The Tier List Project

I’ll type it for you.

(Start from mid-range in the corner) j.H, s.H, c.H. qcf.L, s.M, s.H, c.H, qcf.L, S, (immediately) j.S, j. DF+H, air qcf.S, Okami Shuffle, j. DF+H, air qcf.S, Okami Shuffle, air DF+H, down+S (exchange glitch), Divine Instruments.

Does 1.2mil+.

Found it within a video of 100% combos with a healthy amount of characters. No x-factor, no assists, just 5 levels. It was posted a while ago on the front page. Someone from Japan made it. My favorite was Weskers.

spiderman is easily top tier , he can sling webs at you from full screen away. How is that NOT op ???

And that’s Thor’s problems. The priority of normals during the active frames beat alot shit out, but since there so slow coming out, you could also argue there borderline garbage. Really, his normals are the real toolbox of him. Each one can’t just come out and work. They have to be used for special situations.

He’s one of the few characters who’s specials lead into his hypers, I think there supposed to be used more commonly. But his specials have to be used smart too. Might Spark is fast for a full screen beam attack, but watch out for characters who go under it for example, you’d have to be cautious. Might Smash works for the occasional mixup (that MSmash M is great for floor bounce though and combos), but it’s predictable and not safe (of course). Mighty Hurricane is okay, considering it leads into combos, if your whole game plan is on doing his grab and resets, your opponent will just read it and you’ll be dead soon. Might Strike is the only semi-abusable thing he’s got (even then, it has to be TKed to really work). Put it all together and has very weak ground game, to the point, you might as well never use the ground to attack with Thor. Which calls into question why Mighty Punish and Mighty Thunder don’t offer more for what there worth in an actual match to really use.

I mean, he’s 3rd strongest character, best health, insane meter build, has a regular hurtbox for a statistically big character (Hulk, Sent, Modok, Dorm, and maybe Haggar have bigger hurtboxes), has a ton of dash/move cancellables, tir-dash is decent, and does well in the air…but those slow normals, lot of punishable movesets…huh and of course, some BS stuff he just doesn’t have for a big character that makes him really low on the tier tablet, especially if he’s by himself (he’s screwed). And regardless, he’s reasonably hard to use in an actual match.

But he is hard C tier with proper assist. He’s all about team building around him. Proper assist make alot his troubles go away. Get a strong beamer assist, and Thor with the assist can rule with zoning or help him get in. Anything with hitstun duration helps his cause trementiously.

But like DevilJin has stated, as long as there lame touch-of-deaths combos from like, let’s say wolvie, who’s 4 fram L normals beat the shit out of Thor and has insane extended combs…why use him, for the hard work.

Wouldn’t be surprised if Spidey was A tier with Doom missile assist. Throw in an OTG assist and he’s got 100% combos with web throw.

don’t poke with his garbage ground normals. his air H has no hurtbox on his entire underside (beats out spidey c.M clean). he basically has no reason to ever be on the ground because his air game and trijump game encompasses the enemy’s ground and air game. he is almost completely safe from shit like wolverine, mag, wesker AA standing L because of how large the hitbox on his j.H is alongside how long it’s active (all the way to the ground from whenever he presses it). he literally only needs one kind of assist to fill in his game, and that’s any beam assist as to help him get in better on chars who can move insanely fast and help his zoning game.

his toolbox is like the opposite of his ground normals and specials, it’s basically more like mags in the sense that he has literally 0 incentive to be on the ground because he will dominate you in the air completely.

basically if get within 1-1.5 character distances of him in the air you are going to get grabbed because his air command throw comes out so blazing fast despite it’s retarded range
he’s got a weird thing regarding height and his command throw, he will grab people like halfway under him

btw tk/air mighty strike is completely safe by a long, long margin.

i firmly believe he’s B/A tier

edit: also his j.s is like a mini pipe i have never seen it lose to anything it is in range for, ever

It just seems harsh to put him that low. His damage alone should at least put him in A tier. But yes, I do suppose he’s extremely punishable just not enough to put him in D tier. Really think about it, do you really believe he’s on the same level as Felicia? Or Jill? He needs to be higher

I dont think Tragedy has ever spent more than 5 minutes playing Dante or played against a good one. LOL.

The best thing about X23 is that sans Wolverine she has one of the best left right mix up games the game has to offer which very few people actually know about or use. If she has you mid screen or in the corner she can basically multiple left right you in ways where you can’t even see if she’s to the left or right of you. The only way to get out of such mix up unless you’re using a character with a huge hit box is to stand up and open yourself up to lows. Once people get little things like that down she’ll be more of a force at close range.

