The TMNT Tournament Fighters (SNES) Thread: TF Revelations

Chibi, I’m sure you can be down, it’s not like we’re going to shun anyone from playing this game lol.

Jeron, you still have that roundrobin tape right? even tho the level of play is lower since its old, we should find a way to encode it. shit was mad serious lol. i hope you still have the matchup chart -_-

So I take it I have to look around for the rom and just start practicing then?

:open_mouth:

you also gotta bribe zar to come over to practice with free meal plan food.

jeron that re dizzy with mike is so satisfying… makes me wanna quit 3s…heh j/k

Saiyyyyyyyyyyyd~

I HAVE P-E-N-N-I-E-E-E-E-E-S!

:D!

Oh my god, this thread is my own personal Jeebus!

“LIGHTNING CRUSHER!”

“ENDLESS SCREW!”

“DRAGON BREATH!”

“POWER DRILL!!!”

Edit: Okay, I watched the matches. What are they being played on, a PAL version of the game or something? A rom? My SNES version has completely different voice samples for the turtles. Their a lot deeper, clearer, and has a different, more fierce-sounding tone altogether. The stuff in the matches was way more high-pitched. It was very jarring to me.

lol Art, remember my rushdown 5 minute Shredder? haha

I am so going to start playing this on zbattle again. Thanks for the heads up on this Zar.

There’s your answer

Damn, guy :sweat: . your a turtles fiend (this guys loves crang!)

so chrome is concidered to be a villian. 20ft and packing heat. :rofl:

this one french site said w.nut is a hero/goodguy. said something about him teaming up w/ the tmnt to fight against shredder and attain a power crystal to get back to his home planet/demension.

i’ll research more on that later.

anyway, thank for that info. any new interesting, misc. character bios u get, post up.

JERONNNNNN.


glad to see u guys are enjoying the vids. we’re just getting started! we need jeron to complete the divine trinity.


btw
ppl please stop asking about the funny voices. we were playing JAP VERSION of tf.

oh, and expect to see a tf wiki in the future with indepth strats, secrets, combos, etc. All the good stuff.

~get hyped!

Okay sorry, I didn’t see the other person who mentioned it.

Actually, the Aska/Raph vid had normal voice samples.

Great game. I put some serious hours into this title and loved it.

Shredder had fantastic rushdown. Wignut was definitely cheesy, but could be beaten easily if you got the timing tight. And nobody could beat my Mikey. He was an ANIMAL. Almost no wait time after his standard moves and an ultra-cheeese blanka roll. Not to mention his spaz-out super.

“ATTACK! ATTACK! ATTACK! ATTACK! ATTACK! ATTACK!”

Damn I want to play this again. I wonder if I can get it added to the next OzHadou Nationals? :rofl:

[quote=elvis_a_presley]
Great game. I put some serious hours into this title and loved it.

Shredder is pretty good but he has counter matches against a lot of the cast.

Care to explain why in detail? I’d love to have a high level discussion with someone else.

haha no way, you can jump out of mikey’s super cause it has startup. the ball is cheap though if you catch certain chars with it, cuz it redizzies lol.

I’m too tired now, but we need to get some tier lists up for this game

Ha ha pretty entertaining vids. Some comments about Raph:

Abuse the torpedo more. Your opponent couldn’t do anything about it at all. It builds a lot of meter as well. You can basically play Raph like a ghetto CE bison, do the torpedo then when you land either throw or do some low shorts into another torpedo. Good block damage, build your super meter.

The chestbuster is pretty good at mid-range. I think there is a range where it is safe if blocked. It tends to hit people a lot at the leave the ground.

Raph’s projectiles have almost zero recovery, they can be abused a lot. In the corner just keep doing slow ones over and over again, along with some throws, low shorts, etc. You did some of that but you can do more.

As far as tiers go…Aska is at the bottom, I know that much. “TABLE SALT! TABLE SALT!” Her uppercut is probably the best one in the game buy beyond that she’s pretty awful.

