That’s my main problem with charge characters, I can do the combos in training mode decently. But deciding when to sacrifice my charge and move forward or whatever is tough. Just seems like such a big change to mindset.
I already have a lot of trouble going on the offensive as is, if I have to pick a character that pretty much requires me to hold downback, I’ll be a statue.
I pretty much play with this playing in my head at all times.
I used to play Ryu and Cammy in SFV and play Ryu in 3rd Strike.
Samus had character established outside the games. Characters, really. That’s really the root of the fan backlash over Other M.
In the West, Samus Aran was a badass bounty hunter. The NES manual for Metroid says she is the greatest bounty hunter, a cyborg who has had her entire body augmented, a person who regularly succeeds at missions that everyone considered impossible. The Federation Police have in their desperation called her in to do (alone) what they’ve been unable to accomplish.
Nintendo Power, as an official publication of Nintendo of America, would further establish Samus’ badass cred with info and comics. Nintendo Power published the popular armor cutaway datasheet image that listed Samus as 6’3" and 198lbs, further described her personality, and showed her muscular form under the armor. While the Nintendo Power Super Metroid comic would conflict with some canon elements, it would further establish, or reaffirm, the Western perception of Samus. (The comic would also apparently contribute a few elements to Metroid canon.)
However, Yoshio Sakamoto would take control of the Metroid franchise with Super Metroid (*). Sakamoto had his own view of who Samus Aran was, and it was pretty much the opposite of the popular Western image. Not just “popular Western image”, but arguably the Western image that made Samus so popular. Sakamoto’s view of Samus certainly wouldn’t be held up as an iconic strong female character. To be blunt, it is hard to see Sakamoto’s Samus as being anything other than his waifu.
(*) Something that tends to get forgotten due to the credit Sakamoto receives as the creator of Samus is that he was officially only a character designer on the original Metroid, and apparently wasn’t involved at all with Metroid II.