yaaaaaaaaaaaaaaaaaaaaaaay
Yes! Thank you. This still looks like it’ll be harder on different body types though. Sentinel probably wasn’t the best training dummy. And damn. Storm’s damage is still bad with this. That many reps and still only around 450K?! I think I’ll get fatigued before I get many reps out of it.
Well at least she has one. Who knows, maybe we can simplify it eventually.
Thanks for this though! I knew she should have one! She’s built for this shit.
On the bright side, the low damage ensures we’ll get an absurd amount of meter. Now if we can do these from other TACs we’ll be set.
Guess I’m going to the USO again so I can watch these damn videos :lol: anyways Krisppy, I forgot about that rule but when I was attempting these j:l: j:h: did connect on the rejump. Now that Storm’s has been found I can actually put in time with Spidey whose setups so far have been a bitch to deal with. ARGH!!!
yea it seems to work after lightning sphere too. i dont understand why that happens.
marlin pie was just saying that you’re technically in superjump state during these infinites that’s why jL,jH works.
when you land during an air normals active frames the game thinks you’re still in the air and since it was from a TAC you’re still in super jump.
what are the inputs if anyone know plz share.
from what i can tell…
tac, let her hit them, then air dash
j.h, light lightning sphere, j.l, j.h repeat
I think it’s character specific though. So far I’m having problems against Iron Man and Cap
yea it is char specific. thats why i never practice on sent first lol. can someone come up with a way to put the opponent in a non-launched state so S can be used in the infinite like magneto?
yea it tried it in spencer and wesker no deal
I tried it using Spidey’s web ball since it stops web ball for him but as soon as I TAC the game registers super jumps again. Obviously this would have been team specific. I don’t see why the fly loop’s keep dropping. I can do four well spaced :h: then add/df :h: and jump back up but always the second set they flip out
I’m really starting to think Storm doesn’t have one. LA has stupid recovery and stops air actions, LS sends the opponent higher in the air even when using the :l: version the subsequent attacks cause the opponent to rise as well. The only thing left is her fly loop which can adjust height but they always seem to flip out. ARGH!!! I’m also mad that even after TACs lightning sphere still retains it’s stupid corner property about comboing afterwards.
IT’S DEFINITELY THE FLY LOOP!!! I was getting frustrated and went back to it and this time I got four reps once I took into account where the unaccounted extra time was coming from.
I down TAC addf fly f:l: f:h: adf :h: adf :h: adf :h: add :h: [rejump j:l: j:m: j:h: xx fly f:l: f:h: adf :h: adf :h: adf :h: add :h:] repeat from rejump
Going to give it some more practice but I definitely got four reps
Just tested it out more I’m now at eight reps, I’m thinking this is it. Oh I’m testing it on Iron Man. I’ll record it but again I’m in Afghanistan sooooo I would suggest someone else uploading it as I have to go to work in a couple of hours and I’m sure it will take more than the 30 minute allotted time to upload a vid
As promised
[media=youtube]eimGwKYowvs[/media]
Fantastic stuff. Who knew you wouldn’t need lightning sphere?
I think it was the obvious setup but the catcher was the j:m: I’m assuming. I tried it with j:l: j:h: and they kept flipping out after the second rep. Go figure. After watching the Sentinel video over and over I noticed this one is more ideal because one, Lightning sphere scales like a bitch, and secondly you get more meter faster this way. It also works on everyone save a few small characters like Arthur and Rocket Raccoon.
Against Sentinel you have to alternate the reps but it looks like this
TAC down addf fly f:l: f:h: adf :h: adf :h: adf :h: add :h: [rejump j:l: j:m: j:h: xx fly f:l: f:m: f:h: adf :h: adf :h: adf :h: add :h: rejump j:l: j:m: j:h: xx fly f:l: f:h: adf :h: adf :h: adf :h: add :h:] xN
You also have to alternate the speeds each different rep. For the reps using the f:l: f:m: f:h: you have to speed up the adf :h: and for the reps with just f:l: f:h: you have to time the adf :h: as normal. That’s the only catch with it on him.
nice stuff dude. i was doing adf h and timing the last H as i fell down. the add h seems more consistent.
Sup guys i’m posting this on behalf of Xero 15.
After a midscreen TAC, wait a second to allow Storm to line up with the spiraling opponent then air dash straight down and input :H: after your dash is complete. This causes it to hit as low as possible. Rejump jL jM jH xx fly then proceed as normal.