The Stinging Hook: Steve Fox General Thread

You can’t link / chain anything after it when used on the ground. It’s a bit weird because even if it hits as counter hit, it still doesn’t bounce. However, if it hits whilst the opponent is in a juggle state, it gives you a ground bounce to continue your combo, so then you can link other moves after it.

This could all change though!

So i heard someone say that Poongko thinks that Steve is the best character in the game,have any of you had time to play the game and got this feeling?
because i’ve seen almost nobody play him.

steve has yet to be garbage or even average in any tekken game since his inclusion (some may disagree, most won’t). from what little we’ve seen, that seems like its gonna transfer over to sfxt. steve seems like he’s gonna be a POWERFUL early character…like really good. he even has a short-ranged projectile now. trollface steve has always been a character with lots of fast, hard to punish tools that lead to lots of damage. that’s a recipe for beatdowns. still betting lili/steve will give people headaches.

Can’t wait for this steve was my main in tekken

law looks good too, all we need is bob to join the top tier party and we got t6 all over again baby.

Street fighter x tekken Description

Stinging Hook
A cool, handsome boxer who is currently the reigning middleweight champion of the world. He is a serious and strong-hearted character who hates when others meddle in his matches. His match against Hwoarang was stopped as the Mishima Zaibatsu and Shadaloo reduced the tournament grounds to a wasteland with their fighting. Steve decides to team up with Hwoarang to get revenge on both companies for interfering with their fight.
Special Moves


Flicker stance
:3p:,:p:
3p,p
**Peekaboo **
:3k:,:p:
**Ducking **
:hcf:+:k:,:p:
**Sonic fang **
:hcf:+:p:
Swaying
:qcb:+ :k:
Hellfire
:qcf:+:p:
Super art
Hellfire rush
:qcf:+:3p:
Cross Arts
[media=youtube]zvGZMlpIzvY[/media]
Gameplay
[media=youtube]C3cNGlhbXJc[/media]
[media=youtube]xnCC2kP0ypQ[/media]
[media=youtube]y6kf4DtEYV8[/media]

Yeap, steve is def gona be on my team.

People around the world are playing different builds, so I think it’s hard to say exactly who’s going to be top tier yet. For example, in previous builds shown in Korea, Steve could cancel regular versions of his ducking from a chain. Now you can only cancel EX moves from a chain, or regular versions from a link combo.It’s also worth noting that ducking leaves you at negative, other than the EX version, so once opponents know this, you will find yourself being counter hit or worse after using it at the wrong distances. So in previous builds I can understand why he probably looked really strong. However, I guess we’ll only be able to find out when the finished game is in everyone’s hands.

I’ve used Steve a lot so I can give a general opinion. I think Steve is pretty good! His walkspeed and normals are really good (although normals in this game are generally very poor). He can deal with projectiles easily and has a really fast crouch jab (I think it’s Balrog’s 3 frame jab from SF IV). He also has Balrog’s sweep from SF IV which needless to say is amazing in footsies. He also has a good anti-air with his crouch fierce, swaying and jump straight up HP (which looks like he’s doing an SRK, but is actually just his jumping HP). His Hellfire (the fireball) is really useful, you can just add it to end of any link combo to apply pressure and keep you safe. His super is also superb, it’s really fast and can be used as a reversal on a LOT of moves. An awful lot of the Tekken characters have strings that usually leave them safe because of the distance they push back, but Steve’s super can punish a lot of these strings. His Hellfire is also chargeable, so tricks like Ryu’s Fireball dash cancel throw work with Steve too.

The main disadvantage I see with Steve is that in order to do serious damage, you need one EX stock to go into EX Sonic Fang which then sets up a number of juggles. It’s also possible to do EX Hellfire and then link a jab after it to continue a combo, but that again uses meter and is hard to do when not in the corner. However, in the final version, I am hoping that this won’t be the case. I have not really had time to delve into the character deeply to know exactly what he’s capable of. He does seem to be able to do a lot more damage when the opponent is in the corner, as juggles seem easier to time and connect with when you have your opponent there.

Another disadvantage is lack of an invincible reversal, outside of his Super. It means that when you are in trouble, you have to ride it out and it can be difficult to deal with characters who can put you under insane pressure. I personally use the alpha counter a lot when in this situation, but it costs meter to do, which hurts the rest of Steve’s game.

