This is awesome, can’t wait for more.
Would this friend be the real og ken who posts here? I don’t really get the picture but I support whatever you do. Some of us have always known that ken’s jump fp has more priority than ryu, but I guess this project helps to explain why.
Which HF are yall talkin bout the one on AE or the one on 360 arcade? cuz the one on xbl arcade is fun but VERY flawed.
-bison, vega, n sim were nerfed a lil too much.
-It’ sooooooooo easy to throw so many bullshit throwfests on xbl!
-honda and blanka being way too powerful and having too much speed+priority not to mention even if u block hondas slaps u still take a fuckton of damage from them and blanka can cancel his forward roll into his upwards roll not to mention his j. RH has crazy priority:annoy:
-ken n ryus srk has 0 RECOVERY THIS SHIT IS TOO GOOD, i go to punish there srk n they already startup another 1 to counter me
-chun is just a bitch overall and annoying to play against
-WAYYYY to easy to dizzy and redizzy it pretty much 99% guaranteed that 2 consecutive hits will always dizzy.
-no supers yes this is a bad thing for those who don’t think so cuz having supers makes the player with the momentum still stay on there guard without supers u can be as aggressive as u want without worrying about the repercussions more or less and i just think including supers balances everything more.
-LAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG (even without lag it’s a pretty slow game)
How the fuck can ANYONE think this game is the most balanced sf? don’t get me wrong it’s fun n functional but there is so much bullshit sometimes it’s almost not worth playing and this game infuriates me at times making me say “how the fuck did he throw me?”:annoy:
AE n especially ST on CCC2 are a billion times better then this game i wish it never came out cuz then MAYBE ppl would play AE on xbl.
Anyways if any yall wanna play just hit me up anytime (real decoy haven’t played that beastly blanka in a while)
Wow, that’s awesome! Can’t wait to see the rest. Nice work man! :tup:
Here’s a vid some guy recorded of me playing against him on XBL. It was a close, fun match, so I thought you guys might enjoy it too :wgrin: I’m playing Sim against PhantomBeef’s Blanka. Enjoy!
[media=youtube]STV-7YMtZxY[/media]
PS: If anyone has any advice on how to counter Blanka with Sim when he’s up in your grill jumping in with medium kick and doing vertical balls, I’d love to hear it. That stuff rapes me :sad:
Wow, awsome work. Just fantastic. Btw m8, whats happened to Ur Youtube channel? Been looking for UR Shadow o Rome vids…
Really nice vid SweetJohnny, lets see some more
Big update coming from me soon.
Crayfish.
I hate xbox live players using live tactics (jump in kick, jump straight up kick) lol. I didn’t know dhalsim could cancel low forward (or is it low short) into fireball in HF.
Any chance of you putting all hitbox data in a RAR and uploading someplace? I’d even be willing to mirror it on my comcast pwp if you needed.
This coming from the guy who couldn’t shoryuken on a stick? Seriously man, you don’t know what you’re talking about. XBLA SFII’HF isn’t perfect but not for any of the reasons you stated.
Ya, I hear ya. But to be honest, that shit is somewhat problematic for me even offline. Blanka can jump at me all day long and there seems to be little I can do about it. His priority seems so high that it’s really tough to stop. Sometimes I try to use standing LP or MP to stop the moves, but it rarely works. Sometimes I try to slide out of the way, but I usually get hit clean. Against most characters, I can easily st. LP or make them land on a slide…but not Blanka. He’s mean! :looney:
Yup! I was using low forward. I think you can cancel all of his low light and medium punches and kicks. But I usually just use low forward.
Yeah that’s him.
My youtube account was deleted because I had a video clip of the Family Guy intro on there. Apparently Fox wasn’t happy about it, so I lost my entire account, along with all the SOR and HF tourney vids.
We’re talking about the Arcade version (not console). Go post in the xbox forum.
thanks, but I don’t see a need for that at the moment.
sweetjohnny: I’m no dhalsim player, but it looked like you were doing pretty well using jumping forward or rh, punch drills, and the like from a distance. To be honest I don’t know what to do when blanka starts jumping like crazy in front of me, especially if it’s online.
