I don’t think this version has any of the buffs to the characters themselves cept the Sagat nerf, just their Ultra’s. I might be mistaken, but when I saw Chun-Li she looked exactly the same outside of her new move.
I’d really like to see her AA get beefed up, and Sbk without a bar not getting stuff, DP’d and thrawted everytime I use it. As it is currently the only real way to use it is to just combo it, and even then its not as good as I remember.
One other thing I’d like to see is a bit more forgiveness, not in her execution but in her openings. Chun-Li really feels the brunt of a mistake and when things get tense its really easy to get killed with her. Considering all the nice moves, and characters she’s gotta face down in this new edition, I think just alittle of this would put her even higher up.
Second ultra is Kikosho as many of us expected. It is a great combo move but, much to my surprise it got beat by an EX Snake Strike even though I guess right and activated second, we traded and I got knocked out of the tournament.
Kikosho can combo mid screen from EX Legs
Kikosho can combo after up kicks then dash
Kikosho can combo after she lands from air target juggle
Kikosho can combo after EX SBK in the corner
Original Ultra seemed to connect MUCH more consistently from mid screen. I saw EX SBK juggle ultra and a few times
I am sure there are some frame differences but I honestly couldn’t really study the changes to be sure
Your suggestions pretty much turn Chunli into Ryu. Some of her moves, like Spinning bird kick, are traditionally charged moves and are rarely otherwise. I do agree with Hazanshu if only to make it easier to do :wgrin:
Those work fine. The problem with the other ones is just that you’ve copied the ellipsis in the link across.
Is it just me, or does the Hosenka corner juggle slightly different on Ryu? It seems to knock him up slightly more. Hopefully that’s a side effect of changing it so it works on all characters.
We got Hosenka to connect for a lot more hits a bunch tonight, I don’t know about Peapo but I was able to get it off a mid screen upkicks pretty consistently. I think I only missed once but that was probably my timing and execution more than anything else. No to make excuses but I just don’t do well on square gates.
I think I saw Peapo connecting the EX SBK’s to Ultra mid screen but I could be wrong.
Kikosho hit off A LOT of shit, but the damage wasn’t all together that special. Just outside of corner I got EX SBK to Kikosho, the timing didn’t seem to bad with that. EX Legs was much easier though.
Thank you chunbelievable and peapo for posting up videos and impressions/info from the Fight Club. I wonder how much more tweaking she’s going to go through before the game comes out. As much as I was looking forward to Kikosho, part of me wonders how useful it is if her Hosenka now combos better and still has the speed and range to punish people, especially if it’s just going to trade with other moves. But time will tell I suppose.
Yes, I did manage to pull off a EX SBK into Ultra against T. Hawk and it connected altogether.
Very fun game though guys, I wish you guys were there. It was a pretty small room. Also, Chunbelieveable, we gotta play more because I live in North town too
P.S. I did a wake up ultra (kikosho) on an Abel doing an EX wheel kick and the kick went through. It didn’t even trade
P.S.S. Wall bounce wasn’t existent as far as I knew. I saw nobody bounce off walls because of moves…got me wondering too.
Yeah, lets be a bit careful before we declare that anything has changed or been nerfed, its going to be a WHILE before we are able to determine those things (and also they are still making changes).
All we can say for sure right now is that she looks basically the same, but with a new and awesome ultra, and possibly a fixed Hosenko juggle.