The SF2 Hyper Fighting Thread

Yes…that would be me! :slight_smile: Who are you? :smiley:

Well, I used to post in agsf2. I think you were probably the only other person in the universe to use Orange Hulk in MvC1. o.o

That’s because I missed the fun I used to have messing around with Hulk in MSH. :slight_smile: I didn’t main Orange Hulk or anything, though. The tiers were a little too skewed to do that back then.

Alright…so score another one for the old school. :slight_smile:

Been a long time, kinda glad enough people remembered you from back in the day. Are you going to get on UM when that hits XBL in March? Remember you being a RBFF/KOF95 fan.

That will certainly be a game I play…probably when I get tired of HDR and SF4, of course. :slight_smile: That game is definitely on my wishlist, along with the rest of the great fighting games I played back in the day. Of course, right now, I have most of them on collections on PS2, so I can only play those offline. I will get a 360 someday soon, though…and a SF4 MadCatz joystick…and HDR, SF4, SS2 (can’t wait to play that live…until I get beaten by some overpowered Ukyo player), and KOF’98UM.

But…back to the topic of this thread…that Sagat combo talk made me realize I need to update my Link FAQ so that it applies to WW, CE, and HF, too! Once I get it done for ST and HDR, HF will definitely be next! Why? You know why!

‘Cause I’m a foo’ for the ol’ school! :slight_smile: This’ll be gweat! :slight_smile:

sagat was a great character back in the hf days. only problem was very few people could use him well for the fact that you needed some pretty good, naw, you needed GODLIKE reflexes to use him properly. sagat could tiger knee over ryu’s fireball and get a free uppercut, and while this seems impractical, it is possible to do consistantly. for some reason the reactions and play of top level was much much higher than it is now. there was one buddy of mine who played ken and could fierce dp through ryu’s fireball at almost 100% accuracy. but anyways, those are things of the past :slight_smile: sagat’s fireball traps were also very solid and his duck rh sweep was pretty long so that if you jump forward it was a free trip.

My 2df handle is Bradford(my first name)

btw: GGPO now has SF2 CE, but they misspelled it Champions edition

Watson: Have you tried playing CE or HF on 2df or GGPO yet? Hit me up when you do bro. Also I have a friend that plays a real frustrating hit and run ryu…too good at zoning makes it really tough for my Guile.

Awesome. He is my favourite character and it’s great to hear that he did well back in the day. I use all the techniques you speak of but my knee over fireball into TU needs work for consistency. I think I have the reflexes for it I just need to train my hands more. Thanks for the reply.

Must try this…

Probably because all you old men were young and spry back then! :bgrin::bgrin::bgrin:

Naw, in all honesty, I think it can be attributed to just having a much larger playerbase. Eeeeeveryone with two balls played SF2 back then. It sort of goes without saying that the more people you have participating, the more raw genetic talent you’ll have involved. Crackshot reflexes alone probably got showcased a little more back then too because a higher fraction of the active players were scrubby, so having that advantage alone would automatically and immediately put you past a lot of the competition.

Or maybe not. This is all speculation from a semi-young scrub, hahah.

Oh yes, I remember Tiger Knees over CPU Ryu’s Hadoukens back in the day. It works well. The key is simply knowing how long it takes for Sagat to get off of the ground. From there, space it so that your knee ends up in his noggin and it’s all good. :slight_smile: Once you learn that spacing, you can whiff Tiger Knees over Hadoukens with no problem. :slight_smile:

Of course…the motion would be the main factor in whether or not you could get it to work. :slight_smile:

Been playing around with Sagat’s tiger knee stuff…

It’s pretty easy to TK over fireballs on reaction, but to do the TK over a fireball with time enough left to uppercut Ryu’s fireball recovery is difficult. What’s happening is that I usually get over the fireball, land in Ryu’s face and then we both do srk at the same time with me losing out, obviously.

Usually though, If I pick the fireball early enough I’m going to go for j.rh, cr.short, xx TK for 4 hits+dizzy.

To get the TK over fireball + uppercut you have to react during fireball startup frames with an immediate TK, no later. Once the fireball is on screen and moved more than a few pixels, it’s pretty much too late. The ideal positioning is just short of mid-screen, the same distance as where Sagat pressures with st.fierce.