She’s also the only character in the game (other than maybe Shuma Gorath) that can kill a character just because she killed one before. Dante + Jam Session means if she kills your first character and built 3 meters…the second one is gone also. Wolverine XF1 has that potential in a mix up but X23 can guarantee you dont get to play the next character coming in. Which is probably why her hit boxes and ability to get in without assists aren’t as cheap as Wolvie/Dante/Zero. She’s designed to take characters completely out of the fight before they even touch the ground with the right assists plus meter.

ABCS BBCS X23 (which is most X23’s) is C tier but executionally strong dirt nap based X23 is definitely a candidate for B to A- tier.

[quote="Renegade, post: 5508093"
Lol. Ryu has sucked in every vs game… Including this one.

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Not only does Ryu not suck in this game, he’s certainly not bottom 10, but in TvC he didn’t suck at all, he was probably top 5.

Felicia is not D tier. I said that in my earlier post. She’s a hard C and a A when she gets in on an opponent. Jill I’m on the fence about being C, as opposed to D. She’s got some stuff, a great grab, a decent mixup with some practice, but that her blah lvl 3 doesn’t offer her much.

And why does Thor ***have ***to be higher? I main Thor, and I’m glad there are people on here that stand by him and give the god some love…but why do I ***have ***to considering A tier? His damage alone? I’m sorry, that’s a bad excuse. What Ammy, Trish, and Zero should be D tier because of there weak damage (outside of combos I mean)? So what if he dominates the air, he has to come down some point. He has to take chances too against the pixie characters that do beat him out. If you think…no, let me rephrase that, because you already think he’s A tier…if you know he’s a tier…please show me some type of link, person, place, time, and when it happened, that shows Thor is better than half the cast.

Sorry if I sound mean or am putting Thor down that bad…but I’ll be damned at where he is, right now, to be considered A tier.

see now I’m not even sure you are trolling , her standing l might be 4 frames dogs and phoenix 3 frame normalsvsay hi , but it has no range at all , her crouching l dose not hit low , you have to use c.m and that’s slower , trish has better hit boxed and huge range

you don’t use her air dash to attack you will be blasted out the sky , or just chicken blocked if there’s s low assist , she can’t wave dash or make quick ground movements , you actually want to be tri jumping and trying to cross up

morrigan’s damage is still pretty ass , you may not use standing h but you air s hits plenty of times go look up both max damage with one meter

i decided to pick this post because you seem to have some reputation in this community and your comments basically represent what everyone else has been saying overall. What everyone here is doing is judging the list incorrectly. i took time to post before the list what it was based on maybe you should have read it instead of immediately looking for a way to flame it.

The list takes into account many things which determine the order. if you had read you would notice that i said i took into account tournement results as well has how well each character would do individually against each other.

Many people are saying C. Viper should be higher. Why? Because shes good is not a reason. C. Viper has not scene alot of tournament play for a reason. She is kind of hard. Shes not as brainless as Wolverine, or Spencer or even Deadpool. She requires a certain amount of execution and she has low health. That doesn’t mean shes not better then the characters above her it just means she sees less play because shes harder therefore shes lower tier.

you say Hsien-ko is the worst but i bet you completely forgot to take into account the usefulness of her ASSIST. She has a great super and a amazing assist which makes her better then a character like Felicia, who mostly shines on point however she barely ever sees play anyway. Therefore Felicia is lower then Hsien-ko.

Everyone needs to take into consideration all the criteria for why i placed each character where before they just blatantly shout reasons why they think certain characters are ass or good.

Also for everyone saying Ironman should be lower. im going to say all the pros of Ironman and then i would love to see all the cons. The only reason i believe he maybe should be lower is because hes underused.
Pros:
average to high damage combos (i dont know why everyone says he doesnt deal enough damage. 500-600k in a basic bnb is how much ammy does)
Builds meter like a fucking D battery (how many level 3’s do we see flash use?)
Great movement and Rush down (um aside from magneto i would say ironman has the best tri-jump in the game, have you ever tried it? its so rediculously hard to block because his j.m and his low m look exactly the same and he flies so fast.)
His RANGE (OMG fucking jump C his like NEROS JUMP C except with one hit)
great projectiles (no ones been testing this but jump smart bombs is a very viable approaching method as well as l.unibeam which is faster then dooms second only to magneto i believe)
Assist (even viscant said it ironman has one of the best if not the best beam assist in the game because it leaves the opponent standing it also has really high durability and comes from behind the point character)
Fastest flight in the game (can you say run away from anyone?)
theres probably more but i dont even use ironman.
Cons:
hit confirm ability off his normals
his level one super doesnt always work as anti-air … >_> thats not really a con more like dont use it for that purpose

i really can’t think of anymore

^ You can probably add weird hit boxes to IM’s cons. He has a bad habit of certain moves hitting a certain spot, and some times they don’t follow through.
This probably has to do with your “hit confirm ability”. Could be just me, but a few IM users say the same thing about him having weird hit boxes.

