Jake ?The Snake? Roberts: Grappler
Counter Style: SUPERIOR
Jake was one of the first wrestlers that brought psychology to the forefront of wrestling. Who else do you know could chase Andre the Giant out of the ring by throwing a sack into the ring? Jake knew how to get inside your head, and it helped that he carried that python around. Damien was as much a part of Jake?s game as his moveset. Jake comes into All Stars as a solid grappler with the WIDEST variety of strike combos in the entire game. And I will say this much, if you play a noobie that doesn?t know how to reverse, you can pretty much OCV (one color victory) them or even get a perfect, as his game revolves around a few true strike combos and possible stunlock.
PROS
- Superior Counter
- Useful true combo chains
- Best strike chain combos of any grappler
- Multiple strike chains that lead into stuns
CONS
- For a grappler, he only has a few grapple chain combos
- Doesn?t have a BIG damage attack or chain
Signature Moves: all require 1 stock of super bar and build roughly 25% of finisher bar when successful.All of Jake?s signatures are your standard standing moves.
Short Arm Clothesline[throw]: QS+QG Best KND length to set up the DDT
Inverted Atomic Drop[throw]: HS+HG
Gut Wrench Gut Buster[throw]: B+QS+QG
Knee Lift[throw]: B+HS+HG
Finisher: requires full finisher bar
DDT[throw]: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to perform. Standard grab&smash finisher. Imo, the animation would look better if it were swapped with Edge?s Edgecution.
Strike Combos
QS>[TRUE]QS>[TRUE]>QS(KB) Your basic true 3 hit QS combo. Use it for guaranteed damage if the initial QS hits or after a stun.
QS>[TRUE]QS>[TRUE]>HS(KND)
QS>[TRUE]QS>[TRUE]>QG(KND)
QS>[TRUE]QS>[TRUE]>HG(KND)
QS>HS(KB)
QS>QG(WLK)
QS>HG(SLK)
B+QS>[TRUE]QS>QS(KB)
B+QS>[TRUE]QS>[TRUE]HS(KND)
B+QS>[TRUE]QS>QG(KND) Good KND combo that can be followed up with a HG on the ground for pretty decent damage.
B+QS>[TRUE]QS>HG(STN) STUNTIME! One of his many STN chains, so either use it to start or use after a previous STN chain.
B+QS>[TRUE]HS(KND-K) Because this leaves the opponent kneeling, you can follow up with a HS to juggle and follow up with F+QS>QS>QG for more damage. Also a good idea to use after a STN chain.
B+QS>QG(WLK)
B+QS>HG(SLK)
F+QS>QS>[TRUE]QS(KB)
F+QS>QS>HS(KND-S)
F+QS>QS>QG(STN)>STRICT>QS/HS/QG/HG(STN) STUNTIME! A nice double stun combo, although the second STN has strict timing, so practice it. Good to combine with other STN chains to keep mixing the opponent up.
F+QS>QS>HG(STN) STUNTIME! He steps on your opponents toes. Ring psychology and one of the dirtiest players in the game. Just another chain to throw into your mixup game so the opponent has to keep guessing with STN chain you will use.
F+QS>HS(KB)
F+QS>QG(WLK)
F+QS>HG(SLK)
Chain Grabs
(WLK)>HS>[TRUE]QS/HS
(WLK)>HS>QG/HG>QS/HS(KND)
(WLK)>HS>QG/HG>QG/HG>[TRUE]QS/HS(KND)
(WLK)>HS>QG/HG>QG>QS/HS/QG(KND)
(WLK)>HS>QG/HG>QG/HG>QG>[TRUE]HG
(WLK)>HS>QG/HG>QG/HG>[TRUE]HG
(WLK)>HS>QG/HG>[TRUE]HG
From what you can gather, Jake is a pretty solid all around character. And yes he does depend a lot on stuns, but they aren?t too hard to achieve and the only negative from doing them over and over is that the opponent can learn the reversal times, but that?s why you have to mix it up. Also having a SUPERIOR counter gives Jake even more STN?s into his arsenal. And yes, I have decided to use him as my main, although Piper and Kane aren?t too far behind. Hopefully if I learn more tactics, I will post them as soon as I can. And thanks to Dogg for writing the guide, truly truly helpful. Even though we are plagiarizing it here on SRK lol