The OFFICIAL WWE All-Stars Thread: Strats. Chat. Player Lists

Hulk Hogan: Brawler

Counter Style: NORMAL

The immortal Hulk Hogan. What is there to say. If EVER there was a name synonymous with the pro-wrestling it would be this man. With almost every shift in the sport hes been there. He almost single handedly carried the WWF(yah WWF) through the 80’s. The advent of cable television was the rocketship that propelled Hulkamania into every home, into the hearts of all his fans. But even when he and WWF parted ways and he went to WCW he was right at the center of the next biggest shift from pro-wrestling to sports entertainment. Like them of not, the NWO pre-dated DX and changed the business of wrestling forever. But none of that has anything to do with Hulk Hogan in WWE All Stars, right? We all wanna know whats up with the 24inch pythons and the leg drop right? Well wait no longer because here it is. The Hulkster is a man of few tools. But what he was works well. At least, at first.

PROS
Can’t be knocked down by normal strikes. let me repeat. CANNOT BE KNOCKED DOWN BY NORMAL STRIKES. So wail on him with your QS>QS>QS crap all day. When its done hes just gonna shake it off and Hulk up. (I totally marked out when I saw this BTW)

Finisher hits standing or grounded opponents
Has a pin series from strike combo
Offensively OVERWHELMING
Deals good damage

CONS
No chain grabs
No reliable way to cause JUG
Strike dependent

Signature Moves: all require 1 stock of super bar and build roughly 25% of finisher bar when successful

Scoop Power Slam[throw]: QS+QG

Backbreaker[throw]: HS+HG gives long KND

Atomic Knee Drop[throw]: B+QS+QG gives long KND-HK. Late in the match getting hit by this signature could be fatal. Given that it gives that long KND-HK, and that his finisher hits standing OR grounded opponents that means the Hulkster can prime and perform his finisher on you without fear.

Jumping Leg Drop[strike]: running HS+HG on a grounded opponent. Why on earth he has two versions of this move baffles me. Especially seeing how this one REQUIRES the opponent to be grounded. It also doesnt give any type of special state. Its basically just a gimped version of his finisher. IMHO…this signature should have been the BIG BOOT. But what do I know?

Finisher: requires full finisher bar
Jumping Leg Drop[strike]: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to perform. Pretty standard outside of the fact that it hits standing and grounded opponents, making it something to watch for if he scores any type of KND. As noted earlier, he gets a finisher free off of Atomic Knee Drop signature.

Strike Combos
QS>QS[TRUE]>QS[TRUE]>QSTRUE HULKAMANIA LIVES IN THIS COMBO!!! Pretty coincidental that the first combo he has is also his best. I do believe the programmers knew that he was gonna be a popular character so they gave him this mash string. I mean if you dont reverse the first hit, it just keeps going. And the last hit gives him a KB. If used near the ropes or when the opponent is backed against the turnbuckle or to ropes this can be a pain to deal with. Because its like he just keeps punching, if you get hit, the combo is guaranteed, and if you block the KB is negated bc there is nowhere to go.

QS>HS(KB)

QS>QS[TRUE]>QS[TRUE]>HS>QSTRUE

QS>QS[TRUE]>QS[TRUE]>HS>HSTRUE This will likely be youre primary way to get juggles. Off of the QS string, they only have one chance to either block or reverse, thats the first HS. If it hits mash out the second HS to get your guaranteed juggle, if its blocked STOP bc the jumping double axe handle is extremely punishable.

QS>QS[TRUE]>QS[TRUE]>HS>QG(STN)>QG(JUG)

QS>QS[TRUE]>QS[TRUE]>HS>HG(KND)

QS>QS[TRUE]>QS[TRUE]>QG(KB)

QS>QS[TRUE]>HS>QSTRUE

QS>QS[TRUE]>HS>HSTRUE same as the juggle combo noted above, just shorter.