You’re still uninformed. Morrigan’s standing L hits low. I already said since the getgo her range is ass compared to Trish but it’s ass compared to the entire cast. You throw Phoenix in this argument just so you can be right about something that has nothing to do with Morrigan or Trish and yet you’re still wrong. Phoenix’s c.L is 4 frames, Dark Phoenix’s is 3. Morrigan’s game isn’t about what she does on the ground, she fights in the air with her dash, fireballs and flight to get in.

Will you stop trying to pick a fight with me on my opinion? For fuck sakes, I don’t care if this entire forum disagrees with me. Your information is inacurate and does nothing for your argument. Your knowledge of Morrigan is past tense.

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For reals dude, shut the fuck up and learn something.

Skrull is bad? Jeez, some of you guys need to play an effective Skrull player. Dude can mix you up like a damned monster.

the hell are you talking about I never said her standing l didn’t hit low , I said it had ass range which you agreed on , her crouching l don’t hit low so her fastest useable low is her c.m
I mentioned other characters because you said morrigan had the fastest in the game , which isn’t true is it?

she has to land at some point I’m well aware of how to play her ,
I think you are very misinformed about trish

please don’t get all emotional , look at what this thread is about its to discuss the teirs and if you thought not s single person wouldn’t argue about something you posted , you did the wrong thing posting in here in the first place , no need to resort to childish crap because I don’t agree with you

grow up

Almost similar to what I concocted with my own setup. I decided to a bit more labbing and came up with a 1.4 mil combo. Which of course is pointless, but it’s definitely stylish >_>. My not bothering to read and/or copy other folks combos puts me behind at times. Plus I’ve just been generally lazy with my Ammy =/

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I’ve played enough; in addition to the fact that Dante is one of my day 1 mains. Dante is neither more threatening nor more annoying than any of the characters placed before him. He could arguably be tied with Zero, but personally I’d rather someone pick Dante than Zero if I had to fight em, heh. God forbid they ever reduce the range of his cr. L, or he’d have to use Bold Move & teleport mixups to get ANYTHING done. If you think he’s any higher than A-tier, I’m not positive you’ve played Marvel at all; and if you have, you certainly don’t play with Dante (See? Everyone can argue with people’s opinion with pointless underhanded remarks…).

He definitely has the tools and options to get anything done by himself, but assuming you get one of his slow normals to hit to begin with, you then have to work a whole hell of alot harder for your damage than anyone I ranked before him. When Bold Cancel blocking gets more widespread to cover his slow ass startup/recovery normals, he’ll definitely be top A-tier, but until then, he’s mid A-tier. Feel free to disagree, but that’s where he belongs in my book.

If Dantes are getting in on you with cr.L you should probably rethink your Marvel career.

The point was that cr. L is just about the only ground normal worth even bothering to attempt to use with Dante unless you intend to literally bold cancel every normal you use, heh…

That’s the thing. No ones played an effective skull player…

Cuz he fucking sucks.

If you want to mix people up, there is no reason not to pick she hulk or wesker instead. They do everything skrull can do, only better with less risk.

Skrulls grabs are slower, riskier, and scale combos more than shulk or wesker. Hes one of a few characters who cant DHC glitch at all, unless you whiff death Penalty (stupid) or flame torpedo.

Also, Dantes cr.l is his worst move.

Scrubs get hypnotized by frame data.

Dantes swords may be slow, but they cover huge range, angles, and they don’t lose. This is important.

And if you need to bold cancel every move to be safe, what will good Dantes do?

No one said Dante is easy.

He’s just so versatile. Fits on every team, starts/ends DHC glitch, has mini x factor beast mode, has good assists, and has some of the longest combos in the game.

Long combos are important for gaining meter and killing off factor.

Dante is S tier, for sure.

How the hell do you make a tier list with no real criteria? Rotfl. No offense but this is just as useless unless you rework the original topic, fast.

lol @ Modok over Morrigan. Your list is ridiculous sir. You dont know enough about Morrigan to say she has to work “harder” for her wins. Harder than C.Viper? Harder than Skrull? But you have them higher than Morrigan on your list. You have really gotta be kidding me.

In MvC3 mobility is everything. You need to be basing these tiers on 8-way/airdash/flight/teleport/air mobility, space control, dash speed, hitbox range, damage output, OTG ability, mixup/reset ability, combo-able instant overhead, projectile lockdown, chip damage, invincibility on specials and supers, assists, keepaway etc etc

This thread is utterly ridiculous. Just another place for people who dont understand tiers to talk about tiers. Because if you take those factors into consideration these lists would look much different.

EDIT: And while we are on it, difficulty of use has absolutely nothing to do with tiers. Nothing.