Chalk up another Space Invaders Extreme addict - I’m playing mine on an R4, but have a legit copy on order. Hopefully the manual explains all the scoring tricks, like the ones FurryCurry mentioned. The game is super-deep, like what would happen if you crossed Space Invaders with Ikaruga and Rez.
I haven’t played Nanostray 2 in a while, I should make a run at actually beating story mode sometime soon, then finishing all of the challenges.
Some people might know already but a 1.5 version of Dodonpachi Daifukkatsu was released a couple weeks ago which features the green helicopter. I’ve been neglecting this game unfortunately but watching this video:
Makes me wanna play really bad. Full chain from stage 2 to 4! Up to 100 billion by fourth stage, lol. Top scores in this game are so ridiculous…
If you beat III, watching some replays of IV and V on Youtube should help you finish those games off. IV and V are a lot of things but they aren’t impossible to beat, especially when you figure out boss/stage patterns and understand the best weapons to use in every situation.
I’m gonna go ahead and put 2k8 as the best year for shooters in a long time if not all time. There have been so many different ways to get shot this year and there is still more shooting to be done. And if you want to stretch it into last fall then there has been bullets flying our way for awhile now.
2K8 Is like a revival for acade-style genres in general :rock:
Alas I’m pretty poor ATM, so my shooter fix comes from PC emulation until I get dat PS3…
I play a lot of twinklestar, dadonpachi, borderdown, ikaruga, and occasionally some rez/touhou.
And IIRC my bro’s nearly done with nanostray 2’s story mode, but I’ll have to check. The kid’s only 9 and he tries to 1cc 2-3 stages in a row, gotta love him.
Also if I may ask, how’s super stardust HD?
I need to get my DS fixed so I can start R4’ing some import shooters :lol:
Oh please tell me that shit is coming out stateside…
I guess that’s too much to hope for. Damn it, now I have to import it and find a way to mod my PS2. Dammit :mad:
I had the pleasure of playing Mushihime-sama Futari a couple of weekends ago. Yes, I played on Ultra mode (with a friend), and we died… A LOT. The first three stages are difficult but doable. However, the difficulty curb jumps through the roof after stage three. I couldn’t believe how much more difficult the game got after stage three. We played through all the way to the very end and were lol’n at how absurd the game is. Bullets fucking everywhere. No joke. That shit was crazy and brutal. I think I probably spent something like 4-5 dollars worth in continues (25 cents to play/continue). I liked the game so much it makes me want to buy a cabinet for it… but fuck I’m too poor.
Been playing Ibara lately, holy fuck is Arcade mode in that game hard. Like, stupidly hard and not fun. Arrange mode on the other hand is doable and bears a resemblance to the arcade exclusive Black label.
Yay, someone else who has played the game on SRK! This was at AI right? Do you know if they have the black label or the regular game? I’m a big fan of the black label but there are people who have strong claims for regular version 1.5. Dude, you shouldn’t of played it on God mode though LOL Original mode is completely doable and I’ve gotten past the mid-boss in stage 5 on one coin after a lot of practice. Top score is 223,546,128. If you go back to AI see if you can beat that! Crazy thing is this game is one of Cave’s easiest along with ESPGaluda…but still crazy hard at points.
I’m surprised for instance that you didn’t think stage 3 was so hard, because the second half of stage 3 is pretty harsh. I also wind up bombing straight through the stage 3 boss because his first and last patterns are just too fast. Stage 4 is actually not THAT hard you just have to fully weave left and right under the swarms and hit the mantis things–>caterpillers to blow up the swarm bullets and clear a path. Then the first part of stage 5 is pretty hard but there’s so many enemies with explosive properties that you can make it to the end if you just hold off on killing them until just the right moment. Last boss is hard, but not nearly as hard as Stage 3 boss for me.
Still haven’t 1CC’ed it but am looking to get it done soon.
No, this was up in Reno at the Atlantis. I had planned on playing through on Original or Maniac by myself, but while I was playing the second stage my friend wanted to play with me through Ultra mode. I said why the hell not and we ended up playing it on Ultra for the lulz. I wanted to try to beat it by myself afterwards, but there were people waiting to play so I got off after we were done. :sad:
That game is fucking awesome… wish there was a way to get it on MAME. ;___; So for now I just play Touhou games. :lol:
Huh! Wow, looks like there’s another machine in the states then. Good shit. I wonder if arcade board folks managed to get it out through normal distribution channels. Cave is so dumb period. If they just had an English language dipswitch option they could probably jump up their PCB sales by 1.5 at the least.
Yeah I dunno how long we’ll have to wait to see even Ketsui and some of the older gen Cave games on MAME, and Futari seems to be a notch above in terms of graphics, transparencies etc. So maybe it’s hard…
Yeah I’ve been playing the demo for the latest Touhou game. Pretty fun! But it sucks that the time I got the furthest in it (past the stage 3 mid-boss) I got a run-time error all of a sudden and the program quit. :sad:
I should download the demo for the newest one. The only Touhou game I’ve played so far is Imperishable Night. I plan on playing Perfect Cherry Blossom and Embodiment of the Scarlet Devil very soon as well. I’ll look into playing Mountain of Faith after those… and maybe Shoot the Bullet. :lol: Out of all the games though, the music from Imperishable Night is my favorite. :3
They wouldn’t increase sales at all with an English version. Anyone who is going to buy the PCB is going to buy it regardless of the language it runs in. Actually, a lot of people specifically look to get the Japanese versions of games (like DDP or RaDe) as opposed to the International (English) versions.
Now I do agree that Cave is dumb, but more so for not making enough supply of things that sell well and also being very bad with communication to arcade owners and such.
As far as seeing any of the newer games emulated, there’s no real telling. Cave actively asks the MAME team not to emulate the games for one. It’s also very difficult to dump the games, you have to destroy the hardware in the process of doing so. Hell, a lot of old Toaplan games STILL aren’t emulated for the same reason. Also anything newer than ESP Galuda runs on a new hardware which is considerably faster and thus would be even harder to emulate.
Also yeah, Ibara’s Arcade mode is retardedly hard, one of their hardest 1-loop games. The PS2 version is also harder than the arcade PCB is. Arrange mode is REALLY easy though, you can basically stock pile a bunch of lives early on and then just ride it out at low rank for the rest of the game, and use a Hadou Gun on all the bosses. Scoring well is a different story of course.
My point wasn’t that more PCB collectors would buy CAVE games if they were in English, my point is that arcade operators (where they still exist in the US, Mexico, Europe etc.) might! And if you think worldwide, you could at least get an additional 50% sales for a very minimal option added to the PCB. Not a lot of effort required.
By the way which game did CAVE ask not to be emulated? So ridiculous lol…they hardly port anything.
I’ve definitively given up on Ibara arcade mode after reading some Ibara threads. For some reason that EOJ guy on Cave forum says that Ibara arcade>Arrange and Black Label! which is crazy to me. I’m just trying to stack up some experience in the Yagawa style before the new game comes out. Apparently there is an Ibara black label in Osaka somewhere that I’m still endeavoring to find…