The System Mechanics Thread

That would depend on how many frames Alex is stuck in parry freeze for and how many start-up frames are in corkscrew blow. I don’t know the numbers off the top of my head but you could work it out by looking at the frame data. Basically, the only Dudley can win in that situation is if he does the move on the first possible frame and the first active frame comes out while Alex is still in parry freeze. Otherwise boomerang raid will fuck up anything Dudley can cancel into.

I’m thinking there might be a really awkward and funny moment where Boomerang Raid and Rocket Upper both whiff in their first hits, but I unfortunately can’t test this out since I don’t have a console/3S emulated. ;(

That’s why I said it was probably not a good question. GAWHD.

Also; I don’t have a console to test very specific things.

lol, I knew about the df.Demon(personally I use N-:f::df:-Short-Fierce for TKD…) , it just never occurred to me until a couple days ago that you can use this for dashes… I needed to test with input display before I was sure it wasn’t an execution error… Also, this property can effectively eliminate needed inputs and frames required before a move/dash is executed.
:df:-N-:dp: +P becomes dash Shoryu, but normally you’d need to press towards 3 times then d,df.P…
^5 frames minimum, compared to 7 frames minimum^… Of course if you start from :d:, you’ll end up getting a standard shortcut super input… but you can utilize this with Ken for example, cross-up EX Tatsu->dash Shoryu, this works because SA3 is obviously a K input, so they won’t overlap. If the super will overlap… such as in Makoto’s case, Dash->cr.RH~Fukiage can overlap with SA2, so you can instead use: :f::df: N :dp: cr.RH~Fukiage to avoid that.

Ok… @ESN or anybody?.. wtf.
[media=youtube]6AGiyoDTFg0[/media]
Had this happen in OE a few times and I was pretty sure it was an execution error… Then I tried a dash to 1 button negative edge Gigas and to my surprise, I dashed… then back dashed… So I had to see the inputs for myself. You need to hold forward for a few frames with the button still held in… If you press and hold a button, then input what I did without holding forward, no dash happens…

My brain hurts a little

I have no real answer for that but I will say this. Keep in mind that ram and it’s ability to take in inputs is not entirely indicative of it’s ability to process input or its ability to output results. So while you input the full circle in say, 3 frames, the game processes the jumble of inputs into one input per frame. Something like 6 frames, maybe, I didn’t watch the video. And then it might take a few extra frames to output given latency. Having said that, we know that these games give priority to a certain kind of input over another of a different kind, and so if it took 3 frames to input the circle and it takes 2 frames to process and output, then it can be said you did the circle, started with forward (frame 1), the game started processing the forward at 2, then by 3 you were done with your input which was another forward. When a processor gets “warmed up” it functions or reacts much quicker than an idle processor and so probably caught your second forward as it was trying to find a significant input. Akuma 360 isn’t significant, but two forwards within a time frame is significant for every character.

I wonder if IG reads these threads and just eats up my posts. That would be awesome if they did, but I can’t imagine they’d ever listen to someone like me. No one ever gives me respect even though I know what I’m talking about.

Essentially what I’m doing in the video is… hold towards or back, then while still holding the first input HCB/HCF, ie. :hcb:–:f:. That never dashes, if you hold any button/combination of buttons, you will dash… It’s weird, and because with the dash, negative edge Gigas input, I’m pressing towards twice, then a 540, which includes 2 back presses, this results in me back dashing after the forward dash. This shouldn’t logically happen, but it does. FBA and OE, any character.

Hold any button, hold towards for a couple frames, input :df::d::f::df:. All of the sudden that’s a dash Shoryu input, it hurts my brain.

well for negative edge it might just be holding the button press and waiting for the bar that determines how long you have to complete your action in order to make it a special attack to fill up and so it doesn’t register anything besides that. Like there are two layers, the lenient one that allows for option selects and then the more specific one that only takes the exact input? Maybe they are reversed in your example? Exact first then lenient?

I noticed that a lot of your techniques are very online friendly looking to reduce the time it takes to do them. They don’t quite adhere to the idea that a single parry can bring it down. Which is, in my mind, the offline point of view. Then again, I forget the point of this thread is to examine the mechanics of the game as a general thing.

Precisely, this thread is all about the mechanics of the game, I don’t care if they make inputs take more or less time, if they’re complicated or not. I’m just generally interested in the way this game works, I’m not interested in ‘exploitative’ things, also your comment about online friendly things makes practically zero sense.

These things that I’ve recently posted about have essentially no merit outside of combos or predetermined set-ups. A single parry won’t thwart a post SA1 Demon Flip mix-up, nor will it do anything against a juggle to dash Shoryu. Parry LL and parry to charge specials in no way help online…

I haven’t played OE online in months either way, I’ve also never touched GGPO. I wish I could play offline against people that enjoy the game, but sadly, I can’t. I wish I had an arcade to go to when I have free time, but again, I don’t. I would imagine that… in some arcade purist eyes, I seem like a scavenger, playing a game that I don’t deserve to play because I haven’t put quarters in a machine as long as they have. To me, those same people were the fortunate ones; lucky to end up close enough to arcades that appreciate 3S.

