The TMNT Tournament Fighters (SNES) Thread: TF Revelations

Woah whats that group mode for?

Most likely a team battle mode. Like a lot of things I had to make a cheat to select it. All it leads to is another menu.

And, all of these leads to a blank screen :(.

As for the stages Studio 6 has to be the biggest.

Edit: If you’re wondering why I’m not breaking down characters. I’m hoping I can get access to some of the debug tools.

Edit 2: Got group mode to work(had to disable the cheat).

I don’t like the Genesis version

group mode looks awesome!

team tournament mode? how ahead of its time was this game?

Well the thing is there is no super and each character fight is only 1 round. And the winner doesn’t stay.

Edit: Also there was a team battle mode in the SNES port of Fighters History(dunno which came out first).

should have been shared super bar with that. CvS2 style!

This game came out first.

[S]Snes 9X save state for Group mode[/S]
Edit:Link is dead.

Awesome find, since it seemed like an odd exclusion I thought I’d Google and see if there was a button code for it. And sure enough, there is one!

http://kakuge.info/d/t/tmntw.htm

It’s the Konami code but with L and R as the final buttons instead of B A. Or “Up Up Down Down Left Right Left Right L R” all together. I haven’t tried it on either version yet, but it does seem to be exclusive to “Mutant Warriors” as you found earlier.

I also have some Game Genie codes that will help create a training mode of sorts if you want to practice on a real console:

EE34-4DF1 - Infinite Health for Player 1
EE34-58F1 - Infinite Health for Player 2

The codes don’t actually keep health at full, but it won’t decrease past a certain point. I meant to post these earlier when you were asking for cheats to help make a “training mode”, but I forgot my password and my reset e-mail took a while to arrive. :stuck_out_tongue:

Love this game and glad to see people keeping it alive!

Well there is 3 places that health data is stored per player. When it comes to infinite life and you have to all 3 activated to prevent the health bars from looking weird like your case or the bars not moving but you can still die.

I completely forgot to go to the last tourney; but I don’t even know if they ran Turtles. Only 2 people (Me and friend who brings the set-up) like the game seriously enough anyway. Everyone else see’s it like it’s just a joke =[

Where do I have to input the code for Group Mode on Mutant Warriors?

On the title screen use the second player controller.

Ok found the stun meter location it was two bytes instead of one. It goes up to 600.
7E0EEA Player 1
7E0FCA Player 2

Edit: some where after 600 trying to get it accurate.

How stun works now that I had some time looking at it.
Its not a simple fill up to X like it is in Marvel or Street Fighter.
It works by going up to 600 or above and then getting hit again I should mention that jabs do 95 stun damage Cr.HP is 240 seems pretty universal and Jumping hp is 200.
Another thing is that it starts draining the very next frame after it connects. Land a jab next frame its 94 on the stun meter then 93 so the drain is pretty damn fast.

Can the values be modified in any way? (I read earlier that the game uses heavy encription and I know nothing about programming sorry for my ignorance :frowning: )

I haven’t tried to mess with Rom that much I only took a quick look through it. I didn’t even look/try to see what type of encryption (it could be simple).

Or do you mean to make a cheat where you don’t get stunned?

mmmmmm actually I dont have anything in mind. Dont have the chars stunned is kind of pointless, but having them dizzied and re dizzied so EASILY is what turned off lots of ppl here to continue playing (specially the turtles users).

If some of these values can be modified then the game (in theory) could be “rebalanced” or “fixed” in some departaments?

Thx for your input in advance

If me or someone decides to figure out the encryption.

any idea why raph/mike have lower stun than everyone else?

Won’t bother to read through the whole thread, so I’ll just ask here that which version is played more, tha Jap version or the US version?

Also, Donatello kicks ass.

Do you mean they need less hits to cause dizzy on some one?
Or, They take less hits to get dizzied?

The only thing I can say unless i had access to communicate with team that made it.
Design choices. I can only see if it is different but I can’t tell you why.