the most you are really gonna get with an OTG assist is another launch into :h: :s: land hailstorm or elemental rage. You could always just use the OTG with an air dashing move to create mixups. Unfortunately Storm doesn’t have any moves with special knockdown properties to rack up damage. If you have two meters the most you could probably do is buffer the assist with double typhoon’s inputs to allow more time to actually let it connect so you can get hailstorm into elemental rage. Other than that, unblockables.
Idk I picked up Storm last night (I’ve checked out the threads but I only went into training mode last night) and only had a couple of training mode hours with her so I’m not sure if I’m doing it right but while I’m doing my ground magic seriesI hold up and the second she leaves the ground I do the la,delay la, delay d la.
I’m using the air dash loopwith storm ([LEFT]Crouching L xx Crouching M xx Crouching H xx S xx Forward Super Jump, Air H xx Flight, Air L xx Air H xx Forward Air Dash xx Air H xx Forward Air Dash xx Air H xx Forward Air Dash xx Air H xx Forward Air Dash xx Air H xx Air S). Is there anything I can add to this combo?[/LEFT]
No that’s pretty much it for that combo unless you TAC. The brunt of her combos are going to come from her jump loops lightning attacks and lightning spheres.
I think lightning attacks are the easiest and most damaging followups.
Unless im in the corner I try to end all my flight combos with M Lightning Sphere > j.S.
It adds a bit more damage and a lot more style.
Just out of curiosity is it possible for Storm to get double hailstorms? I don’t know why but I started thinking about it, well dreaming bout it since I was sleep, but I never see anyone call assist before activating hailstorm. In theory, because I don’t play Sentinel, I would think calling drones after a hard knockdown right before activating should make drones hit after hailstorm since they are relatively slow, giving her some kind of time to activate again without burning xfactor. Then again as many Storm/Sent duos that are out there I’m sure I’m not the first person to think this. Hmmm I’m intrigued again and I have no way to test this. ARGH!!!
it’s usually start up that’s the problem that’s why even with drones you can only do the elemental rage instead of another hail storm. at least that’s all ive ever seen fanatiq do. if it’s possible it seems like missiles might be the only way to make it happen
Nah I’ve tried missiles. Only three or four missiles hit right before the super ends. Another thought did cross my mind though. In the corner, I believe both with and without double typhoon could be wrong, Storm can connect a j:h: while she falls to the ground. Usually this ends any combo, again I can’t test this myself till my set up arrives, but what if it’s possible to plink a fast multi hitting assist before you press :h: to catch them while she reels back for another hailstorm? Obviously this is all theory and I know she has enough problems as is building meter on her own, but would it be worth it to double hailstorm for the extra damage if possible? Majority of the times I see Storm in second position anyhow so a good battery should cover that end.
assuming maximum damage scaling (which i think is impossible to not reach with hailstorm) the most you would get is 50k (56k?) more than her current max. However 50k can open up a whole new level of characters you can kill.
I’m not too sure what her current max is for two bars. I thought it was like 850ish or so. I want to be able to do it but at the same time I’m still mad she can’t do it without spending so much meter by herself to do it. She needs some abusive special properties damnit :annoy: I will never understand how you make a character who can’t build their own meter without assist.
So I know you guys aren’t crazy about X-Factor level 3 combos, but I found a few loops that are great if you’re trying to build/save meter for Hail Storm chip/assist kills, especially if you’re making a 3-character comeback. You can do all kinds of crazy shit off of basically any hit, not hard to confirm. I’m not sure if people know about these, but I couldn’t find any mention in these threads, so.
Confirming off of overhead or low :l:/magic series-
In the corner: (c.:h: , jc:u: air:h:xx air dash :d: ) x6, :s:, forward super jump , :h:, :s: Really easy to do, will deal about 900 without super and around 1,100 with. This works off of an air throw into Typhoon L, either starting with XF or XF-canceling the Typhoon.