Usually I’ll just block and hope he does something else, because if you try to beat it, you’ll get dizzied. Eventually, he’ll have to stop jumping if you’re blocking all his shit to do some damage and go for throws (you can interrupt it if you predict, ground attacks (which push him back a bit), or vertical balls (these are most annoying). I’ll wait until they start doing ground attacks or something else other than jumping forward and try to sneak in a throw, rh drill, or slide to gain some distance to push them back to a distance where it’s easier to anti air them (using the moves you were using). Sometimes it’s hard to block basic things like jump straight up kicks online though.
Ya, from a distance I can usually handle him fine. Up close is really tough though(especially online). There’s two specific scenarios that are problematic to me:
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Crazy straight jumps in front of me: Blanka will jump in with forward or roundhouse and then just start jumping up and down in front of me. Blankas jump is really quick, so they can mix up which move they use in the air, and the timing of it to make it tough to do much other than just stand there and block it. Sometimes they’ll land and do a low forward or roundhouse. Other times they’ll just jump immediately again. Sometimes they’ll do an empty jump and sweep when they land. It’s all so quick and so high priority that it makes it tough to block it all of the time. And if Im cornered, there’s not too many places to go.
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Medium up balls: If Blanka gets close to me, he can do a medium up ball, throw out a low forward when he lands, and then go right back up into medium up ball and repeat. In the middle of the screen, this will often cross me up. In the corner, it doesn’t cross up, but I’m still stuck in block-stun almost the entire time. Good players will usually mix this up with a jump kick or bite at random.
I guess with both of these, maybe I just need to be more defensive and learn how to block these better and keep looking for an opening to counter-throw or something. Another thought I had is to find a good knockdown move that trades(Maybe RH slide?) and just use that right away to stop the insanity before it begins. If I ever figure out a good counter tactic, I’ll let you guys know :wgrin:
Alright. But is there any chance of you putting it all into one downloadable archive?
Yet i still destroy u on xbl every time we played n decline all my challenges:rofl: u must be blind and dead to not see the flaws i stated with this game.
You have a very solid sim from what i saw and i don’t think ur doing anything wrong when blanka starts jumping at you thats just blanka showing how toptier he is in HF:rofl: (In AE or ST blanka isn’t half as beastly as he is in HF)
I don’t use sim that much in HF but i know he has terrible priority especially in comparison to blanka who has nothing but an assload of priority with his jumping tactics so don’t even bother trying to outprioritize him ur best bet is to block n look for that coutnerthrow or if ur cornered do an early backjump RH n hopefully ur long legs will hit blanka before he gets to you cuz u definitely know how to keep him out so u can get back to ur fireball tactics.
I look forward to playing u sometime i’mma b on tonight so hit me up sometime i rarely get to play sim let alone any decent ones. When i use sagat n i’m cornered against ryu/ken they jus spam the lp srk and i can’t do anything about it sometimes cuz the timing to punish it is ridiculous so anyone have any tips? also after ehonda bearhugs me they always immediately follow up with the handslaps so is there any way to avoid this? the slaps come out so fast after the “throw” that i can only block.
It’ll take a while before I get to that point.
If you (or anyone else) would like to help out though, I wouldn’t mind accepting some donations to help pay for my website fees.
PM me if you’d like to help out with donations. :wgrin:
While we’re on the subject of Zangief hitboxes, one thing I want to mention is that the attack box on Zangief’s lariat gradually expands with each spin. Meaning each spin has a little more range than the previous. This is true in all versions of SF2 as far as I know. Interestingly, Haggar’s spinning lariat in Final Fight has the same effect.
It Does !!!
That’s Awesome! I never noticed that.
I’ll have to add those images as well, nice info!
PPP increases front arm
KKK increases back arm
Zoolander: I love blanka in HF, he’s incredibly fun to me, but honestly as top tier as he seems to be, he can get beat by a lot of characters offline. In ST he can still jump like crazy at you online, the air priority is not that much different. I don’t think good blanka’s jump like crazy (they use vertical balls sweeps and stuff more) and but evidently that’s what it feels like online.
Lag can be beneficial to every character but it really benefits blanka a lot. Online the blanka vs shoto matchup is much more even. There are lag tactics shotos can use to punish blanka online but overall blanka still has his shenanigans.
Bison is another character that’s really good online, I’ve been beat by “good” bisons doing low forward, low forward, psycho crusher or delayed psycho crusher repeatedly. I can’t WAIT for ST HD to come out and for the scrub Bison and Vega players to thrive (sarcasm). Vega imo is one of the worst characters in HF but jump straight up fierce (vary timing) and sweep is one of the shenanigans that can be very difficult to beat.