Old skool reaction times = madness! :nunchuck:

Tiger Knee -> Tiger Uppercut was as much as psyche out as it was anti-FB strat. In fact, much more reliable. Tiger Knee -> Tiger Uppercut, a couple times, then Tiger Knee -> Throw. Tiger Kneeing over FB to nail Ryu or, say, Guile in recovery was very impractical.

At this mid range FB game against Ryu, don’t forget Sagat’s standing HP. Its possible to snuff/trade with more damage against Ryu’s FB, from safely outside his sweep range. If he Cylclone Kicks, you will trade for surprisingly even damage and both get knocked down, only a perfect SRK counters. Once you land this a couple of times, it can make Ryu hesitate and gives you the opportunity to take the iniative in the FB game…

Can someone please re-post RC’s hit box data? That was fantastic info. Unfortunately I didn’t download them, didn’t know you could, and just had the link in my “favourites” which does me no good now that the site is dead.

i was about to post the same thing, so, can someone post the hit box data?

The one problem I have with Sagat is that he doesn’t have an “up” punch when he’s crouching like Ryu, Ken, and Guile do. These are obviously great when you’re crouching and someone jumps in on you (especially if you don’t have time to do something fancier like a dragon punch). Sometimes I just have to block with Sagat when I know I could do a crouching fierce with Ryu, Ken, or Guile. It’s the thing that bothers me about Sagat the most.

Also, it’s harder to punish hurricane kicks that are done close to you. At least as far as the way I play Sagat, I need to deal with the HK before it gets to me. Ryu, Ken, and Guile have more time to punish a HK performed from up close because they can crouching fierce when it’s overhead. When Sagat is under an HK he feels kind of stuck. Now, I’ve heard before that you can punish the HK once it passes over you with a TK, is that true? You will catch up to the HKer as he’s speeding away? If this is the case is it better to use the RH TK or the Forward TK? Is it tough to do consistently? Possible?

As for the jump ins, I can TK a little faster than I can TU so if I’m crouching and don’t have enough time to TU will the TK beat most in close jump-ins where your opponent is almost overhead? Is this a good option most of the time? This is the biggest hole in my Sagat game. Don’t get me wrong, I can TU reasonably quickly but in a pinch, when I’m short on time, I love Ryu’s crouching fierce and I wish Sagat had something like that. Against Balrog (and many others) the difference is really apparent. I can crouch with Ryu and when Balrog jumps in from close, bam, crouching fierce. Sagat feels a little more stuck there. Should I be using the TK here? Sometimes I stand up and fierce kick but other times there isn’t time enough for that.

I don’t use the standing fierce punch much for anti-air. It looks like it’s at the wrong angle though perhaps it’s good if they jump from far (though, why wouldn’t you TU if they’re jumping from far?). Should I be using this more? I love using the TU and TK for anti-air and do so all the time. Just trying to figure out some other options for when there is less time. Standing RH is great.

Tiger Uppercut is really your best and only line of anti-air defense, short of pre-emptive jumping attacks. Learn to do it from a crouching position.

Another thing I’ve been thinking about and wanting to talk to you guys about is tier rankings with regard to Ryu and Guile. It seems to me that the accepted rankings of today’s Street Fighter community is at odds with Tomo Ohira, the best North American HF player ever. Now, Ryu may be better than Guile, but the arguement, “We’ve learned a lot in the years since then.”, seems a bit crazy to me. That guy played the game several hours a day against top competition for years lol. I think one guy who plays the game that much and that well would learn things and know things beyond the accumulated knowledge of a community of lesser players (even damn good ones). He played a lot of Ryu too, according to the interview linked on page 1 of this thread, so he’d be in a perfect position to compare them. He actually started out playing “nothing but Ryu” and must have seen a reason to start playing Guile as well. Anyone else have problems reconciling today’s accepted rankings with that of N. America’s all time greatest HF player?

Thanks. It can be done from a crouch without standing at all, right? I saw a friend do a dragon punch from a crouch while underneath a HK. I’m assuming Sagat could pull off a TU while crouching under the HK and not get hit?

I guess I should just focus on improving my speed with the TU.