The SF2 Hyper Fighting Thread

well, my buddy pointed out this thread to me and there are many things to be said. first off, im 100% when saying this, ryu > ken. easily. ken is one of those 1 hit wonder characters where if you get a jump in combo, its pretty much round over. with this being said, yes, this makes him a major threat. ok. my argument here contains nothing on personal play of anyone, just straight game fact. ryu controls the ground with his hurricane that can spin through any fireball on reaction. this granted, ken can never throw a fireball. ryu can play footsies just like ken, so thats pretty even. only mistake ryu can make is to throw a fireball without it following up a duck roundhouse 2 in 1. this is the only situation where ryu can get in trouble. ken can uppercut through ryus fireball, but only from close close range. so in a ryu vs ken match, ryu wins 100%. only match i can think of off hand that ken has the advantage over ryu in might be vs sim and guile. kens jumping fierce has much more priority than ryus where you can jump at guile after a sonic boom and not worry about eating a st rh. also vs sim you can get gimmicky and hit him with 1 combo and game over. also multiple uppercuts in a row are annoying to sim for sure.

as far as other comments. there were alot of good hf players i met recently yes. problem is though, at cal poly the hf machine works ok only. this meaning you cannot play to full potential, and 1 missed uppercut when ken jumps in = death for ryu. not excuses, just fact. ogken is a good player no doubt, but when you wanna start counting games, im not sure at all what the count is. i play guile on hf cause the sticks are much less forgiving on a charge motion rather than an uppercut on constant fireball. rust doesnt play much of a factor when all you need to do is land a fierce fierce uppercut to win a round. like i said, no diss, no pun intended. just fact that ive played hf literally 2 times in the past 10 years and the sticks at cal poly arent 100% reliable. but all in all, these are some good arguments with the ken vs ryu thing. i just find that when both characters at max play, ryu wins for free. ken is at bay until 1 lucky jump in that usually will never come. gl guys, hope you all keep enjoying sf as much as i have and enjoy HF, the best SF ever made.

pz watts

i also have many more points as where ryu>ken, but there are really really too many to point out. people play certain characters for a reason… style of play, comfort factor, etc. there is nothing wrong with believing in your character so i cant fault you for that. you wouldnt play him if you thought he was shitty right?? lol

oh and a couple more thing before i go to sleep. ryu vs guile requires one key skill that to date i have only seen maybe a few people master. when guile whiffs a duck forward, ryu can trip it clean with duck roundhouse. this is one hell of a reaction to learn and way back in the day, i could do it 100% when you specifically look for this and stay at a distance where guile will try to do a duck forward to gain ground advantage, try to take a step back with ryu so it whiffs and you can counter. this is seriously one of the main keys to this fight that i have no seen anyone do for the longest time. hope this helps you guys out. ryu can never jump at guile either, too many option, air throw, duck strong into ground throw (ie. gamepro strats lol) st rh is really really good for anti air, then last but not least, duck forward or duck rh from a distance cause there is no trip guard existing in real sf games. ken on the other hand can jump in with fierce and blow out and normal hits for anti air that guile has. this is the big advantage ken has vs guile. other than that, ken/ryu vs guile is almost even on every side imo. ok, ill rant on more later, gn all.

watson

Wow, all this awesome information pouring out of old school players - I’m lovin’ it. The more I read this thread, the more I realize how little I actually know.

Mike: Have you played HF on PS2’s Capcom Classics vol. 1? If so, is it a pretty decent port? Good enough to hold console tournies with?

Ken: I’ll see you later today - looking forward to getting stomped by your ken.

wow, mad respeck watts, one day i hope to have fanbois like u. about the thing with sweeping guiles c. foward, i see why the last time we played at cal poly u would walk up with ur guile like ur gonna c. foward, then take a step back and wait. baits me to sweep u and get hit with ur foward after. tricky.

anyone know anything about kara canceling with the ST characters? last time i played alex valle at family fun arcade i think i saw him throw a standing round house with ST ken, then cancel that into an upper cut when i tried to jump on him. was it just me or is that possible?

ps.

3AM? damn, watts is a vampire.:looney:

Nice shit Watson.

I think I already posted this in the ST thread or maybe in here, but the mike watson vs alex valle match from evo west is my favorite sf2 match (guile vs ryu part).

