Doesn’t that describe your mom?
So an update…
Vertical charge plus parry works perfect! (OE thus far…)
You have to charge (of course lol), then input :u: BEFORE the parry then press the desired button, both down and forward parry work. Tested with Urien and Remy, will test with Alex, Oro and Chun in a bit. (But I’m pretty sure those will work.) The timing is much more lenient than parry LL too!
Thanks for the suggestion of the full screen fireball, I’ll try that in a second and see if I can get it to work there!
EDIT: So both parry LL and D/U charge moves work the way I said after parry in FBA! I’ll finish making the videos, then make a new post here.
This is awesome as much as it is counterintuitive. Can’t wait to master that and use some parry into EX Headbutt in a real match
…dude, that sounds so dope. I want to try this out. Telesniper, you’ve boosted my Urien gimmicks ten fold! Now I have…ten Urien tricks. 8)
Oh ok, misunderstandings for the D/U charge moves thing. It indeed works like you said, but i wasn’t thinking anymore about a wakeup situation for the parry instant tackle/dash punch.
It works for you cause you’re still on wakeup state while inputting up so, you actually validate motion (charge down + up) before parry, now just waiting for parry to commit special with K.
But, without anything to hide the ‘up’ input, you shouldn’t be able to do this while standing with a full charge ready, inputting up will make you…jump.
I wrote ‘shouldn’t’ cause now i’m waiting for your counter test :d
My bad, should have been clearer, and also, i actually gave you a pretty bad example regarding this, as i didn’t think about it.
For the LL test, you’re also right, i didn’t think about this way of buffering the parry during latest frames of wakeup. I’m not really sure how this works, seems to involve strange wakeup properties and/or negative edge.
On a side note, with this way of doing it, you’re still dependant of the reset bar status, so you can’t be sure of the result.
Btw, props for those tests on OE (and on FBA), the examples you gave me need really tight execution.
Of course you would jump… :wink2: hehe
Yes, hiding the inputs will be key for sure, on OE I already red parried Ken’s Strong->Fierce to EX Headbutt, very tight timing but very awesome looking!
I think this will actually be useful for Urien as you can buffer the up input at the end of a normal then guess parry, then input Jab/2p… even if you don’t parry, the Headbutt will still come out for that whiff to grab attempt or Headbutt will hit.
I’m pretty sure for LL it’s negative edge as I couldn’t get it to work unless I let go of kick = / Also, yeah I know that about the reset bar, a couple of my set-ups were screwed because of it…
Anyway, the video is rendering now, finally… I had to take a break and watch my team get it’s ass kicked :mad: . Funny enough, it took longer for me to find “arrows” to use in the text than making the rest of the video… So with any luck, I’ll post the video in a few minutes.
[media=youtube]IsmkJGMRGo8[/media]
That was quick…
Seriously, this is an amazing discovery. Sure it gives Chun more options, but it also opens up some new possibilities for other characters. Better method for Alex to close in on projectile characters, and better corner escape measures for Urien.
i guess that’s why the timing has a weird feeling.
i would try it and then only get it right half the time. i just assumed my timing was off or i threw in an extra input or something.
nice to have an explanation.
It’s a cool discovery but I don’t think it’s going to help Alex much against the Shoto’s and Remy. If they’re playing keepaway then charging a Stomp is a good idea but a good player will get in there and stay at about midscreen range. If they’re close enough and combo into regular Hadou on block that’s an easy EX Shoulder punish. Doesn’t work on Remy though but Alex already kinda’ destroys Remy. And if they confirm into EX Hadou or do it at just the right range where he can’t punish with EX Shoulder the Stomp has enough startup and EX has that kind of recovery where he can’t punish them in time. And he can’t parry the first hit of EX and do it because he will still get hit (I think) if he does Stomp.
Really doubt Urien will do a midscreen LP fireball.
If you think Stomp won’t help, just red parry that shit into EX Elbow.
I doubt you’ve played much against keepaway Uriens.
Actually no, that won’t help either. Unless they confirm into EX Hadou at point blank, you still cannot punish it.
thanks for the vid but I still can’t do it. even recorded 2p chun doing it post houyoku so that way the gauge for it should be no problem.
I’ve got the down charge one a few times. Seems too hard/impractical so far though.
Well unless they absolutely predict the EX Elbow, it’s a safe enough move to try and push them back. From that range some players might try to dash in so the Elbow has a chance at catching them. Either way, little risk involved when blocked.
Unless it’s Ken with Super loaded .
cool discovery but I think it’s too impractical and low return for the risk.
have you any of you guys tried it before discussing if it “opens doors”?
I don’t have a means of trying it, but just the fact that it’s out there is very exciting and it honestly could open up some new possibilities if someone takes the time to master it. Call me naive, I’m just being optimistic.
I don’t think this will be revolutionary or anything, the fact that you can’t do this without hiding the up input obviously hurts it’s usefulness, but I do think this can be utilized more often in match play with Urien, for sure, but the others…
Alex can just reversal Stomp out of low LoVs, but the only thing I’ve done with it that looked interesting at least was red parry EX LoV into EX Stomp, lolol
Chun… If you mess up LL but still get the parry, st.RH is still an option if you continue to press it. SBK is useless with this unless you want to delay EX SBK on wake-up…
Oro, for him it’s just…
Remy, it could be used on wake-up instead of using an EX Flashkick… Or by Shima haha
This can still be charge partitioned of course, but it makes even that harder = / I’d love to see someone dash up parry Gouki st.Forward into EX Headbutt… etc in a match though, that shit was tough.
EDIT:
It feels like the same timing as a reversal without double tapping IMO. You parry and press the 5th kick at the same time, then release shortly after, I don’t know for sure if it’s 1 frame, but I doubt it. I was doing it too often for that it be one frame.
am I right in assuming that since the gauge for storing LLs is constantly moving that no matter if you do it correctly sometimes it just won’t work?
Edit: did hitting the kick button 5 times always reset the gauge?
so say you did this on the other guy’s wakeup, and time your 5th leg input at the same time as your forward or down parry. does this afford you anything interesting that just going for SGGK does not?