My Star Soldier Review:
Shooting Lucky Charms!
Graphics: Clean but boring. This game is a port of the Gamecube remake of the original on the PC Engine. The enemies are all boring as fuck and have very little detail. To best describe how I feel…
“This must be what it feels like to shoot up some Lucky Charms.”
Slowdown is almost non-existent too.
The best details about the game are the brains powering some of the mini-bosses and bosses. Just something about shooting brains.
Stage design, luckily, isn’t a complete bore. While they all have a plain look, there are little details here and there. Also, each stage has some kind of a gimmick. Like the rising towers in stage 8, or the asteroids in 3, or the boss only stage 10. However, the stages could all be longer (especially stage 10. Damn thing is over SO quickly).
Gameplay: 3 ships + a secrect ship. You got a main bullet based attack and a secondary shield/attack. Power-ups are found to boost your ship up to level 3, where you fly around with a shield (3-5 hits). At first I thought the game was well balanced between the three ships: One has two 45 degree angle back shots and a 3 way shot in the front with a shotgun/shield secondary attack.
The next ship is about firing forward with 4 shots dedicated to the front and one stream of bullets to the back. Its secondary attack is this really lame flame thrower that works better as a shield than a attack.
The third ship has a 4 way back shot (spread) and a single front shot with the BEST secondary attack in the form of a straight firing laser beam.
Now see here’s where things get funky. While the first ship is covered on all sides, it takes a second for it to reload. Not so bad. The second ship’s flame thrower is great because it lasts a little loner and moves around the ship. Pretty neat. But that third ship? Man that laser beam freaking rapes. See, all second attacks cancel bullets and the third ship’s laser beam last long enough to clear pathways out, unlike the other two which still have to dodge n’ shit.
Not a major gripe but just something I noticed. Haven’t unlocked the fourth ship so who knows how that thing works.
As I mentioned before, the game forces you to rotate your PSP (d-pad at the bottom) to play the game. Honestly this is just pure awesomeness. It’s a thousand times more fun to play the game like this than it would be on a shrunken window in the middle of your screen. Luckily, the buttons are all completely customizable and you get auto-fire!
Stages go by at a decent rate and the challenge is pretty basic. No DoDonPachi or Ikaruga bullet waves here. Just simple enemy and bullet patterns (although some suicide enemies are devilish!). Also many of the enemies drop bonus point triangles. You can change your set number of lives (1, 3, and 5) and there are the ever present infinite continues (game should have had limited continues).
In addition to the arcade mode, there is a neat timed mode, for 2min and 5min bursts of seeing how high you can score. The game automatically saves the replay of your high score on each timed mode with each ship. That’s pretty cool.
Overall, there is much fun to be found in just shooting shit up. The game handles it pretty well and it never feels cheap or too easy (I still have to unlock God mode and play through it on Hard but I don’t see it kicking my ass).
Sound: Typical space shooter stuff. I haven’t given it a serious listen but it’s alright from what I paid attention to. Same for the sound effects.
Replay Value: 4 difficulties, 4 ships, the special timed modes, watching replays, listening to the music (once unlocked), rushing through all the bosses (once unlocked). All it needed was an art gallery and it would have had the entire shmup checklist cleared!
Sadly, this game won’t take long to master so it won’t have the same sort of replay that other shmups have.
- Star Soldier could be a better shmup but it’s good fun for the price (it’s cheap to import now, less than 30 if you look around). If anything, it gives me hope for a brand new shooter with the same ‘tilting of the system’ gameplay.
P.S. The credits at the end kick ass! I would love it if more end game credits had something like this.
/* stars
Stage Cleared!