Yeah, rarely it just won’t work. You could be 2 presses in and then the gauge resets, making you have to input 5 again, but that doesn’t happen that often.
So long as you hit the same kick 5 times, I think it resets the bar for that kick only, though I may be mistaken… So you could technically press the kick 5 times, then 4, then parry+kick, but the same thing applies with the bar resetting during you pressing those 5 too = / (take this with a grain of salt, as I don’t normally play Chun)
hmm… I doubt it. SGGK clearly seems like the best option, though it is fun to parry into Short LL and confirm into SA2 for pitiful damage… Well, in comparison to normal hitconfirm SA2 = /
Yep.
Strictly speaking, yes. But, you know you resetted it but still don’t know when and how many charge you got after.
ex: if you try to do 5 K in a row while you already got 2 charge, you’ll reset the bar after 3 K inputs and end up with 2 (or maybe 1, one may be lost during reset, don’t remember).
I had to use Sony Vegas, normally I would just use Windows Live Movie Maker, but it won’t recognize the codec of my 3S recordings… (Neither will Vegas, I have to re-record them with Daum Pot Player, then edit with Vegas… if I had used WLMM instead, it would end up very pixelated.)
according to the 3rdstrike bot on twitter, moves like remys rugure and Elenas rhihorn are harder to parry because they are considered jump in moves. (anti air parry is more difficult because its 5 frame window)
It’s not a match vid and it’s not OE… I guess this can go here?
I don’t know if the dash input thing is old, but I guess this explains why shaking the stick for stun, throws and Denjin is faster with diagonals… also why Shoryu shortcut works… but you need to return the stick to neutral for it to recount as a toward/back input.
Okay here’s a decent question -probably not a good question though but call me curious-
Say I do stMK and confirm into Alex’s SA2 which has 3 frame startup. They parry the stMK, obviously if they throw my SA2 will beat it. But how many frames do they have after the parry to confirm? Do they have enough time to low forward super ala Chun? If they parried and dide raw super (lets say a super with bad startup) like Akuma/Ryu SA1 or Chun SA2, would it still beat my SA2?
In the words of Sanchez, first hit of Boomerang Raid is completely unfuckwithable. They would have to predict that you’re either going to do SA2 or not and just guess whether or not to attack.