QS>QS[TRUE]>HS>QG(STN)>QG(JUG) if you are gonna use the combos with HS as the third link, this should be your preferred combo if you need a STN or JUG

QS>QS[TRUE]>HS>HG(KND)

QS>QS[TRUE]>QG(KB)

QS>QS[TRUE]>HG(KND)

B+QS>HS(KB)

B+QS>QS>QS[TRUE]>QS(KB)

B+QS>QS>QS[TRUE]>HS>QSTRUE

B+QS>QS>QS[TRUE]>HS>HSTRUE

B+QS>QS>QS[TRUE]>HS>QG(KND)

B+QS>QS>QS[TRUE]>HS>HG(PIN) one of Hulk’s sneaky ways to go into a pin attempt from his relentless strike combos.

B+QS>QS>HS>QSTRUE

B+QS>QS>HS>HSTRUE

B+QS>QS>HS>QG(KND)

B+QS>QS>HS>HG(PIN)

B+QS>QS>QG(KND)

B+QS>QS>HG(KND)

F+QS>HS(KND-S) REALLY GOOD COMBO. I know its not TRUE but its the Hulksters quickest way to score a special state that gives him a means to breathe if need be.

F+QS>QS[TRUE]>QG(KND)

F+QS>QS[TRUE]>HG I know this isnt really pertinent but I enjoy doing this combo while wearing his 3rd alternate outfit (Hollywood Hogan) because its the dirty heel eye rake.

F+QS>QS[TRUE]>QS>QS(KB)

F+QS>QS[TRUE]>QS>HS>QSTRUE

F+QS>QS[TRUE]>QS>HS>HSTRUE

F+QS>QS[TRUE]>QS>HS>QGTRUE

F+QS>QS[TRUE]>QS>HS>HG

F+QS>QS[TRUE]>QS>QG(KND)

F+QS>QS[TRUE]>QS>HG DIRTY EYE RAKE PART 2!!!

F+QS>QS[TRUE]>HS>QSTRUE

F+QS>QS[TRUE]>HS>HSTRUE

F+QS>QS[TRUE]>HS>QGTRUE

F+QS>QS[TRUE]>HS>HG

As you can see Hogan is a fairly straightforward character. Everything he has is pretty much the same no matter how you modify his attacks (as in the F or B), part of me thinks this was somewhat intentional because every current gen fighting game has that one or two characters where its just lets mash it out. His greatest asset in his constant pressure is also the Hulkster’s main weakness. If youre adept at countering or can get him outside of his comfort zone he is very easy to shut down. But with his high damage output and Hulk up armor he can be a tank that just keeps rolling at you. Save up that signature bar and mix up a grab every now and again, and Hulkamania can run wild on opponents.

Thanks but see my first set of posts in thread. Also some of your info is incorrect.

NEW PEOPLE go to start of thread. Most questions can be answered from there. Also if I have completed a character quick strat, it is hyperlinked to their name in the FIRST post.

Will work on player list tomorrow. If you want to be included please PM me. Also. Taking ideas for the next character strat.

I should have my guide tomorrow if the mail is kind.
I hope to make my Piper write up if I do.

you’re awesome.

just a little self glorification but I was so determined to keep my word that I did most of that Hogan write-up from my phone lol.

NOTE: about instant finishers. these are indeed a pretty powerful strat. I will be going back through my existing write ups and pointing out which signatures lead to free finishers. I pretty much already have said it (long KND) but im going to probably denote it with a color or special note.

I hope we dashing’s alt is his mask.

I am waiting for dusty to usurp sheamus as combo machine, plus ue would have that bionic elbow as a finish

Which of his info is incorrect? I noticed he said you can only do 2 chair shots, but I always land 3.

Also, you can cancel your opponents chance to counter, if you hit counter when they’re supposed to???

wouldn’t mind seeing an acrobat strat next, so we can just improvise with the others. Steamboat or Macho, I suppose…maybe even Eddie

will go over it and point incorrect info out in morn. also I was really thinking acrobat (or two hehe) as well.

but that will all be tomorrow. gonna head to bed now.

I’d love to see some Macho Man Randy Savage stuff, but that’s largely due to the fact that I’m a selfish bastard. Any high flier would be pretty sweet, though Eddie or Superfly would be the guys I’d pick for a writeup outside of my alt.

