Shit is like an abusive relationship. UMvC3 pulls some domestic violence swag on me and I’m like FUCK YOU I’M SLEEPING AT MY SISTER’S HOUSE AND THIS GAME IS OVER !! then we have lunch the next morning and I move back in.
I was thinking of trying Magneto as an anchor for Dormammu and Wesker. Dormammu is my best character. Doesn’t XF make Magneto go back into vanilla Magneto?
anyone wants to get some psn games in with me my username is Justin3201. Like sum laggy goodness. I might not play magneto. he’s like a secondary still one of my favorite char. Plus I’d like some experience. i’m pretty free.
I don’t really like him as anchor, because when the Red Juice runs out, you have a much harder time getting the damage in to kill a team. it’s absolutely possible though.
EDIT: Shoutouts to Doom for being magneto’s retarded younger brother.
Yeah, I know. Though honestly, I don’t want to rely on XF4 Dark Wesker to save me if things go completely south. And I want to use Disruptor for teleport crossups.
Anyone got any tips on Magnetic Blast Dashes? On the 3 Dash, i.e., it the Dash often cancels the blast which is confusing me. Figured it would be the other way around if, anything. Is it just timing the L at a certain point in the Dash?
On the first combo when you’re doing the ROM part are using superjump or normal jump? Been trying to find a way to do a corner carry, and that one looks the best.
dunno if this is the most efficient but it’s certainly the easiest high damage combo for me, personally
cr.LMHS j.H adf j.H xx L Magnetic Blast, land, slight dash cr.MHS sj u/f j.H addf j.H, land, j.MHxx L Magnetic Blast, land, S j.MH adf j.HS
corner to corner Grav loops/Tempest if you have the otg assist, otherwise you can end it early if you started from midscreen ~550K damage before the super
btw hi all, I’ve been lurking since February, but now that ROM isn’t the go-to, I feel like I may actually have something to contribute
What other corner carries does he have that allows him to end in Magnetic Tempest? The Magnetic Blast loop can get me there if I extend it, but only if I use Hidden Missiles to OTG. Only problem with that is that most of the time I’ve already used Hidden Missiles to pin the opponent down, making it unavailable during the combo.
That’s identical to my BnB, except you should omit the dash c.:h::s: and replace it with sj :uf:air dash :df::h:, c.:h:.:s:. The is going to give you less damage and more HSD if my memory serves me correctly
You can do abacus’ combo (corner to corner if your spacing is correct), except replace the final :s: with :h: hypergrav :l:. I don’t think you can get any hypergrav loops off of it since you’re flirting with serious HSD at that point
By final S do you mean the 3rd launcher, not that the j.S, correct? iirc if it’s done as a true corner to corner, you may be just outside of range for that. Although with your version I could see that being more reliable. Btw in my combo you don’t have to do the cr.M before the relaunch you can just cr.H, just makes it slightly easier. Regardless though, your version has that additional H attack so I’m gonna try it out, doesn’t hurt that it seems swaggier, as I imagine it. Thanks!