The SF2 Hyper Fighting Thread

I’ve already got it installed and I have the Mirc thing setup too.

PM me if you want a few matches and I’ll see if we can sort out a good time.

I will however be terrible as I’ve never had any comp in SF2 so suck when playing other players.

Whiff standing short/forward into walking jab slaps/walking fierce grab/nothing can be a pretty annoying tactic. If the first then they have to block/dragon punch, if the second then they have to poke/dragon punch, and if the third then they have to poke/do nothing. Not to be used every time, obviously, but keep it in your bag of tricks. Also, after fierce grab, if you do immediate jumping toward forward you’ll safe jump on Guile and randomly cross him up (hm, actually, I’m not 100% anymore on whether this is a random crossup on Guile, but it definitely is on some characters), and if you do a roundhouse grab and then immediate jumping toward short you’ll safe jump without crossing over. Whiffing whatever (jab/slaps/standing kick/etc) into grab is really good with Honda. Anyway, I liked your low jab pressure a lot.

Plus don’t stop posting matches.

Crayfish I guess its that I dont really care about the other characters since I dont play them seriously. But then when Im playing Guile its a bit annoying that I can fail to flash kick a butt drop once in a while, and suddenly the video is on youtube. Anyway I’m not trying to make a big deal out of it just saying…

So I finally installed this. Haven’t played on kaillera yet though. There’s a very very slight lag on it I think due to my computer screen. I can see it when I walk back and forward quickly.

How do I know what is the correct aspect ratio for it? I.E. If I make the window too wide, I know for sure it will have frame skipping or lag issues.

Everything else looks nice though. I can actually CPS chain on keyboard about 1 out of 5 times. Spinning Pile Driver I can do but I can’t 3p or 3k so no gief or balrog.

anybody want to play right now, I have about 30 mins or more. I’m not exactly sure how to join games but I can host it.

PS, I am so not convinced that the Guile Honda match is in Guile’s favor. I mean, honestly I’ll trust T-Akiba’s opinion any day over random U.S. scrubs.

Not that I know anything about Hyper Fighting, but I would guess that if I ever block a buttdrop, you can get a Hold (I guess its the Fierce one that does that stomach crunching) which if I recall vaguely correctly, leads to an infinite crossup -> stomach crunch sequence against Guile anywhere on screen.

Well, Honda’s crossup forward kick and crossup forward kick to standing jab/short both leave him close enough for Guile to reversal throw, and if I recall correctly Honda’s other post-crossup standing attacks (ie strong and forward) leave him too far away to grab Guile immediately, so that Guile can escape. And it’s only a safe jump midscreen, if you’re jumping into the corner you can get flash kicked. But it’s extremely strong anyway, since obviously Honda is at a huge advantage in that situation. I think it’s a pretty even matchup.

T Akiba’s matchup chart is wonky, though. If I recall correctly, he says Guile loses that matchup 3-7? And I think he gives Honda like 9-1 over Dhalsim? Come on, that’s just way too much.

GG’s yesterday, brian

I don’t claim to know whether 7-3 is reasonable or unreasonable. I just think that you don’t know either :wink:

I mean, let’s say someone who doesnt know about the crossup infinite (ok I dont know enough about the ranges and such to know if its truly infinite as you say, but whatever) loses the match 3-7 . But then you will admit that someone who does know about it can go even in the match.

Well, who’s to say there isnt some other such piece of knowledge you’re missing to turn it into 7-3 Honda?

ggs LeRaldo. Backfist >> TurnPunch through sonics it seems… not sure what the counter is to that…

Could be, I’m no HF pro. But none of the old American pros had Honda even in the top 5, and we haven’t heard anything about radical new finds in HF’s gameplay, and it doesn’t seem like Honda kills Guile from me just in my experience either. So, unless we hear about whether is some radical change or otherwise get a good explanation, I’m gonna toss Akiba’s rankings out the window. 9-1 Honda v Sim? Come on, that’s an ST Akuma number.

Err, are you sure about this? I just tested crossup to stand jab, and it seems that you are within Hondas throw range and just outside of Guile’s.

Maybe it depends on how deep the crossup forward is? I don’t remember offhand, so no, I guess I’m not sure. But I seem to recall that when you do fierce grab into immediate toward jumping forward and it crosses up, that doing jab after keeps you within Guile’s throw range. Make sure you’re testing the crossup forward at the range and depth you’d get after doing immediate toward jumping forward after a fierce grab.