Raph, Shark-dude and Chrome-Dome are pretty high, Aska and War pretty low. (Althoug War isn’t as bad as some people think, he’s just kind of limited)

Shredder is REALLY good if you don’t know how to fight him, then he becomes just ok. Most people have a move that stop his rush cold, you just have to figure out what it is.

The biggest problem with Turtles is that the controls are really sensitive as far as overlapping moves go, like if you hold back with Raph and want to do a fireball it can be really difficult to not get the torpedo instead.

tears of joy I’ll DEF have this game at my tournament, and I’ll be planning a serious tournament for it next month if not sooner.

I’ll throw in my thoughts.

When the game originally came out, I actually took out WordPerfect on my old comp, and did a detailed faq/move list with strategies.

For no reason!

I didn’t have the internet obviously, and none of my friends were into the game as much as I was.

I always gravitated towards Mike and Raph as the stongest characters. I always liked Raph’s UAM less then the others, I thought it always came off as super telegraphed. Mike had the best uppercut in the game to me, screw Aska. RISING THUNDER!

Actually, I always thought Armaggon sucked. Mostly because I was so used to the AI’s patterns with him, and they were pretty damn stupid. Jump Jump Jump Jump…GLIDE!!! Jump jump jump jump, GLIDE!!!

Shredder always had a good game, but what really brought him down for me was his UAM. It was limited, and since Shredder worked really well long-distance, having a super where you must be close or mid-range kinda changed his game up. And since your opponent always KNEW when you had your own super, it was usually easily avoided. Plus Shredder’s sweep was just vicious.

I never got into Wingnut, but I remember the day I found out myself that his UAM was a 100% when placed directly overhead an opponent. I thought I had found a glitch at the time. I was so proud. lol

While I think I played Don the least of the turtles, I always thought he was near the top due to his fierce punch, I remember beating the game by abusing that and his sweep. All his moves seemed to have slow start up, especially his UAM, but damn, it was cool-looking.

I was always kinda jelous of the Genesis version, because it simply had Casey Jones, I dunno how he didn’t make it into any version. And…oh yeah, Slash SO should have been a secret character.

You can’t just abuse the torpedo randomly, there are like 19389089903839 ways to punish it. If the character has a DP, or a flashkick, they can punish it on Reaction. If they have a backdash (which is basically like, almost half the cast cause all turtles have it,) they can backdash out of the torpedo completely without taking any chip and punish me.

Backdashes can be done on wakeup are are invincible to all attacks for the duration of the move (except throws.) Why do you think I was abusing it so much with raph?

low shorts into torpedo is not genuine blockstun, there is a couple of frames where u can reversal, or u can mash on short with certain characters to get out of it (best way for w.nut to stop the blockstun.) it’s good when they know its not coming tho but FAR from guaranteed. You talk as if on recovery I can just do it over and over, the move is broken but doesnt work that way.

No, you can punish it at any range. If they dont punish it’s acuse they were not expecting at. At the very least, you get a guaranteed throw every time - its not safe to throw out at any range, but has high pirority.

3 of the 4 characters i played against have something to get out of that fireball trap.

Leo is a turtle, so he can backdash. which screws up the trap’s timing. if you try to throw after he has several points to DP. nothing is guaranteed. which is why I didn’t go for it everytime.

Vs Aska, I have a risk of getting DP’s by her cause she has the highest priority DP in the game by far. Turtles > Aska though, and I can counter that just by staying at the max range of her slide so if i throw a fb, she has no choice but to take the chip/jump at up and get antiaired, or try to DP out, and get fierced in the face, which resets the trap since I can’t immediately FB again.

Armagon has his flashkick uppercut looking move which has invincibility as you can clearly when I get him in the corner and try to spam a fireball and get punished for it.

W. Nut is the character that is the weakest against it due to no DP or reversal. But even he has something you can do if you fb spam at close range - all characters can press a button to trade with Raph to get out of the FB trap. If you walk back a bit to try to stop them from trading, then they can move out of the trap.

