The Return of the Thigh: Chun-Li SSF4 Thread

EX Hazanshu with armor breaking might be a good idea, but definitely not the normals.

Just bring her back to her glory 3s days. A Turtle fireball chun li is just dumb.

If you’re fast enough to dp it on reaction, you’re fast enough to standing jab out of it on reaction, and any mid height poke or a neutral jump will beat it out on prediction. It’s not spammable on most characters even if the player completely forgets they have a focus attack.

It is a big boost, and I wouldn’t say she needs it, but it doesn’t lead to anything crazy.

i agree that ex hazanshu should armor break, but not the normal ones. if the normal ones were given armor breaking properties, then it would be way too abusable.

So there seems to be a fairly even split between HS should/shouldn’t break. My question is if not HS (I do like the idea of only EX breaking btw) then what?

SBK already isn’t very effective. Legs already kind of breaks because it’s multiple hits but I doubt it’s many people’s first choice. EX Kikoken maybe?

Just curious what everybody thinks the best option would be.

I’m sorry but I have to disagree here.

Its slow enough to block or DP on reaction, that is a fact. Its why HSU is a move that you have to completely surprise your opponent with. It can also be airthrown on reaction by both guile and claw. Cammy can airthrow it, but there is no reason to when she can just CS instead.

It does NOT knockdown, except for the EX version.

Its 100% focus bait from almost any range, so being safe on block really isn’t much of an issue. If it was unsafe on block it would be literally useless.

Give her a charge move that is activated with forward and a kick. It comes out like the last hit of her super, punishable on block or whiff, but breaks armor and comes out hella fast. It should NOT knockdown or be comboable…it should be ONLY useful as a super fast armor breaker with decent range and you need a charge for it.

She should, however, be able to FADC out of it to combo into any jab/short.

Seems like a Ryu mule kick just without the wall bounce. I guess if there’s different ranges for each kick depending on the recovery this might be a pretty good way for her to control horizontal space and/or close distance.

Bingo.

Just like the super…short version comes out fast but goesn’t go that far, medium is slower but further, rh version is the slowest but goes kinda far.

I just like the idea of her having a charge move that breaks focus, because right now her pokes are one of her main (if not THE) main strength and its really not that hard to turn most of them into focus bait.

if that move worked like rogs torpedo, i’m totally down, but it still leaves chun with a huge gap in her breaking as she has no “uncharged breaker”… whereas rog has TAP… but then again he has no fireball or crossup.

something i saw daigo do that i am going to implement when i start to play ssf4 versus dictator:

he focus the second hit of dics lk scissors but instead of trying to charge a level 2 he just dash canceled forward and hit dic with cr.mk xx upper fadc > ultra.

chun camn probaly cancel dash to cr.mk xx ex legs for good damage if ryu can hit with his cr.mk.

this is useful to me cause i focus dics lk legs for one hit alot but the fa afterwards is almost always blocked so i dont get much damage.

making dics lk scissors unsafe makes my heart happy!

-dime

Huzzah indeed.

I think Chun’s other tools balances her need for a charged breaker. Of course if you wanted to get really crazy (and if Deejay’s Dread Kicks crumple was still in), you could make the EX version wall bounce into her (rumored) Kikoshou.

But then I guess that’s a lot of speculation and what ifs on move that will never exist. :wgrin:

Honestly, all I would want for a charge breaker would be a longer ranged cr.mk and 4 input LL. Everything else is pie in the sky.

4 input LL would rock. And of course I’m pretty sure everybody wants a more useful low forward.

Hazanshu doesn’t need armor breaking properties, it would be too strong against characters without shoryuken moves.
It would probably be too strong even against characters that do have a shoryuken because it would be too straining mentally to always be on the lookout for hazanshu and react with a shoryuken.
If they removed her being able to combo after hazanshu then it’d be more okay to have it break, but that would make it worse of a move in the areas it’s currently used in.

She’s already got a good anti-focus game going with far mp x ex legs.
It’s easily confirmable when done against focus and against most characters it also only good to do if they did focus, reason being it whiff on normal hit unless you’re pretty close.
If they’re closer she’s got c.mk x ex legs which is also confirmable.
What they can do is absorb the first hit and then backdash out of it, however that opens them up to far mp/cr.mk x hazanshu.

This is the type of armor breaking game most characters should have rather than “Whoops I accidentaly broke his armor without meaning to”.
If you want to give everyone a tiger knee, that’s your opinion, but mine is that doing such would make focus pretty much useless since it would be broken too easily.

Also adding a charge move that breaks doesn’t change much since right now she doesn’t have trouble breaking focus when she’s got charge. It’s only when she’s without charge she can’t get “random” focus breaks with a normal followed by a special.
Chun has to know that they’re doing focus to break it, that’s the main difference between her and characters with those spammable breaks.

My Suggestions for Chun-Li:

QCF+P: Kikouken  Change the charging to a motion.
QCB+K: Hazanshu - change motion from HBC to QCB (SFEX3)
**,F+P: Souhakkei  Same attribute as SFA3:M
DP+K: Tenshou Kyaku  replace the D,U motion with a Dragon Punch move used in SVC:C
QCF+K: Spinning Bird Kick  can be used in air also, can also be used after stomp replace the Charge to a motion (used in SFEX3). 
HCF+P: Tonshin Enbu - Same attributes as SVC, can be used to setup combos.
Super: Kikou-shou Super
Ultra 2: Tensei-Ranka Super.

So according to Seth, Kikkou Shou is qcf,qcf&3p, and juggles after j.fp and EX legs mid screen.

Well if kikosho is really a qcf move thats great. Rufus here I come!

yeah that mofo rufus best to hold his nuts in check… chun is officially back to being full powered.

-dime

Seriously, even if they kept chun exactly the way she is now…ex legs to ultra at any part of the screen is gonna dominate.

Apparently her EX SBK’s been nerfed, so you just gotta rush her down now.