The Real Bout FF Special Thread: RANGE Line Shift Counter Chart Part I up!

Well with all of that data you should own me 5-2 in our money match!:sweat::sweat::wtf::karate:

We will see shawty!:karate:

Call me shinfreemoney

So if I beat you with tung will you say that Mai isn’t in the top 3 of the game? Then after the mm we can play krauser vs. mai casuals, because I think he is better than mai also. :sweat::karate:

Thats the data I was talking about how Mai beats Krauser/Tung matchup wise overall…

If you beat me with Tung its because you are better than me point in simple…I’ve presented enough data to argue Mai is top tier clearly…

RBS Geese Tower casuals from last night and plenty more coming from Mexico in about 2 more weeks stay tuned!!! With FFBA2 hitting, more and more are gonna jump on RBS…

Here I am using Mai in casuals I am on the left…

[media=youtube]x1nlztzPY9U[/media]

Hey DG I have a very specific question so I hope ur up to awnser it. What makes RBS so balanced?

The fact that only one character is bottom tier…Cheng…and most of the cast is A Class…which is high…only four are S Class…and the A Class does well against them except certain matchups which you gotta be wary of which my matchup chart explains…

I DARE anyone to come in here arguing Line Shift ruins the game…whats your basis for this argument??

What do you know about the game???

I’ve done more research on this game than the people spouting off these claims…

:sweat:

-Dark Geese

I really don’t know about the RB series but from visiting various other sites on the game they all seem to shit on RBS pretty bad because of the line shift. They say RB2 is were the series starts getting serious and that the competitive aspect to RBS is ruined due to line shift.

And thats Bullshit…I challenge ANY person that says this to come in here and defend themselves…I feel I know more about the game than any of them do…

The only reason they would shit on the Line Shift is because-

  1. Its too complex for them to FULLY understand or they dont fully understand it
  2. They are looking for a copout excuse…

Thats really it…

Nothing else to it. I’ve done the work to shut this theory up…so the evidence is there…but if people dont wanna read it that’s their own fault…

Show me these other sites that say this…I will show them my line chart and shut them up also…

Crap they were some random generic SNK sites I came accross, I know some dudes on this site feel that way. When the archive#2 comes out I don’t know which one to get into…RBS or RB2?

Play them both…they are both good games… I play RB2 though I prefer RBS…

I play everything SNK though…so people cant say ā€œYou only play this gameā€

I’m like ā€œNo…though I prefer xyz watch out and dont let me kick your ass in such and such!ā€

People would be foolish to sleep on me because I prefer one game over another…:wonder:

The people that feel this way about RBS even on this site I have yet to see some concrete evidence…so until they can give me some concrete evidence to counter what I have said their argument is invalid…

Also makes me question just how much they know about the game…

Geese, the problem with the line shift is that it results in at best a guessing game, or at worst an impossible fight.

You still think ā€œA beats X, but Y beats A, but B beats Yā€ is an example of depth. This is simply not true - depth lies in being able to create a gameplan that allows the better player to consistently win. Games that heavily emphasize guessing (such as this one, or DOA) are lacking in this area. Guilty Gear features a lot of these mixups, yes, but it also allows you to stay out of them if you are skilled enough or escape them if you have meter; in RBS, on the other hand, the mixup begins whenever somebody shifts to the opposite plane, so you can’t guard-cancel or avoid it like you can a high/low.

In RB2, this entire guessing game was tossed out, and spacing & other high-level skills became important again. The line shift still has its uses, but it is extremely risky and it does not drastically alter the game like it does in Special.

Special isn’t a terrible game - there’s just better stuff out there. But I will gladly play you whenever we meet again. =)

-Josh

REI is hella low tier.

he got hit with the nerf stick hord after RB1! :shake:

I see what you are saying but its not unbeatable except for a couple of people…

Also you said you can stay out of them in Guilty Gear if you have meter…you can do the same with Breakshot in RBS…Burst in GG…Breakshot in RBS…you can stay out of all this stuff…same thing…

The line shift does have some depth…

I created a gameplan with Mai that enables me to win…the better player will win in RBS…all there is to it…I think abusing Line Shift all the time is not high level play…you gotta mix it up, if not** its scrubby**. Theres holes in abusing line shift that I’ve exposed…

You make it seem like all you gotta do is sit in Line Shift and you win…it doesnt work that way at a high level…

As I’ve illustrated…and Ghostpilot said…because if I block your LS attack, we are on even planes…time to punish you…so you gotta be solid in the main plane also…

So you gotta be the better player period to win in RBS… An average Billy I will destroy…why? Because I am the better player…

If someone just sits and whores Line Shift I will destroy them…why? Because once they get in the main plane THEY ARE TOAST…

I also know the intracies of the matchups RATHER WELL ontop of the Paper-Rock-Scissors thing you just said of what to counter what with what…so if they just sit there and whore normals they die a miserable death…

Breakshot is the counter for almost everything also…Its the Alpha Counter of the game…(and it doesnt take a full super meter to use…H Power builds up rather quickly!)

Also in regards to line Shift Josh you’re wrong…

It doesnt amount to a guessing game…

not really…Think about it…vs. the S Class, take for example…

You KNOW Mai is gonna abuse Top and Bottom+C…

So you get the counters for that…same with Billy, Sokaku, Kim…

Thus get your counters ready for that…no guess work…which means now they cant whore that…

They arent gonna use the other stuff too much except the sweeps…

Thats what I see…let someone use the other Line Shifts all day.

