Like I said earlier the diversion of skills, techniques, resourcefulness, deceptive, charisma and eloquence are not part of the so called or assumed power levels justified by numbers.
DBZ has even abandoned the idea long ago. It’s hard to make DBZ something as an example after he turned into a Super Saiyan.
If we want something that can see how power level is full integrated and a definitive part of the narrative (for now) as a measurement and also as a major concern that strongly affects the interaction in that story progression would be this anime…
Yet techniques and magical attacks that are tricks can change how the battle do work despite the power levels but not as a counter to counter.
The beauty of it’s narrative is the skills and techniques are defined and elaborated from consequences and technicalities like how the speed force is a plot device which is an actual system that has some rules in the DC universe unlike what Marvel had.
They work in Seven Deadly Sins anime because they were written and designed as a strong and important role as plot device in the narrative unlike DBZ that ended up temporary.
Another thing is type of categorizing isn’t about the uninspired power level… something more direct and interesting which is about “Class” rather than numbers used in Yuyu Hakusho Anime.
I think it’s more applicable to SF in narrative rather than what we are used to “label” things as power levels like DBZ which is even obsolete and long time abandoned in narrative.
What make it work as a plot device is it is introduced in the near end of the series conclusion so it will justify and cement whatever the series accomplish in following the protagonist journey of Yusuke… Not something to introduce a sequel or to expand a series.
Shonen Anime had this kind of usual problem because it all about raising everything at the same time without any narrative consistency, making things about just concluded with muscle advantage and ki blast advantage is meh in a well written narrative.
What Yuyu did made is more interesting in categorical design… than using numbers in data… it’s like comparing the life counter in Magic The Gathering and Yugioh that is more confusing. It even have leave a space for ambiguity for the sake of not easily anticipating a background and outcome of a battle.
In the end SF isn’t about just muscle, body mass, ingenuity, gears, weapons and Ki blast not even techniques like traditional anime we are accustomed in the past because even situation and environment do affect decision making because quick/critical thinking.
So what ever label of categorization won’t justify and conclude the advantage of a character to conquer another unless they are fully elaborated in narrative or cinematic like those ninjas that Bison beat or the dolls that Birdie beat.
OT
Vega’s Stage is coming to smash!!