I have a problem facing good Cammy users as well, especially those that use her Cannon Spike pressure. The match-up chart at eventhubs says that it’s 5-5, but I do believe that Cammy has a slight advantage in this match-up. Normally against her, I just wait for a lot of moves that are really unsafe on block (i.e. Cannon Drill), and punish. Sometimes, I do play a keep-away strategy with Soul Spark.
Really? I thought Spiral Arrow went under rose’s sparks, which is why I tend to not throw any out if I’m playing a cammy (since SS’s recovery is so long and I figured SA would punish the crap out of that), which makes it waaaay easier for her to get in and get in work on me.
Only EX arrow does, so it’s quite safe. Tho her J HK has great reach and her EX hooligan can catch you if she really dares. Oh yes, and Ultra 1 on reaction.
As Acku has hinted in his post, Soul Spark isn’t really safe to use on Cammy in general, unless you know you are using it at a non-punishable distance. I never use Soul Spark too close, and if my opponent has Ultra meter, I try to use EX Soul Spark instead. I can’t even count how many times I got punished by using Soul Spark on my opponent’s wake-up. I would always get punished by Cammy’s U1 if I wasn’t careful.
utter and absolute rushdown what kills rose in this matchup… if you like to use u2 to get her off of you during pressure then fine…
but as a cammy player i always save 1 bar vs soul satellite:
- if rose stands up or walks forward -> EX SA goes through her orbs
- soul spark while SS is active -> EX SA if im within range
since alot of rose players use SS to have a timeout from the rushdown… but then they start throwing sparks or walk/jump forward…
no good cammy will use unsafe SA… meaty arrows are safe… and if it hits by the tip… its safe as well :karate:
no good cammy will use grounded Cannon Spike without having 2 bars to FADC (or use the move outside of a combo)… :nono:
never crouch tech (c.lp+c.lk) vs cammy :nono: double strikes beats it into a big combo… the same goes for predictable slides
your c.hp while good as an anti air… EX Strike beats it (followed by a damaging combo)
cammys got a lot of ways to go through sparks:
- spin knuckle (yeah the move is good and usable this time ha! actually rose is PERFECT to spin knuckle lol her sparks are slow)
- ex hooligan (also mp hooligan can go over lp spark if spaced correctly)
- EX Spiral Arrow
- Ultra1
Does anyone know how to beat a jab happy Balrog? A lot of her pokes seem to get stuffed (maybe I’m not using the right pokes?) and on if i get a knockdown they either jab out of everything, wakeup headbutt, or EX Rush punch will stuff some stuff
How should i play this matchup? I feel like i’m missing something huge because i get completely bodied by any average balrog
Rog can’t do anything on wakeup if he has no meter. though i’m not sure why you’re poking him after a knockdown when you should be trying to cross him up. The most he can do is headbutt (gets stuffed by j.mk) or random dash punch. otherwise he’s gonna have to block.
with meter, he can do EX headbutts or EX dashes. Better off baiting on his wakeup. Doesn’t hurt to bait when he doesn’t have meter too just to play mixups/mindgames. Otherwise, let Rog come to you. Soul Spark from full screen and make him work to get in. You don’t have a reason to be in his face playing his game.
only pokes that really beat out Rose’s good pokes is cr.strong (cr.MP), st.roundhouse (s.HP), s.forward (s.MK). I also think I read Rose’s cr.short (cr.LK) beats a good amount of Rog’s stuff.
IMO this match is pretty hard for Rose once she starts getting pressured because she doesn’t really have much of an escape outside of Ultra 2 and EX Spiral (and Spiral doesn’t scare Rog). Especially once Rog has Ultra since you can’t do anything stupid or risky. Stay out of sweep range so he can’t get a easy knockdown and opportunity in.
I wouldn’t do EX SA on rose w/ orbs just walking, that’s pretty easily focusable on reaction.
Rose wouldn’t do normal crouch tech vs Cammy, she’d do O/S Crouch Tech with Cr. Fierce to stop possible Double Strikes… and EX Strike doesn’t beat it in that situation.
SC: Against headbutt happy balrogs at decent range, his headbutt will be stuff by C.MK, and his EX Headbutt will go over you.
If they then work in EX rushes on wakeup, you need to work in possible EX fireballs, drills, or throws.
If he’s a jab masher, tighten up your frame traps to start getting counter hits. Make sure your slides and drills are max range, so your next move counter hits. Go to C.LP if necessary in your frame traps, as it’s a 3 frame move.
Thanks Renegade and Shin oni. I’ll definitely take this and play around with it. I just get really frustrated and seem to get hit a lot when players mash out jab (Especially with Balrog).
That’s not reliable, Cammy can delay her divekick, so it’s a guessing game, but you will eventually eat one of those dive kicks and 35% of your life. I believe this OS may work ok on rufus but not on Cammy. C’mon Sabin give us something
quick question : does exST still works against blanka’s u1 rising phase ? i’ve had a couple damaging misses that makes me wonder…
Yes, it works.