Mid-screen, you can do the same thing with jc:uf: and air dash :df: or :d: as necessary. Sometimes this crosses up, so be alert and adjust if you need to. This also looks cool as fuck. Not sure if you can start this off of a throw like you can in the corner, I’ll check later.
Off of a ground :s:-
In the corner: :s:, forward or neutral super jump, :h:, wait xx air dash :d:, air :h:, land, jump :h: xx air dash :d:, (c.:h: , jc:u: air:h:xx air dash :d: ) x3, :s:, forward super jump , :h:, :s: Does a lot (comparable to first combo) off of her best poke, looks like Magneto loops and has similar timing.
Mid-screen, you do basically the same thing but must neutral jump at the start, and will have to jc:uf: and air dash :df: or :d: and probably have to account for crossing up. Actually pretty difficult to do consistently, at least for me. The second air :h: is hard to time.
There’s other stuff you can do like link two juggle s.:h:'s and whatnot, so I’ll probably make a video showcasing all this today or tomorrow.
I’d be really interested what she has for XF2 more than XF3. XF1 kill combos are nice too, I only have one and it requires a c.H XFC c.H
I was trying to see if she had any corner loop XF1 combos with lightning sphere or lightning attacks but the opponent still flips out of most of them. The most she really has are the same combos she normally has extended by a few reps, nothing extravagant or truly worthwhile considering the time it takes to do them and the time given by XF1 and 2.
On another note though if you can land a short combo into hailstorm and have another person who has an XF loop or can extend the combo you could always hailstorm then raw tag into whatever. Not the best XFC but it’s something to keep in mind for some duos.
So unfortunately, the loops I posted above are large character-specific. I was testing stuff on Nemesis, then posted that in a hurry like a dumbass, so I’m here to fix my face. They’re still cool, and I found out they also work in XF2, but since they’re not universal I’m a little disappointed.
What I did “find,” or rather remember seeing, is a universal XF3 loop that can be done anywhere, but requires some adjustment for various character sizes.
The basic model is:
( :s: sjc :h: :s: land :qcb:+:l:)x3, then :s: sjc :s:, and at this point you usually have to change things up and possibly spend meter to kill your opponent. This can be confirmed into with a magic series XF cancel, or with an overhead or just a raw :s:. You have to adjust your super jump direction depending on where you are, but usually you can forward super jump late while midscreen, and go neutral or forward with no special timing while in the corner.
Some examples of adjustment for health/hitbox that I tried:
Nemesis- After the basic model, I did :qcb:+:l: immediately after the last :s:, then canceled into Lightning Storm when Nemesis reached Storm’s height.
Ryu- For some reason the last :s: in the basic model doesn’t connect, and if it did it’d do exactly the 1mil necessary to kill Ryu. If confirmed from an overhead into a magic series, this kills, but otherwise you might have to spend meter.
Zero- Just requires some delaying of the air attacks, but otherwise dies before the basic model ends.
Rocket Raccoon- Same idea as Zero, but dies even faster.
Pretty sure I’ve seen Fanatiq do a variation of this once or twice, but I might be wrong.
Anyway I’ll keep tooling around with Storm’s XF combos cause she’s fun. :tup:
Edit: Seems like I was wrong again! You can do the :h: jump cancel loop on medium-sized characters as well, the timing at the beginning is just much stricter, and in most cases it’s better to XF cancel the first crouch :h: and go from there. Video still forthcoming.
Edit 2: Here it is.
[media=youtube]cY7NycLB3a4[/media]
Okay so I think we have a general understanding of Storm’s combo potential now (Which is basically nothing…) so I’m curious:
Has anyone developed any good technology for resets with Storm? I tried seeing what Fanatiq had come up with but from what I could tell… it was all straight forward stuff. No resets that I noticed.