First round guile gets an early lead, somehow ryu slowly makes a comeback, the guile holds it down and barely wins after a ryu jump in at the wrong time. Second round the exact opposite, ryu gets an early lead, guile slowly adapts and comes back, ryu barely holds it down after a mistimed jump by guile. Third round, somebody takes it clean. That’s an SF Match!

There’s a good one of mike watson vs john choi too.


I love when guile connects with a backfist or an anti air.
I have a question for anyone, is ce guile THAT much better than HF guile because the sonic boom recovery is faster? is that the main reason why he’s better?

Watson has met me before and he knows my screen name. If he wants to say something to me Im sure he can find other ways to say than through you. Im sure you wouldn’t have the balls to say something like that to my face. You’re from southern cali right?

Watson. The games we played were all jacked up for both of us. I’m sure you remember that we both established that the controls were broken early on… but that is misunderstanding between you and I. I mentioned your name because I’ve played you before and I know I can hang with my Ken… simple as that. No disrespect of course.

It’s pretty much the same thing as the people on this forum thinks Ryu beats Guile easily, but you are argueing otherwise. The thing is, most people don’t play guile that well and assume it’s gonna be an easy fight. I made an argument earlier in the thread that most Ryu players would lose to your Guile easily.

http://forums.shoryuken.com/showthread.php?t=113811&page=13

So yes, I don’t mention your name out of disrespect. Everyone has their own theory. The fact that you mentioned Ken is a better challenge to Guile than Ryu would make everyone go berserk on this forum.

That’s what tournies are for right? You lose, you go back to the drawing table. You will never be a good player if you let someone tell you you already lost before you started the fight. I still believe and have said 100 times, hyper is too balanced to make strong significant arguments. It’s not like world warrior days where Guile and dhalsim completely rape Ken and Ryu blindfolded.

I have a question regarding this technique or roundhousing the forwards. Is it only doable in Hyper Fighting speed or is it too difficult in AE where they have speed 2, 3 etc…

The reason why I ask is because I only have AE at home. I don’t have a single hyper game. I only get to play hyper in AE, so the arcade does feel different speed wise and execution wise when i play.

I’ve done it before on HF, but not 100%. I have old man reflexes.

I watched an interesting video regarding reflexes. It was a video about racing on youtube, but i cant seem to find it.

They say we all have the same reflex reaction. The thing the differentiates between good skill and poor skill is knowledge, anticipation, and instinct.

No, I actually have physical limitations in regards to how much energy I can put out per game because of my kidney disease and the various surgeries done to my left arm.

reaction is a funny thing. people tell me reactions stay the same no matter what age, which i believe is total bullshit. just for the fact that i used to uppercut dhalsims limb from full screen and i used to be able to play footsies much much better. at my age now, granted im not 14 anymore, i really heavily on knowledge instead of reaction. mind games are much more potent where as just playing on reactions isnt as reliable. but honestly, this might just be due to lack of practice, playing multiple games, getting fat?? lol. all probably play a factor. anticipation is a great role in executing move for countering too. if you force your opponent into a mistake and know that you are forcing him to do certain moves at certain times, naturally you are looking for that particular mistake, ie. guiles whiffed forward. you set a range of attack and you use that range to your advantage. basically you are controlling space here and not allowing your opponent into a comfort zone. and as for dasrik, dont worry bro, you know i got your back :slight_smile: we have witnessed this before!!!

ps, ogken, dont trip homie, we all know everyone here are good players and maybe you are just better than your homies since you pull of ken vs ryu wins. not everyone is equal in skill, we all know this. home system will never play to arcade perfect no matter what everyone promises, but home system HF is pretty damn close to what ive seen. but then again, i only play 3s at home so im not 100% sure. there is no hate guys, just fun and games and comp. hope to play everyone soon. pz.

There is definitely a physical element to reaction time. As our bodies age, our brains begin to prune neurons, which contribute to how well you can react, and we have to rely more on experience than on clutch. Also, depending on how much you’ve worked your arms in the game as well as other RL factors, you may lose the ability to execute at all. This isn’t really a big deal for Street Fighter players, as generally the most demanding thing in old-school SF is Super Combos, but I foresee that it will become a big problem for the Marvel generation weaned on fast-fly combos with Sentinel.

