random stuff with chun, i’m not that good with her, but I’ve seen old schoolers play her in HF and ST, I.E. ike miller using old chun for ST (beat justin wong’s sagat (a counter matchup) at evo2k2 in ST, and perfected apoc one round), it’s a lot different from ST chun.
standing jab (the elbow) beat crossups.
after a throw, chun get’s a safe free jump in forward against ryu (not against ken, ken can reverse, if ryu reverse dps, you land and block) late jump jab, strong, fierce, all have different block stun but the same animation, so you can tick throw, and they don’t know when to reverse, or counter throw
chun’s HCF fireball helps her a lot against shotos. It is as fast as kens, and her walking speed is also faster than ken, meaning her footsies are better. Like guile she can walk behind a fireball and fierce an opponent if they try to match the fireball after she has already thrown it.
she can also jump straight up forward against fireballs outside of ryu’s dp range, jump straight up, rh on the way down knocks down, and sets up her ambiguous crossup neckbreaker. towards or back rh, hella better command than df+rh. It’s pretty easy to hit people 5+ in row with the neckbreaker, because it’s 50/50. you can crossup, noncrossup at close range, or fake crossup by delaying it but still doing it at the same range, or do it early, but take a small step backwards before you do it for a early looking noncrossup.
if they try to jump the fireball, she can jump towards them with early short (it sticks out there the entire time) land and chip with lighting legs.
also hcf fireball lets her have fireball fights against guile, and if guile jumps, c.hk beats EVERYTHING, i’ve had guile’s jumpins beat ryu’s low strong if you mis time the low strong, but c.hk beats everything guile has.
chun li should beat honda if she can get the lead first, if honda gets the lead first, it can be difficult.
sbk hits on the way up, you can use it as a reversal, such as against dhalsims ticks. short air sbk (not off the wall but charge down, u/f +delayed short) can be used to go over fireballs and hit on the way down at close range, kinda like a perfectly executed tiger knee hurricane kick in ST.
did i mention she’s hella good if you’re playing h2h, because they don’t know when you’re going to lighting legs?