Because of this. Part of good character design is actually giving characters at least some depth and progression.
Ryu and Sagat just pulling up to all tournaments makes perfect sense for them, but does it make sense for say, Chun-Li and Guile?
You need actual criminals for a cop to just show up undercover like that, and Guile needs a whole other can of worms.
Now repeat that for say, 4 or 5 different games and shit starts looking absolutely ridiculous. You’d wind up with a Pokémon-tier franchise in terms of meme writing.
I don’t see how any about BB is simple. There so much shit being juggled I’m convinced the writers went on a sidequest. It isn’t helped that none of it is remotely interesting to make me want to follow it.
Carl and his dad should have been erased from story.
point me to the tournaments in GG or BB, or in Melty or in Under Night.
Heck Tekken dropped the Tournament thing after 5 and it had no impact on the overall story.
Next problem is giving characters interesting backgrounds.
Characters have interesting backgrounds, outside of SF. Cause in SF everything needs to be tied to Shadaloo nowadays or Gill. Characters have no development, with very few exceptions, and generaly spin in circles since decades.
Don’t tell me thats because of their setup, KoF Characters have been fighting in Tournaments ONLY since 1994 and there has been lots of development in the main Teams (usually the Protag Team + Ikari Team)
Maybe actually paying attention would fix the problem. There isn’t really much in the way of complexety.
Relius needs to be there, since he is actually interesting. Carl can die, there was hope he could be safed, but in the end he turned into Relius 2.0 so he can die.
Sure it does. Chun is a super cop that wants to arrest the criminals that a street fighting tournament would attract and Guile is an American serviceman that wants to show the world how strong the USA is.
You mean how street fighter’s/every fighting games story looks like now?
I’m fine with them showing up every year to fight a rival or try to win, that’s interesting enough to me. I don’t get why every FG ends up having the main character either turning into God or punching God so hard in the face that God stops whatever fuck shit they’re up to.
Neither the Chun-Li nor the Guile part makes any sense.
Chun would need to have to arrest someone internationaly wanted to have a reason to join.
Guile is in service of the US AIR FORCE, unless he had to emergency eject and paradropped in there, there is no reason for him to join any sort of tournament.
It would make more sense for Ken to join out of literal boredome.
Tekken has never stopped being about family infighting and a bunch of silly shit.
They just no longer hold tournaments in attempts to murder each other.
Time for Jun to come back and slap sense back into her Husband and Son, maybe do something lewd like have them hold hands.
I dunno, Tekken 7 did provide some very good stuff with its story.
Someone really needs to mod the Journalist out until that interview he gets with Heihachi tho. Shit was ridiculous. Man had the emotional range of a text-to-speech bot.
Funny thing is that the voice of the journalist is also the announcer for that game. He also wanted to give the journalist a more energetic voice but was directed to be as bland as possible.
I am ignorant AF to anime games, but I kinda feel like it’s MK’s fault. SF2 was basically just a tournament with enough back story to give the characters a personality.
MK1 did the same thing but made the reason for the tournament in the first place to be more interesting.
MK was only ever more popular (depending on who you ask) because of its fatalities, lore, and overall aesthetics. Their fighting mechanics weren’t great. With MK2 they improved upon the things that made them stand out (and improved the gameplay a bit), but the story was the reason for the next games. All characters and stages were derived from the story, they made non-fighting games to expand on the story (Mythologies, etc), and they had massive story modes in the 3D games where you ran around like it was a budget Zelda game, and eventually came up with the cinematic modes we have now. MK is the best selling FG franchise because it appeals to non-fighting game players the most, so when another fighting game developer is looking to attract non-fighting players, they’re going to emulate things that makes MK the seller it is.
That’s not to say MK hasn’t improved other things (like gameplay to make it more viable as a competitive FG), but the flawless block mechanic isn’t what’s getting 16 year old Timmy to buy a copy of the game.
When you invest in robust offline modes like solid Story and Arcade modes, you don’t need to be doing dumb shit like over-simplifying games to attract casuals.
It’s not rocket science. Give people characters that are interesting and relatable with content that actually makes you feel like you didn’t get scammed for paying a full price game and people will buy your shit.
It’s funny though, I was a casual fighting game player for like 23 years. Now that my focus is playing online and “getting good”, story modes and this shit pisses me off, lol. I tried SC6 for like a minute and hated it. I actually fell asleep 5 mins into GG Rev2’s story lol.
I do kinda wish all games (MK included) would just go back to a simple tournament. Then again, I don’t mind if that’s there for the people who want it, but I am annoyed when I have to play through a story to unlock characters and stages and things because they’re usually the last thing I want to do… Then again, I’m biased because I do actually enjoy the MK stories (except for MKX anyway).