose out. Even their fortunetelling/magic techniques are different.
G and Q are similar and clearly connected… but they too differ by a lot. I can see a future game including both… I don’t see Q in V, though with the V-System they would be even more different than in who knows what game they’d be in.
Abigail and Hugo are nothing alike. I prefer Hugo by a lot, but since Abigail was the original boss… I don’t mind his place in Street Fighter. One of them needs redesigned tho, if they are to be in the same game… they look too much alike and fill too much of the same role.
Um, how would Yun and Guy of all people would be redundant? They have completely different designs and fighting styles and movesets
Just dropping it here, i think new Poison got influence from this old “shadaloo character” concept
Also the haircut remind me a lot Cutie Honey
I find the fact that you’re counting the Kombat Kids as good characters ridiculous.
This is a more reasonable and correct position to take.
Apprentice characters don’t have to be literal successors. They can also be spiritual successors. For example, Remy was the spiritual successor of Guile back in the day, and you know how that turned out.
Necro was an amalgamation of Sim and Blanka, and ultimately failed to inspire any level of excitement and fandom like both his progenitors did.
Yun/Yang were the successors of Lee/Gen and they did well for themselves.
I think Menat is a good apprentice, but do I ever want her to replace Rose? Can she replace Rose? No to both.
G and Q are nothing alike.
Hugo and Abigail also.
Zeku is definitely cooler than Guy though.
Because they are. Cassie and Jacqui are great. Takeda is awesome especially if you read the MKX comics. Kung Jin is an idiot but his gameplay is fun.
I’m not seeing how that’s the correct position. It seems you want for a series to remain creatively stagnant.
I cant stand Jacqui
That was kind of my point. Take lore out of the picture and Zeku is as far from Guy as Guy is from the twins. And I chose the twins because they have that sort-of Hozanto.
Also… using MK’s new generation as a good example… sheesh… there’s a reason the best new characters are the monsters like D’Vorah, Kotal Khan and Ferra/Torr… the Kombat Kids are unbearable. Cool gamplay from mooooost of them… but horribly uninspired designs, terrible place in the story and generally betraying the feel of an MK character. As terrible as some of the PS2 era characters were… I can see them in I don’t know… MK3. The kids however? Nope… they look bad, they’re handled bad, the series only lost with their inclusion. Never want Street Fighter to reach that low of a standard.
Take Lucia and Cassie for example. Basically the same idea, but for how bland Lucia’s redesign is, I can at least see the semblence of trying to make it stand out. Cassie? Might as well call her generic token COD female avatar.
Lucia and Cassie ain’t the same idea. Cassie is an amalgamation of Johnny and Sonya. Lucia is already pre-existing character being added to Street Fighter being revamped into being cute instead of the 90s tough she previous was. Honestly, even the most dudebro of CoD avatar like won’t behave like Cassie in the middle of a fight.
IDK, I really don’t mind Cassie all that much and she has been given a good redesign in MK11. Jacqui is wack in 11 and was wack in X, nothing changed there. Kung Jin’s weapon/style was lame but it was cool to see a new shaolin monk/white lotus member in the roster since we haven’t seen one for over a decade after Kai in MK4. Takeda was the coolest of the four Kombat Kids and I’m super bummed he’s not in 11. NRS did my boy dirty.
Cassie at least got a strong personality, even if most of her designs are painfully generic military outfits she’s the only kombat kid that really stands out in my opinion, the other three though? I agree with your opinion on them.
If anything Cassie and Lucia are pretty comparable with each others, except that Lucia probably has flashier moves (but Cassie being from Jank Kombat probably plays a role too).
Lucia has more personality in her pinky than Mary Sue Cassie. (And I’m not big on either of them)
The only thing Lucia has over Cassie is the accent.
Let’s be real here. The only reason the Kombat Kids exist is because MK insists on sticking to that stupid “one chapter per character” structure for it’s Story Mode, and they wanted to do more than one Sonya/Jax chapter, so they made Sonya/Jax Jr.
I want a series to constantly build upon itself and not discard the parts people already love.
It all started in SF2 - WW, Chun-Li had 2 quotes towards men. From CE to X, ther same quotes became gender specific (against herself and Cammy). In SSF2, Vega/Bison gained a whole new set of quotes and, among them, there was one towards females.
Zero 1 (and 2, Zero 2 have the same quotes as Z1, but with an additional batch), we were presented with both health (full, mid and low) and character dependent quotes. Only a few were character specific, but they all were health specific.
Zero 3 brought us, for the first time, 8 random winning quotes and, just like you mentioned for the newcomers in the intenational GBA version, specific quotes to each character. Z3DU had an impressive (for the time) number of 45 winning quotes per character.