So, generally, yeah, reaction time can go down based on age, but if you have had the proper experiences to go along with it, it won’t really matter. There’s a mathematical/philosophical concept here that I want to quote, but damn if I can remember the name of it. It had something to do with reduced possibilities as time goes by. Anyway, long story short, don’t worry too much about getting older and just have fun with whatever you can do. :slight_smile:

P.S. I remember, watts :slight_smile:

Yeah back in the day, sweeping Guile’s forward with Ryu’s roundhouse was textbook Mike Watson. If you take away that forward sweep, Guile is severely handicapped. It’s like a huge filler move for most Guile players between their sonic boom patterns. So if you can bait it and punish it, you can set up a huge number of throw/punishment options or just put guile in the corner for fireball traps. I even remember Mike saying he could sweep Guile’s low short on reaction which is even sicker. I can do it, but I have to be like 100% looking for it to come out. To be able to just do it on reaction in the middle of a game just takes a really high skill level.

On Ryu vs. Ken in HF, that’s a Ryu win for sure. I think the problem in your analysis is you overestimate Ken’s footsies. Ken’s walking speed is slightly quicker but that doesn’t totally kill Ryu’s footsy play. In the footsy exchange, it’s pretty much even between those two.

Also an old school set up I hardly saw anyone do on Hyper Fighting with Ken and Ryu is on knockdown, walk up standing short, then option throw or low short into uppercut/hurricane kick. If the first short hits, then combo, if he blocks the first short then it’s a mind game whether he’s going to combo or throw you. Back in the day, when Watson got a knockdown he’d abuse the hell out of this set up. Everyone would be like “here it comes.” And he’d just execute that set up flawlessly till the round was over.

Ken and msdos:

Capcom Classics Collection Volume 1.
Contains: Street Fighter WW, CE, & HF
http://ps2.ign.com/objects/728/728336.html

Capcom Classics Collection Volume 2.
Contains: Super Turbo
http://ps2.ign.com/objects/828/828720.html

PS2 and XBOX

Some videos for fun:

Zangief - Demonstration of All Throws:
[media=youtube]A6LlWii0YpQ[/media]

Zangief - Consecutive SPD Test:
[media=youtube]c55NGYgSSQg[/media]

Zangief - Demonstration of SPD on All Opponents’ Wakeup:
[media=youtube]JPAD7_-so3s[/media]

Zangief - SPD Arc Direction (Left Corner Test):
[media=youtube]0DRIEjO_L3k[/media]

Zangief - SPD Arc Direction (Right Corner Test):
[media=youtube]BsRJ-5GQkgQ[/media]

Dhalsim - Throw Range Demonstration:
[media=youtube]wIVl72SgIO0[/media]

Chun Li - Airthrow Tests:
[media=youtube]FzTHUx0c8ZU[/media]

Balrog (Boxer) - Demonstration of FINAL Turn Punches:
[media=youtube]YXp6DFKExa4[/media]

Let me know if you have knowledge of any other interesting nuances that I can record.

Bump.

We need more match vids on Youtube. Us OGs are being shown up by import only fighters like Tenka and Hokuto no Ken. :sad:

Bump.

This might sound really dumb, but some demos of Ryu’s HK and Boxer’s TAP passing through projectiles would be cool. It would be neat to see what different timings you can have for each set up and knowing how big of a window you have to perform it. We all have frame data, but seeing it /doing it is a lot easier for some folks (me) than reading numbers.

Soo much catching up to do here, finaly back online:)
Jus a couple of things that stand out from what I’ve mssed,

Decoy’s fantastic, Hyper Fighting Blanka tutorial vid:
[media=youtube]A0wCzcs32lw[/media]
&
Cal Poly Pomona Hyper Fighting tourney:
http://forums.shoryuken.com/showthread.php?t=127221

Its wonderful after 14yrs to finaly see Mike Watson play Hyperfighting. Just awsome, especialy the 2nd fight of this match, (Ken vs Guile):
[media=youtube]uRP9k1Ldtz4[/media]
Quintessential Hyperfighting match that one. Perfect period piece.

Crayfish.

Crayfish! Where ya been!? You’ve ben away too long.

BTW, I recently posted another Hyper Fighting Blanka vid. I call it Blanka Impossible. It’s some more advanced HF Blanka techniques and tactics. This time ALL of the footage was done in real fight situations. No mods, hacks, turbo pads, etc. Just good’ol pure Blanka ownage. :wink:

Hope you enjoy. [media=youtube]DAXCxVF2EjE[/media]

~Decoy