The SF2 Hyper Fighting Thread

It’s certainly true that HF doesn’t have some of the elaborate combos that ST has, but I think it’s going a little far to say that combos play no role in HF. First of all, a simple 2-hit combo in HF can do as much, or more, damage than a 4~5 hit combo in ST does. And 2-hit combos happen enough. Secondly, dizzies are a lot more prevalent in HF. And while you may not have a super to take off half a meter, you can certainly do a plain old combo on an dizzy opponent for almost half a meter.

Don’t get me wrong, I love both HF and ST. I actually play HF a bit more than I play ST, due to the fact that we have an Ultracade machine with HF on it at work and I also play it on the 360. I do think that HF is a little more balanced, and I do think that ST is a little deeper. But they’re both great games, and I love em both :lovin:

On a side note, EvilJ, I was one of the older guys that showed up for the first time to Cal Poly tourney a couple weeks ago. I was the guy with a few piercings that was mainly playing Dhalsim on HF, around the time the crazy MvC money match was going. And I was using the red Chun in the ST tourney. Did I play against you?

Oh, speaking of Cal Poly…one last thing. The HF machine there seemed like it played slower than what I’m used to. Is it set to a slower speed than what’s normal?

I’m not saying that it can’t ever happen, however you can’t play HF by thinking you can go for the big win. Spacing, zoninging and positioning play a far, far larger role in the game of HF then landing combos, this shouldn’t even be debated. Even in my own experience back in the hay day, you didn’t need to live in a big city to have good competetion and in games like HF, and even then I didn’t witness guys going for the big combo because it meant taking a risk or committing yourself completely.

When playing HF back in those days, sure, I knew all this huge damaging, dizzy combos with Ryu, however I would be damn lucky if I ever got to land a c.lk, s.fp, fp Hadouken on an opponent who knew how to space and position himself well, things usually went down to the last wire.

For players who played up against Ryu in HF, it wasn’t the damage combo factor of Ryu that you feared as an opponent, it was his ability to zone the living day lights out of you and then proceed to punish the crap out of you for trying to get in close on him that made him a walking powerhouse.

Given my next example will involve a game like AE, however the same rules apply. With Daigo he tried to go for the big win, basically he tried landing combos, however you can’t expect to do that in OGSF2 and expect to win, especially against someone like Jeff who even makes this statement.

You have to play to where you completely shut down your opponent, allowing them to not be able to do almost nothing, while giving you everysingle option to punish them for everything that they try to do, these where the aspects that dominated HF while landing combos where a rare commodity.

ST isn’t innocent on damage factor, there damage factor is huge as well. The only thing is that you can’t dizzy as quickly in ST as you can in HF, and tech’s out of throws. I can admit that I am not a fan of Super Specials or Tech out of throws, reasons why I don’t cater to ST, but more into the older versions of SF2 like HF.

I think we basically agree. Yeah, if you go charging headfirst to try some fancy combo, you’re gonna get yourself killed…and quick! :rofl: I just wanted to point out that combos aren’t completely non-existent in HF.

I went too but I played like 2 or 3 matches in casual and didn’t bother playing or entering the HF tourney. I did enter the two previous cal poly tournies. The comp last time was certainly better the other two times.

I think you may be the older guy I was thinking of because you stood out, but anyway, I think that is the regular HF speed. Someone said HF was faster than ST in this thread and I know that is wrong.

i believe it was ultracade HF that was faster than ST. afaik the ultracade doesn’t have arcade perfect HF but rather an emulation of it.

Actually yeah HF is faster than ST! ST only goes up to speed 3 where HF goes to speed 8, console and Arcade. Its default is speed 4. I remember cause when i use to play Hyper back in the day I remember CE being incredibly slow, then HF came out and it was literally 4x’s faster than that.

Word I say bet that shit and squash all the pointless bantering about characters. Who cares if Ryu can beat Guile or vice versa or 50/50 whatever. Those are “depend on the player” type characters and this argument could go on forver. Its simple…bet that shit!:rofl:
Niggaz really should set this up for Evo East, even though thats highly unlikley since the only good console release for HF is on X-Box :frowning:
I like my Sagat over any shoto, Guile or whoever! Bet it!

I been playing this game for a long time…Since the SNES Days

even though I said st is more touney worthy I hate st, I prefer hf. Was never my intention to piss of hf fanboys because I’m one myself.

I’d like to see HF get some tourney play again, with no new sf games coming out (ever?) I think it’s cool to see the community get even older school then st

p.s. sent me more bad rep plz, I want more red dots!

I got my money on Watson’s Guile and Norm’s Chun Li :slight_smile:

Of course HF is faster than CE. About HF and ST though, you don’t think it was just the machine you played on? Or maybe all arcades had different settings. I just figured games got faster through the years. I think ST is really set on turbo 2, but when people run tournies it’s turbo 3.

In that one thread “No vids of sf’s golden era”, jeff schaefer said tomo (undisputed best california player sf:ww sf:hf player back in the day) went to ffa to play AE and couldn’t adjust because it was faster than HF. I’m guessing AE is ST speed, and that means ST is faster than HF.

The default speed on the xbox 360 version of HF is comparable to the HF machine at cal poly.

I have to disagree i think HF is slower than ST, and I’m a big HF fan

i think people may be confused because most emulators run HF wayyyyy faster than its suposed to

but thats mentioned to death in the begining of this thread

That’s the thing though. It didn’t seem the same speed to me. The 360 speed seems comparable to the Ultracade I play at work. I also just fired up HF on Mame and it seems faster than the one at Cal Poly. Now, I realize that none of those are the real arcade version, which is why i asked. I’m guessing the original arcade machine had different settings. And, it seems to me that the Cal Poly machine was set to a slower setting than all of these other versions default to.

