Sorry. I don’t think I phrased that very well.
What I was trying to say is that there are certain tactics that work just fine offline, but are MUCH more risky online. There’s are also certain tactics that will hardly ever work offline, but are hard to block/counter reliably online.
Because of this, if you try to play like you would offline all the time, you’ll lose more often. This happens to me a fair bit when I recklessly try things that *should and would *work fine offline but ends up failing online :sad: So, many people that only play online have shifted or completely developed a set of tactics and strategy to accomodate what works better online(Snappin’s Ken is a good example of this). These are bad habits if you want to be good offline. And further more, I think some of the affects of lag dumb down the game ever-so-slightly.
I’ll give you some concrete examples:
Using Sim’s st. Jab as AA against Ryu/Ken’s jump in roundhouse
You can use this move to slap them out of the air cleanly and stop their advance. I probably time this cleanly 8~9 times out of 10 offline. However, given the variable lag and input delay online, trying to time this right is *a lot more *hit or miss. So, you’re left with two choices.
-
Try it all the time anyway and gamble on losing a lot of life. If you try this all the time, and the variable input delay causes you to mis-time it, then you’ll often eat j.RH, cr.forward -> SRK/Fireball. If you get hit with this, you’re dizzy and you’ll eat another combo. Peace out!
-
Mostly remove this from your gameplay and only pull it out if you’re desparate. This is safer during that one attack, but it also let’s them move in on you for free all the time. And Sim wants to keep you out, so he can annoy you with his limbs. Once you let the shotos in, it’s cr.LK and cross-ups all day.
As you can see, this drastically changes how you can play.
Walk-in/tick throws
Offline, you’d just use your reversal DP to stop these attempts. Sure, you’ll get suckered in by the random one offline, you might even mis-time your reversal on occasion. But for the most part, if you see a tick coming offline, you can reverse it fairly consistently.
Online is another story. With input delay, you can often see it coming from a mile away and still not be able to time your reversal correctly. Instead, trying to reverse throw sometimes becomes a better strategy. Because it’s easier to get 10 attempts of holding back and mashing MP/FP than it is to time a DP at some mysteriously changing point in time to do a perfect reversal.
Again, this changes your tactics. Offline, if you learn to time your reversal correctly you win 100% of the time you do it against a tick-throw. Online, you either lose more often by mis-timing the tick throw, or you go for reversal throws which are also a roll of the dice.
Stopping Honda’s Torpedo with a DP
Offline, if you have a decent reaction time and Honda tries to do a torpedo from the other side of the screen you can DP him pretty reliably. Online…not so much.
This alone, makes Honda a much better character online than he is offline. All of his bad match-ups revolve around him getting in on anyone with a fireball. Online, all he has to do is wait for a gap in the action and do a fierce torpedo to give him a decent chance of getting close to you. Offline, this would just result in him getting DP’d and blocking a fireball on wakeup to reset the zone.
Footsies
A lot of this entire play style goes out the window online. You simply can’t punish whiffed moves on XBL like you can offline.
Almost all of these train both sides into using or not using certain tactics. The guy that uses the tactic that wins online is training himself to get beat up for doing things that won’t work offline. It’s also training the players on the defensive side to let their countering skills and timing atrophy, or worse yet, not even realize they have these options!
Not entirely. He plays somewhat similarly from WW~SSF2, but I’m pretty sure he got nerfed in HF. I don’t remember his priority and damage levels being as bad in WW or CE. I completely forget how he fared in SSF2. And, of course, he’s a lot better in ST.