Solo thus far yes I believe. Select assist gets you close to eight.
imo if your playing storm and your focus is doing big damage combo’s your doing it wrong, you should have imo 4 solid bnb one for corner, air, ground and TAC.
how man characters outside of a select few can get over 700 to 800 with one bar?
first one to make up storms down TAC infinite wins! go!
Rules seem to be that must have at least one air special (debatable), you must hold up when touching the ground because if you recover on the ground hitstun scaling kicks in because you entered a grounded neutral state, other character cannot touch the ground.
I’m not very good at coming up with tech so other people will probably beat me to it if it is at all possible.
I really hope so though because Storm could use some damaging stuff.
And @TheDarkPhoenix: The focus isn’t on doing big damage with her. It’s about optimizing the damage that she CAN do. I want to get the biggest bang for my buck so to say. And I have my BnB’s already down thank you. I’m just curious if people have developed any new tech with her since I last checked. Which seems to be a negative besides work Zero has done a while ago with those higher damaging combos. Storm is so stupid though. Like 3 times the execution over her BnBs for 80-90k more damage. Ridiculous. Oh and btw most of the viable characters are able to get 800k+ solo, no DHCs, with assists.
Anyways, I’ll start trying to see if I can come up with anything THC based with her. But like I said… I’m not very good at finding new stuff.
No disrespect at all.
First, I don’t know what I was thinking at the time but I stated the wrong damage earlier. Secondly, yes most of the top characters do get 700K to 800K but keep in mind how they are getting them. I already stated that Storm has no special properties on her specials outside of double typhoon. She really does rely on assist more than other characters but for her type character the damage she is doing isn’t bad, especially if majority of peoples go to bnb with her is still the basic jc j:m: j:m: j:h: loop. I understand optimizing damage, hell look what I did with Spidey, but again he has what Storm doesn’t and that’s those special property states like hard knockdown and ground bounce etc. Post your team setup and I’ll attempt to find you some stronger combos but don’t be surprised if they require execution.
As for the infinite contest someone enlighten me. I’m in Afghanistan and youtube is blocked here so I can’t watch the Trish TAC infinite that was posted front page, which I’m assuming is what sparked this challenge. Can someone explain to me how it’s possible and I’ll start attempting to find one as well. If anything it would have something to do with Lightning spheres but Storm already has an issue getting three full lightning spheres in a TAC combo as is so I’m interested to test it out.
Ok after reading through the TAC infinite thread and looking at other videos for ideas I may be able to come up with something if I can land a very low Lightning Attack to the ground. I have a few more ideas but I’ll report that tomorrow after I test it tonight.
i dont think lighting attack is the key, actually i think lightning sphere is. but we shall see my fellow Ororo player.
Yeah either Lighting sphere or jumping C and floats?
I always felt like Light sphere has more potential than its been used for. Maybe now is the time…lol
Good catch. I definitely meant lightning sphere
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im pretty sure the trick is to get the opponent to the right height so that you can do lighting sphere then m and land while in the middle of the m animation so you can hold up and do it again. its just hard to get that height. i got 3 reps of it one time. havent been able to do it again.
Yeah, if Storm’s tac glitch is dependent on Lighting Sphere, I’m not sure it’s going to be easy, if even possible, like some of the other TAC glitches.
so far the easiest way for me to start this is tac into storm, after that initial hit you wait for her to get just a little bit closer to the opponent in the air then light sphere, h, light sphere, h, light sphere h. you have to let storm drop just a bit after every light sphere. the 3rd h connects as shes hitting the ground and you can jump up and do combo. i cant come up with a consistent way to get a hit and land at the same time after that. j.m seems to be the easiest button to do this with after that first jump because it hits somewhat high up, comes out pretty fast and stays active for a while. but yea. im stuck for now. i’ll keep trying.
I thought I got it, but for some reason they drop out immediately after the second rep. And it’s stupid hard to do anyway. Posting it here for discussion anyway.
TAC down - (incoming hit) - airdash downforward - [flight - j.LH - dash - j.H - dash - j.H - dash - j.H - lightning sphere L - j.LM - (land, jump immediately) - j.H] - repeat from flight
In the hours I spent finding/trying this yesterday, I found that 100% of the time they pop out immediately after the j.H way at the end of the second rep, showing that normal HSD kicks in at that point for some unusual reason (especially odd considering you land and jump just like in the first rep). Aside from that, you have to time the ADDF - flight perfectly in order to put yourself at the perfect height for j.LM to land, and you have to make sure they’re low enough for lightning sphere L - j.LM - jump - j.H by slowing down your dash j.H loop in each rep. Even worse, they randomly pop out of that last j.H at the end of the FIRST rep. Overall just a bad attempt, but maybe someone will get an idea from this.
I’m personally scrapping this whole idea and will try to find a different, much less difficult way to get that TAC infinite.
Well I’ll be testing it after my break but my theory is get low to the ground like you did ending with j:h: rejump j:l: j:h: xx :l: sphere adf j:h: but again I have to really see it with my own eyes. I’ll be taking your example though and see what I can do with it as well. Would be nice to get the extra fly chains in though. That would definitely increase meter build faster. I can tell you now though that if you were able to get more than one fly loop in testing then this is definitely possible for her.
j.L, j.H doesnt combo from a normal jump unless do you it out of flight mode, but it works at super jump height. i have no idea why or how. it would be much easier to do this if it did.
True. Storm really isn’t designed to be a high damage character anyways. That’s why she has tools for just about any situation. But her main design purpose IMO is assist blowup. As for my team setup… it’s in flux. Currently I’m running Chun/Storm/Akuma but I’m either going to try for Chun/Storm/Doom (missiles) or some sort of Magneto/Storm team. So a high execution requirement doesn’t really bother me xD
Anyways, glad to see people working on the infinites! I look forward to seeing what people come up with. Please share proof of concepts too so we can all try to develop this!
i know we’re all talking about the TACs right now but uh if you’re taking requests… storm/task/ammy is my team
I’ve recently dropped her for task/vergil/ammy but my vergil is still pretty weak and im not sure if I even want to stick with him let alone use him at evo. with these new TACs and such im thinking of going back to her full time.
present from London
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