One thing I can say that is really interesting and fun is that certain moves can be used to transition between stances, Tekken style. So for example, Steve has a command normal with Towards + MP where he performs a dash punch that travels quickly. It’s also part of a target combo so you can do a Stand Jab after it to leave yourself safe. However, if whilst you are doing this move, you are holding back, Steve will go into Flicker Stance, meaning that you can press one of the Kick buttons (I believe it’s kick) to combo a flicker strike after this target chain. These moves that allow transitions I feel will be key to maximising Steve’s potential in the end, as Steve has three stances, Flicker, Peekabo and Albatross, which is actually in the game as his neutral Kick buttons (the bob, sway and turn).

I think when the Level Up gang get round to their Steve tutorial, they will show-off a range of moves and techniques that very few have seen yet. Being intimately familiar with how Steve works in the Tekken series, I am sure they will have worked out what he’s capable of (unlike me!). I hear they are doing King / Marduk this week, but hopefully they do Steve and Hwoarang (who is also good by the way) after that.

I’m considering Fox to be a part of my team. I main’d him in Tekken 6, he’s looking really good in this game.

mm according to some people they say ogre because he has this kick dp sort of move thats fully invincible and some projectile reflecting shit that reflects all projectiles and is just insane. I like steve because his of the stance things because as i was messing around i discovered weird properties that allowed like his lower body to be invincible and he couldnt get swept etc.

but of course i dont think ogre has been messed around with yet

[media=youtube]JVqH1VAaVnc[/media]

This kind of bothers me. Ok, steve is a counter hit monster, but you show us an overhead into a combo with barely any damage? This makes my main look really lame. I guess I’ll just have to wait. I wonder if he has df 2,1,2 chain.

Yikes. No pokes in a very footsie game does not bode well for our middle weight boxing friend.

Not trying to offend you guys or anything, but after watching that video Steve looks like a really bad character.

Read my post from the first page. IMO Steve has good pokes and footsies. His walk speed is really quick, and helps a lot. Additionally, his Ducking Body (the dash punch shown in the video, Towards + MP) along with his Albatross Quick Step (Stand HK) give him options to get in quickly. If your opponent whiffs a move in front of you, if you react quickly enough, either of these two moves will get you in straight away. His Hellfire is awesome too, it’s so good for applying consistent pressure and you can charge cancel it if opponents start getting wise to it and try to jump in on you.

This video also shows that you can link after the Ducking Body, Ducking Hook target combo, which for me is a game changer! That’s going to help carry the opponent to the corner and open up a lot of damage opportunities.

I think overall Steve won’t be a character who is easy to use initially (unlike say Rolento, Juri, Ken, etc), but he will have a lot of potential in the hands of players that stick with him. We shall see!

put steve 2nd , hit confirm tag him in , pressure non stop till rape

but i agree he dont look that great but that just seems the nature of the demo

Whatever, I’m still going to main him.

games radar really does a bad job showing of characters. Wait till Jago does it or the guys who did paul and law

See, this is one of those incomprehensible things.

That overhead combo did low damage? He didn’t spend any meter, and it looked to do ~250 or so, or at least not a miniscule amount. An overhead with that much range doesn’t need to have Dudley-level combos. Plus, he ended in hellfire, which is probably not the optimal juggle ender.

No pokes? I actually get the impression he’d be pretty good at midrange. He has the walkspeed to back it up. He has high-low mixup at a silly long range with his Boxer sweep, ducking sweep, and his overhead that outranges Ryu’s crouching forward.

For buffer pokes his standing and crouching strong don’t look bad, and his jabs look good as well. You can buffer into ducking command throw and it combos for decent damage.

And he has some long-range pokes to stop people pressing buttons, with the flicker jabs and the hellfire projectile which is basically a stand-in for a big slow roundhouse poke on another character, but with a projectile hitbox.

And if they stop pressing buttons you have the forward-moving command normal, the overhead, and command-dash mixup.

I could see him having some trouble with defending himself (they didn’t show much of that) and that may be a big weakness, but from what I saw I didn’t think pokes would be a problem - he seems like a Vega-style character with less safety/air mobility and much better close-range options.

It wasn’t quite as nice as the Nina preview but there was still a lot of useful footage, they showed most of the things that they ought to show aside from skimming past Sonic Fang. Prefer their approach, as opposed to something like Fingercramp where they structure it like a guide as if they already know everything about the character.

what i ment when I said he didnt look that good, you can see he is going tohave some good matchups, and some horrid ones

grapplers are going to eat him alive, and footsie heavy characters are going to beat him at the optimal range

he actually looks like his viability will be EXACTLY the same as dudleys in ssf4