That last paragraph is very much off topic, but I’ve been getting really fed up with the vibe around here lately.

:frowning:

we love you telesniper

imo the biggest weakness of american arcade 3s purists is not really studying the game mechanics. ive met people who flaunt a lack of knowledge of frame data like its a source of pride. if they are hating fuck em!

probably related to how you can kara powerbomb with alex’s towards+fierce if you do a jab while inputting the powerbomb.

I wholeheartedly agree. wether it’s intentional or not, pseudo-3s scientists and other self-righteous (for no credible reason) players have been coming across very condescending and and ultimately annoying.

thanks for all your contributions telesniper.

telesniper has done more for this community in just the past few months than most players in the past few years. Fuck the haters.

wrong for a wrong

Yuuki: Speak to more people than your little circle. Stop hiding behind your past efforts and show us how to play the game if you’re apt for it. Sharing your oe videos isn’t enough, take my word for it, because you aren’t Japanese. Your words simply get across because ryan or aku usally post right after you parroting everything you say.I’m not going to try and speak over the two of you because then I’m arguing on different efforts.

Tele: WOAH I wasn’t saying anything is wrong with your idea. I was speaking to our readers, whom of which I am always thinking about when posting in these kinds of threads because like I said before some people might need the help. As for my comment about it being an online tactic, I"m saying that it is helpful because then you cut down on the chance that you might catch a dropped frame or two. It’s certainly not a lag tactic in the same sense of jump parry grab to uppercut. So if one were to attempt dash uppercut, or some other application of it, it would make sense to use your method, where as offline it might not because for something like that to work, the player must be committed seeing as the technique requires a special kind of input. It would really make no difference offline because a result is certain, certainly more so than online. Offline is also more of a matter of time than the idea of opportunity like online is.

I am making that distinction for other readers besides ourselves. I am not putting down anything you are doing here. That last argument we had wasn’t really your guys’ fault anyway. It had more to do with things that are empirical as an effect iof science and the dogmatic approach most new players take to it. How most players on these boards go around posting about how a certain technique or method sucks as if it could defend itself against the scrutiny.

Also, just for future reference, you should remember that most or any ideas can and will usually be met with scrutiny. Hiding behind the circle jerk doesn’t make them anymore valid.

As for your last paragraph, I didn’t feel the snag. I’m guessing it wasn’t meant for me? I don’t have a problem with players that don’t play arcade or offline, I just dislike when they act like any other form of proof besides videos is lacking in content. We both have the game. Do you really want to know what it was like offline? I tell you something. You test if out yourself. Simple. That’s the difference between online and offline. Offline players generally tended to do things themselves after simply being told before shouting “OH MGOD WAHR BIDEO”. Just like you were saying I should test the Makoto theory. That doesn’t mean I should post the results of my test on a video. If you were a little more “cool” about it and stated that as the only for you to know that we did in fact verified your results then it would make more sense for me to make a video and then say I see now. That’s true proof that you can count on. But if you just say something, lead people to me with a vague description of the culprit and then completely discount anything I say that isn’t accompanied with proof i.e a video, then you are doing almost the reverse of what I’m being accused of doing to you. Except I don’t rely on my “supporters” to shoo away conflicting opinions when in reality they aren’t even conflicting. Just a different way of explaining things.

This is possibly one of the worst arguments that could ever happen in this thread. A relatively new member on this forum finds something worth checking or to mention, yet his discovery causes controvery among fans and vets of 3rd Strike instead of praise or encouragement. Did anyone’s pride get hurt so bad?

Some ppl can adapt to the game mechanics faster than others. They devote themselves to this. You should respect that, before you post any feedback.

Dander lives on another planet.

One where he’s really sick at 3rd Strike, and FFA is better than Game Versus (skill).

Telesniper is dope.

It’s funny cuz Yuuki Hugo would straight buttrape Dander. Of course, after the match dander would complain about turtling or something stupid like that.

That being said, Dander is a cool guy to chill with in real life, but his 3rd Strike skill and online mannerisms could use some work.

deleted my above post since its not worth it. I’ve decided it’s better to just ignore your posts dander. hope you do the same with mine.

This forum has been a circlejerk by the same 6 or so people filled with dumb shit for a looong time. Wheter it’s Dander and WTF-AKUMA-HAX posting nonsense, it’s Louis posting dumb strategy and crying about Alex and Ryan being a dick. No wonder nobody wants to come to this part, the game is dead and this forum is dead as there hasn’t been anything of real interest here 'till Telesniper came along and contributed something revolutionary and you people start talking shit to him? Damn.

Don’t accuse me of parroting people, Dander.

you’re welcome to leave/not visit this forum at any time yomipower. There’s no need for me to list examples to prove you wrong.