LOL…they too will die as they are very ineffective…as I will stick to WHAT WORKS…

So yeah, at a low to intermediate level you are guessing between 8 options… (Top Four= A,B,C, Down+C, Bottom Four= A,B,C, Down+C)

But at a very high level when you KNOW what the the other person is abusing and what to counter…you only have TWO OPTIONS… (Maybe four max if you include the LS Sweeps) Makes the ā€œguessworkā€ rather easy…I’ve figured all this out…so the top tier doesnt bother me ONE BIT…

And theres a counter you know in the Top and the Bottom most characters HAVE!!!

-Dark Geese

Ontop of this Josh no one has mentioned countering with the Universal Counter…as I call it…the b,f+a move that everyone has that are their A+B attacks in RB2 that can stop MANY MANY MANY HIGH attacks in the game!!!

So that balances EVERYTHING out…why? Because the most potent line Shift attacks can be blocked High or low (As I say The Cs…limiting the options)…meaning they are High attacks…meaning b,f+a will counter it if done correctly…(It has to be done the moment someone attacks NOT like RB2)

Theres plenty ways to formulate a gameplan in the game of RBS…but thing is you just cant wing it…

You gotta know the system to eliminate the bad options…and that is what I do…I eliminate the bad options and can show you why you eliminate from 8 to four in Line Shift if you want…

for those interested, BA2 review.

http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=933889

Thanks Musolini!

Also guys I got some stuff now…SIX WAYS that I think you all will like how to counter Line Shift-

  1. Universal Counter- Yes…I’ve tested it…many work vs. LS attacks.
  2. Backdash- Yes during a backdash you can’t be punished with LS attacks…so USE THEM…
  3. LS jump- Jump either forward, hop forward or whatever in the other plane, their attack will miss or you will throw them off
  4. Block! Yes it puts them in the same plane!
  5. DELAYED Breakshot- Yes delayed meaning you dont BS the Line Shift normal…you BS the special move that follows that is normally safe…
  6. Line shift normal counter attack…see my chart…

There you go…I’ve been playing a LOT of RBS today getting S’s on the CPU Level 8 with this stuff…

The CPU is good on the hardest level of this game to play FOR THIS PURPOSE…it will show you how to work the Line Shift system…

even Boss Billy will use his potent attacks etc…Mai, Sokaku, Kim, you name it…the CPU knows what to use…so its good to learn how to fight against it on the hardest level…

-Dark Geese

yeah cpu level 8 is great, same for RB2. though they do cheat sometimes. same ol same ol like in all fighters cpu doing 2 sec charge moves without charging them. doing tons of damage. i remember i was going to kill geese, but krauser stopped that really cheap. i had only 1 pixel of damage from a blocked LT. the guy catches me from a 1/4 screen distance and kills me with his gigantic cyclone. 99.9% damage on one ppower? thats crazy.

fun lil yamazaki trick. hit geese at the start of the round with a snake tamer (mid). hell throw a repuken, double return it. do another snake tamer and repeat till he dies. i just like throwing them fireballs back. in this one his fireball (double return) goes nicely through all fireballs (ala geese repuken A version). nice way to hit joe with. especially after his triple hurricane.

The truth…I’m posting Juarez matches in a week or so when I get back Tuesday.

So I’m actually playing this now.

I think EX Tung might be even worse than Cheng. Seriously, just try him out once and you’ll see why.

EX Andy is fun if you can get in on the opponent, and probably better than the normal version…he has a pursuit, and an air-to-ground throw much like Fuuma’s in WHP. And you can do it from a hop, even!

I dunno if EX Billy is better than the normal one, but I think he’s more fun at least. After the b,f+A->b,f+C, you can JUGGLE his P-Power in the corner!

Also, with Billy in general, in case you didn’t know, you can link a far C into a standing A combo at long range.

Honestly, the more I play this the more I realize that a good number of characters are weaker than in RB2. Here are my thoughts:

Chonshu: The most obvious one probably. His P-Power is terrible in Special, rather than one of the best in 2, and it’s almost impossible to get his silly crossup game to work. Additionally, after that close C string, you can only combo the DP and sometimes not even that.

Franco: Another very obvious one IMO. He has almost NONE of the high/low or constant pressure that makes him so dangerous in 2. You can combo the uppercut super in this one, true, but the P-Power is garbage. No way in HELL he is A tier…I actually think he’s one of the worst characters overall, when you combine all of this with his crappy line-shift attacks.

Yamazaki: He’s extremely similar in the two games, but I think 2 has a slight edge. This is mostly because of the d/f+A upper - just another medium-speed normal in Special, but the single fastest normal in 2. Also, Special doesn’t have the sand kick overhead, and the f+A overhead is a little better in 2 as it has a chain that knocks them into the background.

Bob: The breakdance move is nice, but he can’t juggle after DP kick in RBS, the P-Power is a little better in 2, and I think he can’t juggle from his throw unless I’m missing something. Oh yeah, and then there’s that infinite he doesn’t have in RBS…

Krauser: I’d rather have 2’s version of the leg tomahawk - the RBS one only combos from an A-C chain at point-blank range. The grab super has an easier/quicker motion in 2. The added dp+C move in 2 is an effective and very damaging anti-air. The Iori-style grab is also much better in 2 thanks to the f,f+C->dp+C followup. And RB2 has better corner combos thanks to feint cancels. So in RBS he’s not exactly a dominator in a head-to-head fight, and horrible at the line shift game…so why do people think he’s good again?

I also think Hon-Fu, Terry, & Cheng are debatable, but that may have to come later…

I’m coming for ya, Geese!

-Josh

Good shit Josh! Knockdown tomahawk by Krauser in RBS…hes A class but thats about it…his main plane game…I think hes more solid in RB2…