I wish I had more advice on Cammy, but she really does walk all over Rose. Especially with a delayed dive kick. Her, Bison, Gief, and Adon seem like horrible match up for her. I’ll give my advice how to deal with them later.
Well, this is what I know of the cammy matchup:
- If cammy rush you down you are probably done.
- Soul Satellite can get you out of the pressure, but ain’t gonna cut it.
- IF cammy does OS divekick/drill is really hard to get out because you can’t focus and you can’t backdash either.
- OS clk clp cHP doesnt work against good cammys who delay divekicks.
What I do is try to poke the shit out of her using s HK s HP and always trying to stay at the right distance and never to close, EX ST divekicks if I can predict them correctly and play mindgames all day, you can do blockstrings into grab and then miss a link in purpose to see if she’s spamming spikes, but in general I think this is a very bad match up for rose. Bad cammys (online scrubbys :p) will drill unsafely and you can punish that with u1 but I usually don’t play those cammys anymore
PD: Sorry for my bad english
Here are my thoughts about each of the following characters:
Cammy - It can be a hard match-up for Rose, especially if the Cammy user is a very aggressive player. Spacing out with c.MK and s.HK, works wonders against her. You have to be cautious as to not get hit by her Cannon Spike. You can punish her Spiral Arrow at a distance with Soul Spark. Most Cammy players I’ve noticed, always like to attack low, so blocking low helps a lot.
Bison - I know there was discussion about this match-up a few pages back, but it’s slightly in Bison’s favor. I usually have trouble against him, especially those that trick me with the scissors trap.
Zangief - This is actually highly in Rose’s favor, as long as you do not let Zangief get in. You can keep poking with s.HK, and throw Soul Sparks (LP) to annoy him. If he tries to approach you from the air, use an anti-air, like her ST, or c.HP. U2 works really great in this kind of scenario as well, if you can use it. If he uses Lariat a lot, use Soul Piede to punish it. If you let him get in, you could get very serious damage from his attacks.
Adon - Rose doesn’t have too much trouble with him, but be careful of his wall kicks if you are using Soul Spark frequently. As long as you watch his Jaguar Kicks, Rose should be fine in this match-up.
umm battlefield arcadia 15 i when i first started playing rose (so of course id get scraped by sanfords cammy). heres a better representation
:
[media=youtube]EWkvbpaGqKA[/media]
as for writing stuff about the matchup, its gonna take me too long and im too exhausted to do a writeup, sorry guys but you can take what you can from those videos vs cammy.
ex drill can work against os cannon strike setup on wakeup (but risky)
c Hp works against blocked spiral arrow? or was it because he used the hk version? :wtf: Did that work in vanilla?
Very sexy c Hp EX spark FADC into ultra :karate:
I’m gonna work on that but I do know the window for the ultra to hit is very narrow.
I hope you can do the cammy write up sometime Sabin, you are an excelent player. Thanks for the video.
Hey guys,
So I know Guile vs. Rose is supposed to be in Rose’s favour, but I’m a scrub, so I need some tips on this matchup.
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It’s not easy for me to just sit there and try to reflect, as Guile’s booms vary in speed, and there’s always that EX that’s so hard to react to. Do i just need to practice more? Are you guys reflecting more or absorbing?
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Is there even a safe drill distance that doesn’t get punished by flash/ ex flash kick? My drill game goes out the window vs. Guile.
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I’ve been using U2, but I read somewhere that people use U1 vs Guile. Any thoughts on this? I can’t really see a use other than punishing flashkicks which I don’t get to do often. How does U1 work vs. Sonic Hurricane? I read on another thread that hurricane will hit you even if you U1 after hurricane starts.
Any other tips and general do’s and don’ts on the matchup are greatly appreciated!
thanks
I usually do about 1/3 lp reflect, 1/3 mp reflect, 1/3 fadc. and be ready to jump over or block if he has meter.
- if you’re using hk spiral, and he punished you ( after a blocked spiral) then that mean you really don’t do it with correct distance ( flash kick have 4 start up frame, hk spiral end with -4/+2 depending on the distance.
- if he flash kick during the spiral, that’s another story. In this case I try to do a spiral that will whiff to bait the flash kick. ( lk spiral that move less are better in this case)
I use u2, but i doesn’t get much use of it.
I think it really an annoying match up. once one has a life lead, it’s really hard to get that back, and that often goes until the end of time. Be patient.
Thanks for the advice, SylHar.
I’ve been using MK spiral actually. It’s just my habit of ending her BnB with MK spiral. Is HK spiral safe on block even after BnB? How about just c.MPxxSpiral? Or is it only safe if you use it to poke?
EDIT: Actually, 4 frames vs. -4/+2 sounds like it will be safe at any distance (I’m kinda new to frame data). I guess I’ll just test it out in training.