Macho Man Unblockable Elbow is too nasty.

Sorwah,

Had a blast playing against you last night. You’ve got skills!
I need to step up my game in order to compete with the crew on SRK.

If anyone wants to play All Stars tonight, I’ll be online again tonight from 7:30-11PM Eastern Standard Time. GMT -500.

At the moment, I am experimenting with the roster in order to find the best guy for me to “main” with. I’ll be using different wrestlers all night long.

Send me an All Stars invite and add me to your PSN friends list.
PSN: RockphantomMG

Thanks,

Milan

lol at mashing Quick Strike being a true combo for Hulk. He’s totally my main again.

Question about the Hulk up after being hit by strikes, does it build the more you get hit? Like if you were to just eat 6-7 hits in a row without pushing anything would he be like YOUUUUUUUUUUUUUUUUUUUUUU!!! and give them the finger wave and shit? More seriously though since I’m pretty sure he doesn’t, how soon can you attack out of his Hulk up state?

“Macho Man” Randy Savage: Acrobat

Counter Style: SUPERIOR

[media=youtube]8Igui65gY5M]OHHHHHH YEEEEAAAAAHHHHH dig it. The Macho Man. The Tower of Power, too Sweet to be Sour. And in WWE All-Stars he comes through the videoscope ready to roll. Now while hes billed as an acrobat and has all the tools that come with that, Savage also comes with strong brawling skills. Making him somewhat of a hybrid. Taking good (and bad) parts of both classes. While he doesnt do alot of damage with his attacks and he doesnt have very good TRUE combos, his speed and offensive options, coupled with an absolutely crippling signature/finisher…make him [url=http://www.youtube.com/watch?v=cr0BljPKksM[/media]

PROS
HS gives JUG and has decent range
Has signature moves for multiple situations
360 Double Axe Handle signature covers the ENTIRE distance of the ring
Finisher ALSO hits grounded or standing, covers the ENTIRE distance of the ring, AND tracks
Uses superior counter style
Good turnbuckle attacks

CONS
Weak damage output
No useful TRUE chain combos

Signature Moves: all require 1 stock of super bar and build roughly 25% of finisher bar when successful
Atomic Drop[throw]: QS+QG or HS+HG gives long KND which allows for finisher

Jumping Knee Drop[strike]: Running QS+QG while opponent is grounded

360 Double Axe Handle[strike]: QS+QG from the top turnbuckle. As cool as this signature is, with it tracking and reaching the distance of the ENTIRE ring I really cant suggest it. It can be seen a LONG mile away and escaping it is as easy as rolling out of the ring.

Running Sitout Lariat[strike]: Running HS+HG now here is a cool signature. Its a running attack, thats a strike, thats unblockable.

Finisher: requires full finisher bar
Flying Elbow Drop[strike]: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to initiate long grab to perform. I cant say enough good things about this finisher. I will make it simple, if youre on the ground or rising from the ground and you see it primed…your match is over. It tracks, it covers the ENTIRE ring, its UNBLOCKABLE. Yup, its over.

Strike Combos/Chain Grab
QS>QS>QS[TRUE]>QS(KB)

QS>QS>QS[TRUE]>HS(KND)

QS>QS>QS[TRUE]>QG(KND)

QS>QS>HS>QSTRUE

QS>QS>HS>HS(KND)

QS>QS>HS>QG(KND)

QS>QS>QG(KND)

QS>QS>HG(KND)

QS>HS(KB)

QS>QG(WLK)

QS>HG(SLK)

B+QS>QS[TRUE]>QS>QS(KB)

B+QS>QS[TRUE]>QS>HS>HS[TRUE]

B+QS>QS[TRUE]>QS>CHARGED HSTRUE

B+QS>QS[TRUE]>QS>HS>CHARGED HS(KND)

B+QS>QS[TRUE]>QS>QG>any button(KND)

B+QS>QS[TRUE]>QS>HG(STN)>any button(STN)>any button(STN)

B+QS>QS[TRUE]>HS>HS

B+QS>QS[TRUE]>QG>any button(KND)

B+QS>QS[TRUE]>HG(STN)>any button(STN)>any button(STN)