I guess that’d be cool for Honda and bad for Guile if I’m wrong, but 7-3 still seems too strong. If that really is an infinite and it only works when Honda crosses you up… wouldn’t you just immediately run to the corner, where he couldn’t cross you up and doesn’t have post-grab safe jumps?

wait a minute, in the corner you dont have to worry about the crossup business. Just use mid punch throw into the corner and you have all day to time a safe jump.

So it looks to me like Hondas throw does 100% damage to Guile. Seems like the makings of a 7-3 match to me…

edit: to put it another way, Honda’s butt drop does an unblockable 100% damage :stuck_out_tongue:

I’ve PM’d you. Im on in the evenings sometimes, if I’m not then check the playerlist in the first post, sure someone will be. btw were all here to get better :wink:

Thanks that sounds very interesting. I’m very limited on HHS tactics atm (as the matches show) because Im playing on a (Saturn) pad. Im gonna get my stick back from storage soon, so I’ll try to start practicing that on my next set of matches after that:).

I think we need to do some specific testing here to make sure were not getting mixed up with ST. I played Honda as a main in ST and was big on alot of these post hold cross-up tactics, but they are different to whats possible in HF. For instance, Honda has no HK grab ^ in HF(which has its own specific post-grab crossups, lik up fwd+HK)

Thanks for the support :tup:

Brian, firstly let me re-state that I think your an excellent player (alot better than I) and hope you will continue to play HF online, and repeat that Im sorry that posting the Honda victory has upset you, but I need to address some of the things you’ve said here.
Firstly the T.Akiba rankings are completely unreliable. They are intruiging, and I’d even like them to be true, but but do you honestly beleive that, for example, Ken vs Ryu is a 5/5 matchup, and that Ken is equal to Ryu overall?
NKI among others have stated (in the thread) that the Japanese ST scene openly acknowlege that the ST rankings are wrong, and ST is the main focus of the site. Added to the fact that the HF tables are so overtly out of synch with every other regarded source on the game, I don’t think those tables can be considered legit until proven.

Secondly, the people who compiled the western tables are not random scrubs. And Im sure Im not the only person here who will dispute that. Kuni Funada, who’s name you can see here as 4th on the list after Tomo:
http://img233.imageshack.us/img233/1613/hfguidebookp159tomosmlqy5.jpg
Lived in Cali during the HF era and Japan. Ever since he has lived in Japan and been a major figure in the ST scene, and he says that the Japanese had maybe only two players on Tomo’s level at the time of HF.
http://img366.imageshack.us/img366/6127/hfguidebookp118rankcharmx2.jpg

Onto the statements you’ve made about the Honda - Guile matchup…
In the space of ‘one nights’ testing you’ve gone from saying:
"I don’t claim to know whether 7-3 is reasonable or unreasonable."
to
"to put it another way, Honda’s butt drop does an unblockable 100%.
Seems like the makings of a 7-3 match to me…"
Im gonna have to dispute this. Besides the validity of this 7-3 T.Akiba foundation figure (discussed above), that is a ludicrous statement to make on the basis of one nights testing.
Firstly, even if once you get a grab, this sets in motion an unstoppable 100% sequence, which I dont beleive it does, a blocked Buttrop does not guarantee a gab. You’ve given no regard for nuance. For instance, its possble to throw someone off Dhalsim’s blocked Yoga spear by hitting with it so that you recover with timing outside the opponents thorw range, but within Sim’s, but that doesn’t mean ‘blocked Yoga Spear = throw’. It all depends on the specific circumstances. And Sim’s spear is alot easier to set-up and range than Honda’s Buttdrop, which has 3’set’ distances and requires getting into range ‘charged’. I’d estimate from the matches I’ve had, that 1in4 of the blocked Buttdrops I’ve landed have put me in a perfect throw advantage position without you having opportunity counter, and thats out of the Buttdrops I actualy manage to land. As you’ve also given no regard for the fact that Guile has the iniative every other area of the matchup. The fact Honda can only put together a decent offensive sequence off a tick just shows how much Guile dictates the playfield.

Finaly I found it kinda offensive that you dissmissed my Honda victories like you’d just slipped on the joystick and I’d got lucky and spammed a cheap tactic to win.

I’ve given you props as an excellent player, freely acknowleged that you won the vast majority of the matches, and I don’t think I’m very good, but I played well in those matches and earned those victories, I dont care what anybody says. The reason I’d put both Honda -Guile matches up as my featured video on Youtube is that they (along with my two Sim vs Sagat matches against player ‘unknown’) are the games I’m most proud of. I’d take that as a compliment, rather than an afront.

