It’s certainly true that HF doesn’t have some of the elaborate combos that ST has, but I think it’s going a little far to say that combos play no role in HF. First of all, a simple 2-hit combo in HF can do as much, or more, damage than a 4~5 hit combo in ST does. And 2-hit combos happen enough. Secondly, dizzies are a lot more prevalent in HF. And while you may not have a super to take off half a meter, you can certainly do a plain old combo on an dizzy opponent for almost half a meter.
Don’t get me wrong, I love both HF and ST. I actually play HF a bit more than I play ST, due to the fact that we have an Ultracade machine with HF on it at work and I also play it on the 360. I do think that HF is a little more balanced, and I do think that ST is a little deeper. But they’re both great games, and I love em both :lovin:
On a side note, EvilJ, I was one of the older guys that showed up for the first time to Cal Poly tourney a couple weeks ago. I was the guy with a few piercings that was mainly playing Dhalsim on HF, around the time the crazy MvC money match was going. And I was using the red Chun in the ST tourney. Did I play against you?
Oh, speaking of Cal Poly…one last thing. The HF machine there seemed like it played slower than what I’m used to. Is it set to a slower speed than what’s normal?