B+QS>HSTRUE

B+QS>QG(WLK)

B+QS>HG(SLK)

F+QS>QS>QS[TRUE]>QS(KB)

F+QS>QS>QS[TRUE]>HS>QS(KB)

F+QS>QS>QS[TRUE]>HS>HS(KND)

F+QS>QS>QS[TRUE]>HS>QG(KB)

F+QS>QS>QS[TRUE]>HS>HG(KND)

F+QS>QS>QS[TRUE]>QG(KND)

F+QS>QS>QS[TRUE]>HG(KND)>any buttonTRUE

F+QS>QS>HS>QS(KB)

F+QS>QS>HS>HS(KND)

F+QS>QS>HS>QG(KB)

F+QS>QS>HS>HG(KND)

F+QS>QS>QG(KND)

F+QS>QS>HG(KND)>any buttonTRUE

F+QS>HS(KB)

F+QS>QG(WLK)

F+QS>HG(SLK)

(WLK)>PIN

HS(JUG)>QS,QS,QG

(WLK)>QG(KB)>any button(KND)

As you can see or may have noticed I didnt highlight any of his combos as being a standout like I normally do with other characters. Thats because Macho Man doesnt really have anything that particularly stands out that just screams USE ME ABOVE ALL ELSE. Matches with him are going to require variety. Gotta use alot of what he has and choose your shots, be smart about your knockdowns, and manage your bar very well. Use your signatures wisely and make sure you dont pull your finisher until youre ready, because if it isnt used for K.O. and Macho Man doesnt have any bar left to use. It can become an uphill battle. But if played smart Macho Madness starts going and hitting those beats…and once the beat starts…[media=youtube]NQfb3InOwGs[/media].

Man, I woulda picked him too if he did the finger point. But nah he doesnt. Also it doesnt matter how many hits it is he always does the same animation. He still takes damage from the attacks, they just dont knock him down. And he can attack as soon as he shakes his head.

ALSO some updates have been added to the first post(s). Go check it out.

no austin fingers + kick (360), no peoples elbow running motion, no finger wave.
I am disappoint

fyi the reversal buttons (L1/LB and R1/RB) are backwards…u have the grapple as the strike reversal, and vice versa

Yahoo. Got my guide in the mail.
BUT, now that I read more on it… I don’t know if I wanna stick with Piper or Switch over to my other boys Roberts or O.Kane?
SHIT I AM IN A BIND

Do those things happen on the PS3? If so thats sad.

Also I fixed that error. Thank you.

Odin: good stuff man. I dont know your personal play style, but I like Roberts the most out of those 3.

They patched in the kick before stunner in the PS3, they haven’t for the 360 yet?

O.N.: Ya man well I figure I could play either a grappler or striker. Sure Piper has quick strikes, but not a lot of true combos. Although his QS>QS>[TRUE]QS>HS>QG>QG(JUG) is very very enticing, despite having so many reversable hits. And his WLK that leads into [TRUE]QS>[TRUE]QS(KND) is pretty nice.
Although playing as Kane was pretty fun, big men are just really good. I know Show is according to your write up and looking at the big red monster, he looks pretty solid too. Concentrating moreso on his [TRUE]QS combos, which he seems to have a lot of.
Then Snake looks like a nice combination of grappling + striking. I think he has what, like 6 recommended strike combos? Ridiculous. Not to mention he has a Superior counter and a 6 hit grapple chain. Although I am leaning towards the Snake, seeing as how he has like a ridiculous amount of [STN] strike combos. You can just keep switching up [STN] combos and if the opponent is bad, you might never get hit.

THIS WILL BE A TOUGH CHOICE, MY FRIEND

Glad you guys are liking the strategy guide. A lot of work went into that.

A quick update, Ted DiBiase and DiBiase Jr. are covered. The strats for them should be released when the DLC becomes available.

Did you write the guide, Dogg? It really is fantastic.
And will the strats be in pdf form?

Nice! Thanks for the guide. I show people the section that says spacing and whiff punishment and they all but faint on the spot ^_^.

Will you be covering the other DLC chars as well?