Tiger Knee (timed right) is good for hopping over fireballs and then uppercutting them while they are recovering from their fireballs. You can also use it to travel across the screen faster and use it in combos.
Thanks for the heads up Tarkan :tup:
EDIT: Another question, What are Sagat’s trouble matchups? I already know of his difficulties with E.Honda, but who else gives him trouble and how do I deal with them?
I’m looking for any Vega Vs Blanka strats. I win more than lose against all the other characters, but Blanka is definitely a sore-spot for me.
I think they just stopped playing (most of them). That’s not to say that there aren’t noobs anymore. Just last night, I raped this Honda player who expecting to corner spam me with slaps. After I beat him with Bison I beat him with Guile and he started to get REALLY bitchy ( He was calling me a cheater the whole time, mind you). I booted him afterwards to play the next guy up.
I know he has some trouble against Guile and Blanka, and probably Dhalsim. Guile can use his drop down fierce punch to hit Sagat out of his Tiger Shots, and he can use sonic boom to nullify tigers, then when Sagat is recovering, Guile can do the knee bazooka. Blanka can beat Sagat’s uppercut clean with a well timed fierce punch and can quickly dodge his fireballs to get him on him. And with Dhalsim, he can use his screw attacks to beat out Sagat’s low tiger shots and duck and hit out Sagat’s high tiger shots with his ranged normals. If you want to see how a Sagat should be played, you should check out the CE videos… it’s not HF, but the only changes that I know of from Sagat is the damage dealt in HF is lower.
Dasrik, and Decoy, if you can, please help on the HF Wiki with your Honda and Blanka skills.
Oh, man, I’m getting called out again?
Honda v. Sagat is just as troublesome for the Honda player. You gotta guess a lot in that matchup, and Sagat can turtle just as well as Honda as long as he’s keeping you guessing.
what guessing are you doing in the match? honda defuses the entire matchup with just d/b -> fierce/jab headbutt. Sagat cannot turtle at all.
In HF (and also in ST), Honda can torpedo over low fireballs but not high (the reverse is true in CvS), which basically means Sagat can throw fireballs as you as long as they’re high ones. You can walk/duck the high ones, true, but of course that means you lose your charge, and besides which you’re walking towards them which is not good if you’re trying to turtle.
Didn’t I say this before?
Who says you have to move forward or lose your charge at all?
You CAN react to half screen tigers. There’s no mixup. You sit in d/b. If he throws a low you punish. If he throws a high you sit. Now what’s Sagat going to do? force his game breaking close range game at you? riiiiight. Once you’re ahead just sit in d/b and wait for sagat to make a mistake. If he moves on you, your close range tools are better than his and you get squeeze throw -> HHP. After that it’s GG. If you can react to tigers Sagat cannot do anything but make mistakes against you.
In CE, sure. In HF, I don’t think so. Not to mention, Sagat CAN mixup with empty jump-ins to make your jab torpedoes whiff, which is Bad ™.
But if you’re confident that you can react, more power to you.
What can I say? Welcome to mainstream gaming. 99% of modern gamers are button mashers no matter what the game. Nobody bothers to actually learn the nuances of a game engine any more because games don’t last long enough to bother with. The last 5 years of gaming has trained people to waltz through a game in a few hours, and then never play it again.
Over time you’ll see the ADD-afflicted get bored and not play online any more, and the half decent ones will stay. But given that the vast majority of XBLA players are only playing HF for the first time, I don’t think many of them will get to the point of those playing the second (or third plus, with console releases) time around.
Amen.
Bumped.
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Enjoy.
ill. I love that chun li one.
Good stuff.
I am just posting on here to ask a question from everyone here on this thread.
As a huge fan of HF, I feel a desperate need to get a 360 now, but is it worth it if that is the only game I will be playing on it? Basically, is the online mode that good that I should fork 400 bucks for it?
Also, cuz no one has answered it yet - is the CCC1 version of HF decent besides loading and altered sound effects? Thanks.
idk about 400 bucks for it… i mean the 360 is amazing and great but if ur only going for HF online i dont think its worth it… however if u plan on playing the 360 and not just the arcade then by all means hell yea
some hf vids from the recent cal poly tourney.
http://forums.shoryuken.com/showthread.php?t=127221
not really the best clips or anything, but they are still fun to watch imo.
If someone can give me tips or any comments, that’d be great. I played ryu mainly. Guile against phobos and chun li against mike ross.
Nice ups man, and Mike Watson is too beastly, cross ups with s.lk, c.lk, lp shoryuken, Hadoken spacing madness. Man, I LOVE SF2:HF, simply the best SF2 game ever.
Ps: Sorry to ask EvilJ, which vid is it of you, I’m guessing Jeremy???
Yep, that would be me.
Awesome, now that I know, here’s a few basic pointers.
Don’t jump forward alot, because you will get eaten for that in SF2:HF. If you do jump forward, I like that you jumped kicked early like what you did with Bebop incase of a Tiger Uppercut, you did land an early jumpkick, however try to two in one that into an aerial hurricane kick.
Because if you don’t, Sagat since he’s tall can recover faster than you and will be able to throw you when you land. Do the aerial hurricane to combo your jump in attack, so that you knock Sagat down making yourself safe, and you have the upperhand. If you can, master jumping upward to avoid projectiles and moving forward slowly if you want to be aggressive, this makes it so that you are much more safer and this ultimately makes it incredibly hard to try and punish you in the end.
Don’t throw out hurricane kicks out of the blue, I saw you do that a few times. Either use it during times when you are trying to get out of a corner since Ryu has the inv. start up, take this to your advantage. I saw you try to go through projectiles with it, that’s a good thing, practice makes perfect.
When you connect with your c.lk’s, try to do a simple combo one like short, short, Hadoken, however if you can, land something like c.lk, s.fp, fp Hadoken. If you do that one, you’ll land the dizzy and from there you can do whatever. Make your opponents pay for jumping in on you as well, I saw you sometimes put forth a Hadoken at the wrong times and ate a jump in attack. Bait them to come in and punish them for thinking that you where going to throw out a Hadoken.
If they have suffered more life loss then you, just keep on barraging them with Hadokens. If they keep on fireball fighting with you, even better, because you will win if time runs out, because in the end, they will have to come to you no matter what if they plan to win, and if you space well between fast and slow Hadokens, they have to work even harder to come in on you. Most likely they’ll get chipped even more or suffer getting hit by your Hadoken.
With Ryu, you can zone/space/chip them to submission. You don’t need to run straight in and take them out, just slowly eat them down. As a great veteran player once said, don’t go for the big finish.
Just a few basic pointers but hope this helps.