The shooter games thread returns! The Empire Of Ammo says, EVERYBODY GETS SHOT!

SE should bring back Einhander.

Einhander was awesome. I wish I could play it again to this day…

Alright, what good SHMUPs are available on the PS3/PSN? I’m aware of the Gundemonium collection, and am considering it, but what else is there? I tend to like the Bullet Hell variety, stuff like Giga Wing and ESP Ra De and Dodonpachi and all that. Is Death Smiles out for PS3?

Not so interested in the Geometry Wars type, simply because I prefer those on PC, and rock Beat Hazard and Squid Harder anyway.

Speaking of Beat Hazard, we should play a high score game with the same songs, if anyone’s up for it. :stuck_out_tongue:

SE should have been did that.

And you’d think it would at least get a bare bones port on the PSN. Several pages back I pitched an idea for a remake that just added a few stages to flesh out the story.

I’m not trying to be a dick but I don’t think the PS3 has any bullet hell games. The Xbox was the console to get for shmups man. :frowning: We even have really cool indie shmups on the indie channel now.

^…Yep. that’s about true.

-Starhammer-

oh that game is ridiculous :looney:

looks bad in HD though.

I just played a few games of counter strike since it came out for mac. It has been 8 solid years of never playing it and now I suck SO BAD. I can’t even hit a target, much less aim for their head.

That’s what I thought too, but never hurts to ask.

Oh well. I’ll make do…somehow. :\

Yeah, that’s a bit more accurate.

Really guy? Troll much?

Maybe we need to put SHMUP in the topic title, just to be clear.

A lot of people shorten FPS to just “shooter” nowadays and the like.

That may be true but I mean, you KNOW this guy had to have read at least three of the posts above him. Context clues? We are talking about Einhander and Deathsmiles…

the gundemonium recollection collection that came out on psn. hands down the best shooters i have ever played period. and yest they are bullet hell games.

for example [media=youtube]Ddh_tqkrrlg[/media]

im outi

Roberth

Counter Smiles?
Death Strike?

Agreed

Just wanted to share this little fangame project I’ve been working on for the past month or so.
D3Vlicious - Game Design - Gunbat: a Darkstalkers Shoot’em up Fangame

Props my dude. Props. I’ll have to read it later.

So I just went through my first play through of Deathsmiles. I didn’t know it was a vertical bullet hell shmup! That’s so awesome! (I honestly bought the game solely on word of mouth and the stuff in the Limited Edition)

So I’m really digging it so far. I’m still running through continues like a gambling addict at slots but I’m having fun learning the game. You adapt quick to shooting either left or right! Oh and the manual for this game is so useful, so many great helpful hints. This game feels like a labor of love on both sides on the Pacific and I hope that me purchasing it will lead to more Cave shmups coming to America!

Oh and this soundtrack is bad ass. I love electronic-gothic-game-rock-jazz. Some of my favorite game music that’s for damn sure.

Now I’ll have to subscribe to this thread, to be honest, it really sounded like a FPS thread from the title.

Picked up Deathsmiles a few days ago, Tuesday…XD, no Bison joke here. Gotta say, they did a great job on the small fixes that the Japanese version needed, there’s a safe spot on the forest boss in the Japanese version.

Does anyone know what some of the secret achievements are yet? I’m sure that one of them must be to get to the “true boss” like most shmups have when you don’t use a continue.

I’m gonna go out on a limb here and say that Deathsmiles is the best North American retail shmup on the 360 there is. I have done four play thrus so far. My thumbs are tired.

I find the special 360 controls to be a bit cumbersome. I’m talking about the one where the right analog stick controls the familiar. Heavy (hold) attacks still move the familiar as well so it feels a bit strange. I’m growing more accustomed to the normal way of playing.

Beware some of the hardcore hate the term “shmup” but most of them lurk on the neo-geo boards. :wgrin:

Don’t expect too much of the demo though. Doing everything myself is hard and the game’s in need of some better animation. Also, difficulty might be iffy since I can never seem to figure out if the stages are too easy or I’m simply getting better at it.

On DeathSmiles, nice to see Cave doing a horizontal shooter again. I enjoyed Progear and would like to see them do more. Too bad I don’t have a 360 (competitive fighting scene in this country is somewhat PS3 based).

Also, Gundemonium is as good as bought for me. About time PS3 got something that wasn’t euro.