I’ve posted up the other two matchups highlights from the set I wanted to show, all of which are victories to you, and for the record you dominated for the duration. Ggs btw on both of these:

Guile vs Dhalsim x2(vs Brian Feldstein)
[media=youtube]3SNkDzCBzPQ[/media]

Sagat vs Blanka x2(vs Brian Feldstein)
[media=youtube]BGt4TBIkGbo[/media]

Hope we can continue to play as we have and very much look fwd to playing your Guile again. I’d especialy like to play some Guile vs Ryu games as this is obviously the big neglected matchup on here so far, also more testing on the Honda grab sequences, and PLEASE if guys like you and LeRaldo are playing eachother save the replays and send them to me for the thread.

Crayfish.:china:

Crayfish just to let you know when we play i don’t mind which vids you put up lol. You can post vids of me getting raped, winning, whatever.

Who in japan plays HF??

I’d actually like to see more matches of honda vs guile to see how easy this is. I think 7-3 is a bit much.

Crayfish: Don’t stop postin’ vids. I’ve enjoyed them, and I’m sure a bunch of other lurkers have too. They’re good stuff. Don’t change up anything.

To other people:

You have problems with vids posted? Wanna show vids of you winning? Worried about how well it appears that you do in casual online matches? Then record and post your own vids! It’s that simple.

Almost all of the vids that Crayfish has posted are either counter-character wins or interesting heated battles. They were only posted because they seemed interesting in some way. But even if they weren’t, they’re his recordings. He can do what he wants. If you have a problem, just record and post your matches. Afterall, I’m sure we’d all love to see more matches :wgrin:

This is getting way too dramatic. I’m happy to have Crayfish keep posting vids.

As for the Guile Honda thing, the comment about the 100% buttdrop had a :stuck_out_tongue: after it, it wasnt meant to be so over analyzed. Yeah obviously it has to be done at a specific range for a throw sequence to ensue.

And no I wouldnt claim to suddenly know the matchup is 7-3 Honda.

I’m just saying, you guys have no idea what the matchup is actually supposed to be, and you dismiss the T Akiba rankings way too fast.

I mean, I think I may have just revealed to you what should be an astonishing fact, that Honda’s throw does 100% damage to Guile. If you thought the match was 4-6 before, or whatever you thought, and you didnt know about this, then come on, that will swing those numbers by a huge amount.

Oh, and one other thing… is it me or does Guile’s backfist have more startup in Hyper Fighting than in ST or CE? I could swear that things I could usually backfist, I miss because it comes out too slow.

I think as discussed above there is fair reason to dismiss the T.Akiba rankings, and I think we do have an idea of what the matchup is susposed to be, going on our own experience and the certifiable western data like the GamePro chart:
http://img366.imageshack.us/img366/6127/hfguidebookp118rankcharmx2.jpg

But is it a fact tho. This is what needs to be certified, over a series of matches and against good oponents. CaliAgent is good with reversal timing, and others too. Lets test this.
.krec replay, or it didn’t happen. And yes this would swing the numbers. I’d have it atm about 6.5 - 3.5 to Guile.

Talking about T.Akiba, as I mentioned before, he has the frame data for HF on the site. The ST guys have translated thiers, and this has massively advanced the whole scene here. If only there was someone who could translate the frame-data
for HF it would make a huge difference, especialy in combination with R-C’s fantastic hitbox project: http://www.mastercheng.com/games/sf2t/hitbox/index.html

Crayfish.:china:

I’d like to know how you’re testing it, Brian. Are you doing it in training mode, or are you having someone play with you? Does the Guile crouch after the crossup? What’s the distance you’re starting from? Etc.

And it’s way too dramatic to say this does 100%. If I’m wrong and it’s an infinite if Guile doesn’t reversal, then keep charging as Honda crosses you up. You’ll take damage, and you’ll still have to guess when/whether to reversal after that, and the Honda player can probably just go into slaps if he expects this, but in any case it’s not a 100% combo.

Also Crayfish, Honda definitely has a roundhouse throw heh.

I was just doing a fierce grab with Honda in an arcade vs game against a dummy, doing an immediate crossup forward kick combo into jab. I then switch controllers and try to throw with Guile, and find I am out of range. I try to throw with Honda, and I am in range. Does it matter that the crossup is hitting rather than being blocked? I thought this didnt affect pushback.

Also cant Honda do something like crossup combo into jab x2 combo into headbutt? So if Guile takes the hit to keep his charge just do this combo instead (you have plenty of time to hit confirm).

Wheres the link to the T Akiba HF data, I can read Japanese to some extent.