I’m still not sure though whether the Cal Poly is the right speed or all of these other versions are. But somethings definitely different.

Yeah, I tend to stand out from the crowd, so that was probably me :wgrin: I had a blast there! I had to leave after the Super Turbo tourney was done because my friend had to get back, so I didn’t even know that a HF tourney went down. I would’ve loved to play in that, even though Norm would’ve beat my ass down again :rofl: Anyway, the whole thing was a lot of fun, and I hope it keeps going down regularly.

Funny thing, because my very first impression of offline 360 HF was that it seemed slower than the arcade version!?! :lol: If I have some free time this weekend, I can always fire up the ole’ HF board and bust out a stop watch. Maybe other CPS1 HF owners can as well, for shits n’ giggles. Maybe my board wasn’t running with the correct dip settings (or maybe I’m just imagining things after playing a shit load of ST before 360 HF hit)? :sweat:

I don’t know what you guys play your 360 on, but if you play it on a hdtv, you will definitely feel some speed changes.

Sometimes it’s really slow and other times it’s super fast. HDTV has lag even though you might not feel it. It has a regular interval where it skips a frame or something.

Try standing full screen away and walk forward, you’ll notice towards the middle of the screen your character will get a little boost.

I play it on a 42" Panasonic plasma. There shouldn’t be any lag on HDTV’s. The only reason people talk about lag on HDTV’s is that older systems(ex. PS2) output at a lower resolution and sometimes it’s interlaced. This means that your TV has de-interlace the image and then scale it up. But with the 360, I can output at a native 720p, so there’s no work to be done on the TV. Hence no lag.

If there’s any speed problems in HF on the 360, then it’s because of the game itself. I’m surprised about the speed boost. I’ll have to try that out. Does that happen on any stage or just some?

All in all, it probably doesn’t matter too much. I almost always play online and the speed there always changes a bit because of network lag :sad:

So. Yeah. I said I’d do this how many weekends ago (do people even care any more? :wonder: )? I haven’t had time to play SF at all, let alone put on a pretend lab coat and perform dorky stopwatch tests. :lol:

360 version vs. CPS-1 version: 360 is faster. I guess it was all the ST play I was doing before playing 360 HF. It was pretty obvious the moment I saw the first few seconds of the first round on the arcade version. Here is how I spent 30 minutes of a hot East Bay Saturday afternoon:

360 in Versus Mode …360 Arcade Versus …CPS-1 Arcade Versus
Ryu vs. Ken…Ryu vs. Ken …Ryu vs. Ken
51.07 Ryu Stage …51.09 Honda Stage…55.50 Sim Stage
51.38 Ryu Stage …51.09 Honda Stage…55.31 Sim Stage
51.25 Ryu Stage …51.00 Honda Stage…55.06 Sim Stage
51.13 Ryu Stage …51.09 Honda Stage…55.66 Sim Stage
51.03 Ryu Stage …51.09 Honda Stage…55.78 Ryu Stage
51.15 Ryu Stage …51.03 Honda Stage…55.09 Ryu Stage
51.06 Ryu Stage …51.16 Honda Stage…55.97 Ryu Stage
51.09 Ryu Stage …51.28 Honda Stage…55.12 Ryu Stage
51.16 Ryu Stage …51.09 Honda Stage…57.13 Honda Stage
51.09 Ryu Stage …51.22 Honda Stage…56.97 Honda Stage
…56.59 Honda Stage
…57.13 Honda Stage

Games were set to default. Game timer set to 90. I started the stopwatch when the word fight begins to disapear and stopped when the timer reached 00. Old white 360 using composite cables connected to an old school Sharp CRT television set (got this tv back when sets with composite built in were like…HOLY SHIT COOL!).

The CPS-1 board is sitting in a good ole’ circa 1990’s Dynamo 19 inch cab. The type you’d regularly find in 7-11. It was sitting inside a very hot garage. Played a couple of matches against the computer after performing the tests and it glitched out (tends to do that when it is too hot). That may explain the Honda Stage timings (or maybe I was just really fucking hot by the time those rounds ended).

I did 20 for 360 (10 in versus mode and 10 in arcade versus mode), 12 for CPS-1 (arcade versus…not like I had a choice :wgrin: ). I did this to account for obvious human error (like my wildly inconsistent timing when hitting the stupid stopwatch button) and…well…FOR SCIENCE!

I think I have only two things I can possibly contribute to this thread, and most of it has already been said in some way or another.

It is apparent that this thread is completely OG, simply by juxtaposing this one for the ST thread. In ST, they examine the frames of every character like it is a science and play theory fighter. Old School gamers don’t do that because they don’t let rules/science limit them in what they can do, which can be seen here. Not saying either is better or worse, just that this marks true old school. To be honest, I am an Old School freak and I have learned the ways of zoning, so I prefer this thread.

Secondly, every game after HF seems to have fallen for the trend of making a game pseudo-balanced. This came from r3ko, so this isn’t coming from me entirely. Basically, game developers have focused more on having the game engines be balanced rather than the characters. HF balanced the characters pretty well and made every match up pretty darn even. If you lost, you couldn’t pull any “Oh well it is because you are top-tier” BS. Heck, ST players still soft-ban Claw which I think is plain ridonculous.

So, I say props to you guys for playing such a great game, despite popular motion to abandon it. I never bore of your wonderful matches filled with spacing and footsies. True strategists, you all are.

P.S. I am so tempted to get a 360 simply for HF - is it worth it?

there’s HF in capcom classics collection 1. i mean is that version playable?

Well, when I played HF on CCC1 I noticed it had quite long load times and the music and sound effects were slightly speeded up compared to the arcade version.

Load time isn’t that bad.

I’m personally not bothered by it at all.