lol âlookedâ is the keyword in this sentence. very few things get the privilage to be abused in this game. sabin knew what he was doing. its better he play it safe and use it sparingly rather than taking damage for trying to be cute.
i guarantee after playing us for 5mins uâd have a different opinion about what you consisder to be âabuseableâ.
TF continues to evolve! :looney:
W.Nut is by far his worst matchup. once wnut is out (full screen) he stays out. Chromes floaty jump wont allow him to outmaneuver wnut air fb, and doing dive kicks (jump straight up, dwn+hk) will get u nowhere. This match is all about walking forward and blockingâŚalot. look for any openings or attack patters (esp. jump patters) and punish w/ an early jp (angled) hk. try to keep him grounded whenever the opportunity comes along.
the match tends to shift when u get him in the corner. keep him guessing between walk up EPD or jump away early hk. most wnut players would probably take the hk forcing u to work to get back in. and jumping foward w/ early hk will get u hurt or worseâhe puts you in the corner :bluu:
best match
id have to agree w/ jeron: shredder (aka shredhead =/ )
random aura crushes get punished on reaction w/ cr lk x3, cr hk (cps1 chain). oh look, a knockdown, yay. missed arua knees get punished by EPD. and lastly, jumpins get beat by early bk+hp or the ever-so-lasy lp crome spark (aka âroll cancelâ).
other good/ok matches would be asuka and don
asuka: her slides get owned by EPD . do d,ub+lp+lk when u guess its coming, this way if u guess wrong you at a safe distance.
don: this is an ok match. it tends to turn into a poke fest. chome easily gets around fbs w/ fullscreen jp hk or dive kicks to mess w/ his spacing (it all about the spacing, right sabin?). dons missed hp can be punish by cr hk/hp (practice this plz).
it probably more of an even match.
EPD
has vaccum just outside of his st lp (why didnt you test this yourself ?:arazz:). sucks in just about every ground-based normal.
unblockable
is bullshit. its garanteed vs all turtles. just lp throw, jump forward hp, cr lp x4, cr hp (chain). it dizzies, rinse, repeat. its totally safe vs mike/raph cus it nulls inputs. that means no fear of chestbuster/rise thunder. and last time i checked, i dont think it can be backdashed from. two chars in the cast can jump out of it but i forgot who (been too long)
his super is trash. i have one setup w/ it that can only be used once in a lifetime:
vs cornerd opponent, lp throw, divekick, land and immediately active.
what happens is you cross to the opposite side and the super vaccums them in dealing ALOT of damage (50?).
after u use this setup: die, reincarnate, repeat. seriously, its that bad.
jeron: leo is Low-tier, man. friggin inconsistent dp.
his one good match is vs aska. the bitch cant jump inâŚever! has to rely on random dps.