I’m not saying you can’t spam these moves, but there are some limitations to it and stuff that gets otu of the trap, I can’t just spam those moves without thinking.

Agreed for the most part, but Aska and War are far from worthless, that’s why I love this game, even low tiers have a chance. Aska sucks against anyone with a fireball, esp turtles, but if they dont have a fb the match becomes far more winnable. jump short is one of the buffest moves in the game, crosses up, instant overhead, (if they try to hit you when youre coming down, dp them in the face), if you attack on the way down, it’s pretty much. Her buttsplash is good for rushdown and you can do it meaty for combos. Her slides are mad good and you can differentiate between the short slide and the rh slide for throw mixups/dp if you try to flinch. They have similar animations so its hard to tell.

hell, her slide can even cross up a GROUNDED character that is knockded down in the corner. i forget the conditions for it thuogh, youll have to wait for Saiyd to post. It’s similar to like certain 3s scenarios where y knock someone down and when they techroll you run through their body.

her super is one of the best supers in the game and while she does it her sprite doest exist, you cant hit her. if she does it meaty in the corner she gets a guaranteed throw afterwards. shes not as bad as you think.

War is bottom but he has a lot of things going for him, he has the highest stunning ability in the game, and very high poke priority so he always has a chance to turn around the match. he has the best throw game in TF too esepcially when knocked down - he gets a lot of free throws that other characters dont (and I’m actively tryign to mash on short to reverse it too.) We’re still trying to figure out how the throw system works, might have to break it down frame by frame, beacuse a lot of times, i get thrown on knockdown and if I don’t dp I get throws for free.

I’d rather not talk theory fighter and instead just show you guys more vids, honestly.

agreed on all points, especially the Turtles one. That’s why when I played this game, it was on a MAS stick! This is the first time I competively played the game on something other than a SNES pad. It was so much easier to not overlap moves. Saiyd used a saitek gamepad to play though.

BTW Jae, I remember your 5 minute shredder, :lol: You were owning foos cause we didn’t know the properties of his tigerknee lol

Well, I’ve started playing Chrome Dome as of late. I know a lot of stuff, but here’s some more that I’d like to know about:

What are his best and worst matchups? What are some good ways to set up the unblockable midscreen? How much range does his EPD(electric pile driver) have, and what are some things that his grab can beat out? Is his super useful at all?

Any answers to these will help a lot.

Saitek aka spay-wok (or spay-wack since i love to give Saiyd shit about using it).

I’m just saying in your vids it was punished ONCE the entire time, and that was whne you landed and went for some move afterwards which was stuffed. Unless you want to count against Wingnut where he hit it from above a bunch of times.

My point is not that it is a great move. (Although it is pretty good) My point is just if your opponent doesn’t know how to deal with it you can abuse it and that looked to be true in this case.

It’s like Sirlin said in one of his random articles, you don’t have to fight for real if you have some stupid ghetto tactic that your opponent doesn’t know how to deal with.

[clip chesbuster stuff]

Yeah, Wingnut is the only one you fought that you can really abuse it with. I imagine it works well on Chrome Dome and War as well.

Somebody has to be at the bottom. War and Aska look like the bottom 2 to me. But yeah the balance overall is pretty good. War’s fierce (or low fierce, I forget) is like the CVS2 Sagat low fierce of the game, just a big wall of meaty hitting.

The only match I’ve found to be really frustrating is Chrome Dome vs. Mikey. Mikey’s fireball comes out high enough that it can be really hard for Chrome Dome to clear it. If you can corner him and keep fireballing it gets REALLY difficult to get out of because the fireballs will tag you as you leave the ground.

Now it may be that Chrome Dome can jump and do an immediate attack to lift his legs up a bit, I haven’t tried enough to know.

Yeah, post some more vids. This game is really good. It’s basically HF with turtles and robots.