Wow, the online is total trash. Is xbox/ps3 this bad? Fuck. I can’t punish flowchart kens when I know they’re going to DP 3 seconds before they do.
Oh and fuck however who decided it was a good idea to let players decide whether to set framerate to fixed or variable for online matches. Seriously, half my fights are in slowmo.
HORI makes some solid stuff, though not top of the line. I consider myself an amateur but could execute Shin-Shoryuken almost 100% of the time on SFIII:3S (PS2) with older Soul Calibur HORI stick.
So what the fuck is up with the mic crap? My laptop has an onboard mic with with no way to disable it in the ingame options. So I’m basically outputting my sound to the poor asshole that plays me the whole fucking time. God forbid you get two people on laptops with onboard mics playing each other-- trust me, it sounds like hot garbage plus death.
Thanks man, but i am still using a keyboard from a G4 Sawtooth model. I was one of the rare people who loved the keyboard that i even told apple it went out on me like 4 times. So i still have 3 brand new ones in my closet and sold off my Mac Pro ones.
Also, fuck whoever did the conversion for this. Broken option screen, shit net play, mic problems, and leaving in to the player to select frame rate options.
Totally slack. It’s like they’re trying to sell more 360s.
Are you seriously suggesting disabling the mic in bios is a valid solution for programmer laziness? You shouldn’t have to reboot your computer for every application. What about users who aren’t that savy? Seriously, some of the matches I have sound like I’m playing in a garbage disposal.
Thanks for the help. This should seriously be an ingame option.
Data usually does. When you delete something you don’t erase it, you just mark that drive sector as “empty” so that the drive knows to write over it. The only way to actually delete everything is using a zero-out program like Kill Disk which actually writes a 0 over every bit on the drive.
Of course when you reformat the drive your OS treats it as blank, even though there is data there, so yeah the game data is stored remotely.
Anyways, just wanted to throw my experience with the PC version out there…
Runs beautifully at 1680x1050 on a GeForce Go 7950 GTX w/ 512 VRAM. CPU is C2dD, 2.4ghz w/ 2gb RAM - yes this is a laptop Gets a solid 60fps on high detail settings.
Getting lagless input with a custom stick built on a PS1 digital-m pcb through a joybox pro adapter from play-asia. The button mapping is weird because you have to map the joystick to a 360 controller and then configure buttons as though you were using a 360 controller. Kind of weird and obviously a hack job but it works, just takes a bit of patience.
All in all quite happy with it. Worst part of the PC version is the fucking windows live bullshit.
The worst part is people who have crappy computers and leave the framerate option on “variable,” making a slow-mo match. Seriously, what was Capcom thinking making that the default option?
Also, they should have some kind of software test you need to pass before you can go online and ruin it for other people. Like a quick screening before you can search for or create games.
is it just me or there is more “sounds” in the pc version? like character talking during matches and the commentator seem to have more to comments, compare to the ps3 version anyway
This is very important and everyone should take notice of this.
I myself have been noticing input delays or missed inputs. This is most likely the reason why. I’ve been playing with both fixed and variable trying to figure out which is better and what is the source of input delay/missed inputs.
i’m playing at 2560x1600 with an average of 59 fps (no aa, everything maxed, vsync on, fixed frame rate). I still notice input problems.
I’ve played at lower resolutions as well. I’ve been jumping all around trying different settings and I’m not sure which is best.
BUT I DO still notice input delay/missed inputs at times. (This is with a TE stick plugged right into the USB on the MB)
This is only online of course. Several things factor into this, net lag’s effect on frame rate, the opponents computer frame rate performance, and fixed vs variable.
I’m still not sure which is optimial. One thing is certain is… PLAY at a resolution that acheives 60fps constantly. That will help everyone have a better game.