The Return of the Thigh: Chun-Li SSF4 Thread

Here we go, speculation time.

What nerfs/buffs can we expect to Chun in this iteration?

Any hope for consistent AA?

And go.

Most obvious and immediate one is the correction of her Hosenka Ultra juggle in the corner. This is a must, I say.

Not necessary, but perhaps consider her head stomping more juggle states aound the corner ala Seth? might be troublesome but seems okay at first glance, and would be very satisfying to use.

I didn’t play older versions but; is her normal Spinning Bird Kick supposed to be better than it is?

She’s alright really. AA with her tools can be troublesome but it comes together with a lot of experience.

in the main thread in the sf4 forum theres a list of the buffs that was submitted to capcom for chun…

but further speculation is just … fun.

-dime

If she does in fact get kikosho as a second ultra, then that would remove the need to correct hosenka in the corner. I can kinda see that being something that wouldn’t be fixable unless they gave hosenka some sort of Bison ultra type property or something. I think Chun’s fine personally but here’s some stuff I think would be cool/interesting.

-Removal of df+short. That’s like, the new age df+forward from the ST days.
-Kikoken having a hcf motion.
-It’d be cool if normal SBK didn’t go over people’s head when they’re in defensive crouch.

um…I dunno, normal life maybe hahah.

Crouching Mk–>Ultra

Ultra gets Bison-like properties. People that randomly jump shouldn’t get rewarded for stupidity. Plus it should work on everyone in the corner.

SFHD SBK, it’s practical and really fun to use. Have it done by holding 4 then 6 + k. Keeping the old SBK.

Super launches like in SF3, probably won’t be used much since she’s so meter dependent, but it would add to the fun of using her.

Normal health. Having low health because she has a vagina is not good game balance.

Depending on how important AA on wake up are in SSFIV, SBK should have more priority.

I would suggest more HP (I’d even settle for 950), and for a fully connectable ultra. Everything else is just fine.

this is the list that was sent to capcom for revisions done to dash:

it was worked on by many of srk written up by the mullah and submitted by mr. Wiz:

-Ultra properly juggles all characters in corner
-Give us a reason to use her hk spinning bird kick.
-Make her comand normals more useful. All of them besides her downfoward hk are pretty lackluster.
-Maybe give ex spinning bird kick a little more priority so certain air attacks don’t outright beat it.

As much as I can hope, I’m positive the “female” life penalty is still going to be in the game which sucks. I would like her to have normal life.

What I can think of for Kikosho is that I imagine it will operate somewhat like Seth’s Super…get caught in the ball and get hit for its damage. This makes the corner combo of choice ex-legs into kikosho, since that will most likely always juggle for full damage. Hosenka is great and a good whiff punish/anti-fireball move. I would also imagine you could anti-air with Kikosho provided you time it correctly…doing it early would result in a “bounce” off the move for one single hit only. Im thinking Kikosho will do decent damage, less than hosenka, maybe close to what Ryu’s Metsu Hadoken does. With both of these options a Chun with charge becomes deadly indeed :tup:

Since im pretty sure she will remain a charge character, most likely we will see Kikosho becoming B~,F B F+PPP.
But this is all speculation, for all we know Kikosho might not be in the game.

Spinning Bird Kick could be a bit faster or a bit less useless by itself. Maybe an early use as a ghetto anti-air? As if she didn’t have enough options already.

A better alt costume would be nice. (Chun-Li alpha costume would rock)

-More health
-Wall jump adds more momentum (and covers more distance)
-non-EX Hazan Shu should be FADC’d quicker
-Ultra juggles Ryu, Ken, and Akuma if they’re in a Hurricane Kick and Blanka if he’s rolling…or maybe it should juggle any unsafe ground attack

That’s all I can think about. Chun-Li only needs enough buffs to be on equal ground with the top tiers.

This a million times. Doesn’t anyone get the feeling that she has lower health than Ryu simply because she is a female? :lame:

I was comparing the two because I think Ryu is like the Mario of this game ( The “basis for balance”) and i just don’t see what Chun has over Ryu that would require her to have less health.

The only thing I can think of is larger sweep range and an air throw, but Ryu doesn’t really need either.

I have to agree on a higher HP, Definitely not what Gief & Sagat have and what T.Hawk will probably get, but still, just something.

Her normal range is quite a bit longer general, she has a sweep that isn’t horrendusly unsafe, faster walk speed, a better dash, possibly better mixups off of a jump in (although that last one’s probably untrue, you could see why people would think that when attempting to balance characters).

Not that this makes up for her hp, but it’s not like she doesn’t have any advantages over him.

Kikoushou is obvious.

I personally would like Rising Kicks as an actual move, but I think it’s wishful thinking.

She has a lot of juggle moves that are useless if not in a corner, which saddens me.

I’d be ok with head stomp being any down +mk, because I rarely use jumping mk anyways… I don’t know about other people though.

on a side note I’d like slightly less recovery on a connected ultra so I have more time to taunt. Taunt 1 is my favorite thing ever.

I wasn’t saying that she had major disadvantages against him, just things that popped off the top of my head that she had that he didn’t. Not really a matchup per se, just certain things.

Either way, she still deserves Ryu HP.

" headstomp activated by d/f +k "

I saw this on Dime’s post and I think that is a good idea for the stomp. Also, I wish you can do SBK from the stomp as in SFTurbo.

Ultra should connect all hits in the corner, but that has been stated before.

Whilst its likely that if she gets her kikousho it will be b,f,b,f+PPP, I dearly wish it would be QCFx2+PPP.

  • Slightly better recovery on ultra…OR…land a couple more hits on juggle. I’ve hit Abel with an ultra juggle in corner, and had him recover for a counter ultra while in recovery. If they leave the damage where it is (low), they should make the recovery a little less strict…though I’m not suggesting she can just “throw it out there”.

  • She needs a touch more anti-air…a straight upwards poke would be great (low damage). I’m not suggesting a shoryuken, but without meter, a cross up trap can be devastating (especially against somebody like Rufus). Her variety of tools is part of her appeal, so again, I’m not suggesting some end-all-be-all anti-air.

  • Just a touch more health.


What I don’t care about…

An ultra fireball…I don’t use her special fireballs anyways. How 'bout an anti-air ultra (rising kicks) if we are adding a 2nd one…

Beefing up normal SBK…was this move ever any good? Combos great from crouching fierce anyways…with an occasional throw afterward. I think it is fine. Would you honestly use this if the startup was better? You are still gonna slowly spin across the screen like a moron when you wiff.

Sure, not disagreeing.

On topic, the thing Chun needs is a SBK that doesn’t leave her cooch open to attack. Having it safe jumpable is fine, having it do piss all damage on trade is fine, having it occasionally lose to crossups is confusing, but fine, but her worst matchups involve her inability to deal with dive kicks, and and I think making her SBK a better option in those cases would even those matchups out a bit.

If we’re talking about a wish list for a game where everyone’s been slightly buffed what I’d like would be…
Longer range cr.mk.
Faster startup on her focus (hers is pretty bad, but because of her dash it could be an awesome and interesting part of her gameplay).
Either remove or change :df::lk:. Making it launch on a normal hit would be awesome (if completely unlikely), but simply removing it or changing the motion to :r::lk: or :l::lk: would honestly be a great help.