The Power of U2: SSF4 Rose Match-up Thread

Any advice vs vegas? A good one I played kept doing the dive/izuna mixup on wakeup, there didn’t seem to be a way to get out of wakeup izuna drop outside of ultra. Should i try to keep vega at a distance outside of knockdown, his pokes just seem much better.

Also, any advice vs ken’s f.mk shennanigans?

vs Vega. try the previously praised sc.MK to make the throw glitch. I don’t know if this would work since I’ve never been put in Izuna loop. Slide is also a possibility.

And against Ken, block that, then c.MP.

Could anyone explain to me why rose has a 6/4 match up against dalshim? I mean I get the basic strategy of fighting dalshim, but is there any thing I am missing?

against Vega, Rose far standing hp owns his cr mp.

Oh, so there was/is a new thread for match-ups in SSF4. It’s much easier to find things this way.

Yeah, this.

I’m not sure if I’ve anyone else has mentioned this, but I’ve been finding Ultra 1 useful against Guile, at least if he picks Ultra II. With Rose’s Ultra I, you can counter Ultra him on response and go through Sonic Hurricane entirely, whereas with Ultra II, you have just have to sit there and take it, which dooms you if he’s using it to chip you to death. I’m not sure what that actually does for the match-up, though I’m pretty sure Rose has a decent time against him between slide, the ability to cross-up and not really carrying about Sonic Booms unless Guile’s right behind them.

Also, yeah, mirror-matches suck.

I need help with Dhalsim aswell, i cant seem to find options to get in on him… he just teleports away and spams all those fierces.

You can walk his in on his slides with not fear and grab. 140/900 damage is a lot. 15% off right there.

Whenever he does fireball then fierce, if you reflect it with the mp reflect, it will beat out his fierce for 50 damage. 50/900.

When ever he does teleport, you can punish with a soul throw. If he’s not in range, EX Soul Spiral will put you in range, because he’s basically putting himself in the corner.

It’s not a 6-4 match up, but it’s not in Dhalsim’s favor either.

Can’t Dhalsim IAT your MP Reflect for moderate damage if he doesn’t use HPs on you though? I can’t imagine that Rose recovers fast enough and it’s pretty much the only reason why I feel the match isn’t really in her favor. If it wasn’t for that damn then, then you could play fireball wars with him and Reflect/Absorb to your hearts content, but with it…

Speaking of Dhalsim, this is a somewhat generic tactic, but I’m pretty almost everyone in the game can focus his attempts at instant overhead with jump back HP and dash forward to punish him. Rose certainly can.

I’m pretty sure that you can block instantly after the reflect unless he teleports BEFORE you reflect.

Youknow?

Obviously not.

I’ll give it a try in Training mode later today, though I’ve moved on to Ibuki for a while despite having great fun with Rose.

Reflects are certainly safer than sparks against IAT. A lot of the time I just avoid fireballs expecting Sim to teleport anyway. You can slide under them too.

I’m usually all the the way across the screen whenever he throws fireballs because I don’t want to be hit by those damned ground HPs that take up 80% of the screen. You’re telling me that her slide beats those cleanly?

Watching your distances vs Sim is important as he can c.HP, IAT combo, or Shingri La your reflects. Full screen to a character length from full screen is fine. Any closer is not.

Which again raises the question of exactly to get in and stay in since basically between “wanting” to be at full screen, being able to safely throw your sub-par fireballs at him and not be able to prevent him from jumping back or escaping due to his teleport, I’m not seeing an “obvious” solution that doesn’t involve trying to be psychic with your jump-ins or slide at him from the start of the round.

Ironically, I think the only Dhalsim I managed to beat without a fluke involving Ultra II that netted me a win was because I was using Ultra I and just grabbed one of his limbs with it.

No I just meant to avoid fireballs + getting on him. It’s better suited as a close range tactic. When you’re full screen, reflect isn’t really your friend. Dhalsim is already recovered after a LP fire, and HP fire doesn’t go as far as LP, so reflect would do no good against it.

If I could make a better recommendation, you should try to stay mid range from Dhalsim. From there, block any light taps, and focus absorb heavy ones. I don’t try hitting/crumpling limbs with focus, though I know it can work, because if you whiff, Dhalsim will hit you. And if I’m going to let him hit me, I want it to be in an effort of getting closer to him. All of Dhalsim’s long range attacks have substantial start-up and recovery, so focus dash is a pretty good ticket in.

Also from mid range, Dhalsim shouldn’t throw any yoga fire, because reflect is more useful from that closer range.

I’m not sure if this is common knowledge or not but I just had a match in which I escaped Zangief’s U1 with Soul Satellite. You guys saw Luffy’s video where he uses the Satellite to escape the Sonic Hurricane on wakeup, right? Same deal. I put in the input during Zangief’s animation and both orbs hit him. Haven’t had a chance to try this out in training mode yet but I don’t see any reason why it wouldn’t work all the time.

Edit: And now I can’t replicate it in training mode, so I’m either crazy or there were extenuating circumstances online. Oh well.

Yeah c.HP is the better option. Rufus rapes Rose regardless IMO. Starting to think U1 might be the better option against him and even then it’s still a losing battle. At least U1 stops him from throwing GTs on your wakeup.

Any advice on how to deal with honda? Having trouble keeping him out, I’m guessing ideally he should be kept at a distance though?

Laugh all you want at me, but vs Balrog 4.5-5.5.

simply because you can shut balrog out with d.mk if he has no EX or if he doesn’t know what to do vs it. Also, you can have a 50/50 mix up game WITH the cr. mk and throw. You can turtle balrog away for a while. Just be aware of dash punches and such.

Balrog however, can beat Rose in just a few wrong guesses by Rose.

Also, your ultra 2 isn’t that great in this match up unless you can bait a jab or jump in, which good balrogs usually won’t do out of the blue.

Ok… c.MK is far from godlike. It’s +0 on block. that means you’re basically giving up on pressure against Balrog. And if he blocks c.MK or sc.MK, what do you do? You’re probably out of range for c.LK or c.LP… c.MP seems like the next best thing but Balrog could just counterhit jab and probably combo into sweep or just a dash punch.

Seriously man, look at yourself. you think the match swings in Rose’s favor JUST because of c.MK?? You need to stop being concerned with tier placement, and more concerned with proper match-up analysis. If Balrog blocks, he doesn’t suffer anything of what you mentioned. Balrog can turtle like few others also, so you better reconsider why you think that way…