She has combo potential people just don’t use her. For example she can’t build her own meter save maybe one or two combos. On the flip side she can build meter by doing her jump loops or lightning chains into fly loops using assist. Going for the lightning reps into fly loops nets you meter and damage (about 700kish) with the added possibility of getting 850 if you don’t have a decent DHC. That’s using one assist, she also has setups with some assist that let you get two double typhoons at the ends of combos before hailstorm. You add that with her stupid interesting jump cancel mixups and fuzzy guards in the corner plus a few high low left right mixups here and there and I say she’s all but straight forward.
850k is hardly enough IMO in a game where if you land a hit you should kill. Chun-Li has ass damage and I can get 850k with an assist-less combo into Storm DHC. And she has resets after OTG stomp to throw them and follow up with another combo. But basically why I was asking is because a lot of the good assists do some pretty heavy damage scaling so I was wondering what resets people have come up with so she can do a full damage combo. I get she is a good mixup character especially with her high/low game but I was more interested in seeing what ways she can reset people. Compared to the amount of resets characters like Magneto has, I haven’t seen anything of the sort for Storm. It’s always “Do combo, go back to neutral, go for a mixup.” Probably because of her lackluster throw-follow ups.
Also, I was trying to incorporate the lightning attack combos you posted to Youtube (which are great by the way) but they don’t work with the characters I’m thinking of using. It did work with Akuma but I’m probably going to drop him since his assist alone isn’t enough anymore. I need something to control airspace like vajra, hidden missiles, or jam session. And since I don’t think Storm has great synergy with vajra (she can follow it up but… you have to input her typhoon so quickly that it’s nearly impractical. At least online.) I tried it with Doom and it didn’t work. I’m not interested in playing Dante either so I didn’t try. Sentinel also didn’t work. If you have two assists backing Storm up then she can pull off those high damage combos but if she is in the 2nd slot (where most people seem to put her) then it doesn’t seem to work with any worthwhile assists. If I recall though, you use Doom on your team so please correct me if I’m wrong. I haven’t spent too much time in the lab with Storm/Doom so I very well may have just not been doing it right.
c:l: c:m: c:h: jc :s: plus missiles LA :df: LA :f: LA :d: s:m: :s: xx fly (missiles hit after launch) fly up to there level, [:h: adf :h:] x4 :s: land double typhoon (unless in corner then :l: double typhoon) xx hailstorm.
The numbers are slipping me at the moment but I know it’s a 700k combo. I think if you start with an overhead it ends up being 722k or something like that. When in the corner you can reset with a :df: LA after the hailstorm or go into elemental rage for the 850 variant. I don’t know your team so she may have more options depending on your third assist. If you are going to use Sentinel, who I may learn to play but haven’t started yet, you may be able to buffer in drones with double typhoon :s: sj:s: make them land on drones the :s: again on the way down for another double typhoon into hailstorm. It’s possible with both Iron Man and Spidey it’s just a matter of testing.
I understand wanting her to do more damage, I’m an advocate for it, but with the exception of double typhoon which is slow as hell, she has no moves that have any sort of special properties that allow stupid damage. Chun at least has moves that leave people in hard knockdown states, fireballs with juggle potential, an OTG into a fast multi-hitting special with decent hit stun to move into her EX SBK. All that works for a character like Chun but it also requires more execution than Storm in general. As for resets, I have a few things I’m working on.
When I last worked on it before I deployed, I found Storm can do j:l: x2 to force the air tech then addf then dash plus whatever assist you can use for the left/right mixup. Doing the dash after you land, no matter which way they will put you behind them since the game auto corrects Storm if they forward tech allowing her to be back on the original side for fairly fast left/right hi/low crossup options. The same with if they tech backwards. I just got my Xbox in here so I’ll try to test it out with more options but I burned my arm so it may be a slight while depending on the pain while trying to use the joystick. In the end though, she’s just another character in the game that needs assist to compliment her style. If most players can use her and get fairly far with her still doing basic shit I see no reason she can’t get just as far or further using any of the newer tech that is out now.
so is 700k the most she can do with one bar? wtf