The Ultimate Magnus Thread. The godlike stuff

Started playing Mags/Dorm/Doom with Plasma Beam instead of Missiles, and I simply feel like a moron for not having used it sooner. Missiles was always my go to assist for Doom and I’d never even tried Plasma, but damn Mags and Dorm both get so much mileage out of it. You put so much durability on the screen in such a short amount, and chipping people down with Mags at that rate just doesn’t seem fair.

Why didn’t you guys tell me this sooner?

[media=youtube]MhYbHQ9J5c0[/media]

Here’s the repulsion reset I keep talking about. All you need to do is end a hypergrav loop prematurely with crH or stH *call lockdown assist * xx Repulsion. Timing it is very easy and it will cover all 3 techs. You get a crossup on crouching characters if they forward tech(they aint gonna block that shit). Jam Session is the assist I use in the video and the assist I personally use with this, but it can work with plenty of assists like Shopping cart/Cold Star/Weasel Shot/Eye etc. You just have to learn the meaty timing yourself, as you can see the opponent can’t even escape when he’s jumping + rolling forward.

You have to watch out for invincible reversals, though you can bait those with stL xx Repulsion and they can’t know!

Huh? Mind elaborating on how? I use a setup similar to the one you’re using, but I don’t think it actually crosses up on a forward tech. Can anyone confirm this?

It doesn’t cross up with Forward tech, what I meant is, you can cross them up with the tridash on forward tech.

Ah, true dat.

[media=youtube]gvhUwd75bEU[/media]
:slight_smile:

Is it a true restand?
If you dont mind can you rerecord it but midway change the dummy to crouch to see if it indeed does restand, or if that was jsut becuase it was set to jump.
Def a sick set up though >:D

Missiles is still better about 80% of the time IMO. There’s still use for Plasma Beam but Missiles is just so oppressive in that team.

What do you mean a true restand mayho? Mags can do this with a pretty good variety of assists and it’s a free high/low/throw mixup every time.

If I think they’ll forward tech, sometimes I’ll do a tridash heavy and get a legitimate cross-up, not just dash over and cr. A as shown in leafs video (as effective as that setup is)

a true restand is where tehy can’t crouch block when they recover, so they HAVE to eat the low short. theres a few situations in mvc and skull girls with em.

The dummy in the 2nd vid is set to stand block. But yes, I put the dummy to jump to show that it was a true meaty, ie you can’t even jump out of it and you have to hold dat mixup. They can definitely crouch block, but they still have to eat mixups under your lockdown assist (Jam/Cold Star etc), and as you can see there is no way to see that mixup and it is a guess.

One thing though, don’t abuse this set up too much vs characters with invincible reversals if you showed them this set up before. Because you can get Bionic Armed/Lariat etc etc into a Happy Birthday ToD.

Thought as much, still great stuff none the less.
the more autotiming resets the better. less room for human error. :wink:

unblockables like that(as far as i know) only exist in marvel 2 and not marvel 3(dont know about other fighters).
also, you can easily do this reset by just going into an aircombo that ends with S and doing the same thing to the character on the ground. crossups wont work UNLESS you do it after they have left block stun. autoguard will block the crossup for the player otherwise.

LOLOOLOOLOL so you know hte classic blockstring > fly > S
well you can cancel the startup of hte S into magblast to land faster.
The magblast also will not come out because you’ll land cancel, so you can go into a really hard to see low, or a throw.

I know this, but it’s much harder to time the reset after a jS vs a forward tech. This is braindead and requires 0 timing.

For the Fly cancel at the end of combos you can do some fancy stuff like fly jM unfly jL crL which is nice quick double overhead. Or just unfly quickly into low.

theres not really timing needed. you just do the repulsion + assist when they are going to get up, keeps them in the corner for some free lockdown, which is the point of it.

I’m pretty sure it would be harder to time the assist after a knockdown from j.S

Well it’s solving huge matchup problems I’ve been having vs teams using top tier points backed up by assists like Missiles/Drones/Vajra/Quick Arrow/Disrupter/Plasma Beam etc.

Obv Missiles is great and I’ll probably start it most of the time, but it doesn’t do anything in a durability war (and situations where they are scrambling to get their assists out), while Plasma gives you like a solid couple of seconds straight where other top tier assists are gonna get hit by a stream of projectiles, so it’s definitely a great alternative for point matchups like Nova/Vergil/Morrigan (not used it vs Zero yet but I imagine Missiles would be stronger anyway for him), and again against other good assists.

I’ve been calling Plasma, doing a TK (sometimes grounded) H Disrupter, then following it in or doing L Disrupter as they fall or when they wake up. Is that 12 durability followed by another 12 durability? It’s definitely a safer bet I think for Mags than Missiles in that sense because it requires less protecting and clears out the neutral stupid fast, and it also solves a problem I’ve had vs point Vergil where I can call Plasma and move forward and be fully covered from start of round full screen derp teleport mixups which utilise other good beam assists or Vajra.

It’s nice because for a lot of matchups I have been struggling with Mags, and I was going to switch to a Wolverine team as a counter pick or just a pick I felt more comfortable with matchup-wise, but Plasma gives me another very strong option, which was why I poised the kinda sarcastic question before lol.


Oh, and speaking of matchups, do any of you guys run Missiles in some matchups and Drones in others?

I do agree with Spartan Throne in that having another beam or arrows backing you up in projectile based matchups is better than missiles. You’d rather Run Magneto/plasma beam vs Morrigan/Missiles instead of Magneto/Missiles which loses the durability war. Beam is much faster and forces Magneto on the opponent much quicker + snipes other assists like Drones/Missiles, it’s not as stupid as Magneto/Missiles is, but it is certainly better in certain MUs, and you can see Filipino Champ utilize that in for example the Wolverine MU, where if you are running missiles alone good chance your Magneto gets bopped into a happy birthday.

But then again that’s the norm in the Wolvie MU, but atleast Plasma Beam is safer than a Missile call.

In soviet russia point character and assist character protect each other free.
I approve of beam assist for mags, but you kids seriously need to try Akuma assist in the wolvie matchup and also for zoning teams.

on a side note it warms my heart to see you pick up wesker leaf!