The "Official" SSBM Thread

If you’re talking about me, thank ya! :slight_smile:

-Syn

This is a preview of a video I’m currently working on… it should be finished in a week or two, so it’s something to look forward to.

Perfect Control Preview Final

And also for anybody that wasn’t at FC3 (probably all of you), this video update is what best sums it up.

FC3 Update 5

Both of those vids…were sick…First of all I’m speachless to the fact that an SSBM tourney was on the news. Second that AR thing was pretty unbelievable…But can you describe to me what the whole thing meant. I don’t know much about the action replay and what the video was trying to demonstrate (even though it said it in the beginning). Can you also tell me how to do Samus’s Super WaveDash? Thanks I’d be greatful :tup:

AR has many different uses, but in this particular case, it’s being used to go through things frame-by-frame to ensure that everything is done with perfect timing, then it is edited later (through video editing programs… a very tedious task) to appear as if it were moving in real time. This way, you get to see what some otherwise impossible things would look like in normal speed.

And the Samus Super-WD is tricky. Just as she’s about to land from the morph ball, you need to hold one direction, and just as she lands, quicly jam the other direction. The timing is very hard to get down.

Ya…shortly after I posted I realized what the video meant, but even so you cleared alot of things thanks :tup: . And ya…that Samus Super-WD is tricky I got it once so far but that was when I got fed up and did some random shit…lol

Btw does anyone know how to do the IC infinite?(or semi-infinite what ever you’d like to call it)

The way I do it is to just grab and start mashing A like hell. >_>

It works to like 50% or so.
:confused:

Ok, here’s how to get the IC infinite.

First, you have to get the climbers desynched. That itself isn’t exactly my area of expertise, but there are plenty of ways to do it. The key to the desynch thing is that the climbers both mimic your movements, but while one is in the middle of a move he won’t do anything if you input another move. This means that if you’re doing multiple moves rapid fire you can set the climbers up to basically alternate on moves if you get the timing right.

Anyway, once desynched, you have to get a grab. From this point, you have your second climber do a down tilt (2A) without smashing the stick so that they do the correct move. Then you can continue to have the main grabbing climber hitting A to do his grab and smack while the partner repeatedly does the down tilt. If you get the timing to the exact specific difference, you can make the window for escape very small.

The reason that this isn’t broken is that it is not possible to do this forever to stall a match. The victim can eventually break out (even if it is only to get hit by a smash before they can do anything else) so this tactic can not indefinitely stall a timer.

Additionally, there’s a glitch in version 1.0 of the game with the ice climbers that IS banned from tournaments. What you do is have the computer controlled player grab the opponent (either out of a grab as you release it or out of a dodge or roll or something) and have the human player execute the squall hammer (forward B) attack at the grabbed opponent. If done correctly (this takes some luck) you’ll actually freeze the opponent in the air. There’s no way out of this for the victim, though if they are grabbed out of it by another player they can resume the match.

Regardless, against GOOD ice climbers players, getting grabbed means you’ve basically taken either a crapload of damage or you’ve lost that life. Between the chain throws and all the crazy combos that they can pull out of their grabs, having their semi-infinite is basically overkill - its harder to set up than other stuff they can do and not really any more effective.

Oh, and that grabbing and mashing A? That’s almost worthless. A good masher can get out of that very quickly, even with the cpu climber getting its hits in.

Also, if you want good ice climber material, I strongly urge you to go look up matches of Chu Dat on the DC++ hub. Chu is an amazingly good IC player, who has taken top 3 at several major tournaments.

I’m mood driven when I do the Super WD. Sometimes I can do it 5-6 times in a row easily and sometimes it can take me 5 minutes to do it once. You need a kind of patience to make it work easily.

:razzy:

I guess the forums were reset >_>;

But in case you didn’t catch it, just go to smashbot.servegame.com, and it has a guide for how to get/setup the DC++ software. Shoryuken also has its own hub (GoForBroke2), but it’s very dead nowadays -_-;

Nice Marth, SynikaL. Your match showed me exactly what I need to work on. Your consisent fair attacks that racked up damage is the key piece I’m missing to my Marth game.
Next time I play my friend’s Link (whom he has good skill with) I’ll upload the match(es).

Can someone un-expire these files for me plz?:razzy:

Where’s Yoshi in the tier list? Is he low-middle? and is using the air-dodge as a pseudo third jump a good tactic?

he is low middle, but he can handle himself really well against Marth. And yes his air-dodge is a gettho Third Jump, only use it to get back on the stage though.

Anyone heard of D.B.R. and Deadly Alliance? If so…where can I find some of their vids? (aside from the HUBs)

Is there ANY use for his Egg Roll special? Besides killing yourself? Are his eggs good projectiles?

It is useful as a recovery tool because it puts you on a more horizontal plane.

I also rarely use it to trick the opponent into thinking he can get me… after a certain person plays me for a while, obviously they catch that I’m not just going to use it stupidly to let them hit me… So then I just use it for recovery mostly.

His eggs are good projectiles because you can control where they go, you can even throw one behind you. The distance varies if you smash instead of tilt also.

You can also Throw Egg ledge cancel if you want. Get on a ledge, press down to fall down, jump(second jump), egg throw (which cancels the second jump, as every attack does). If you do it right, which shouldnt be hard, you’ll cancel into ledge grab.

So what exactly would it do? Because if you double jump you can still grab the ledge. :rofl:

No recovery lag, thus you can shoot eggs faster that way. And you can also safely return to the stage if you hit your opponent with one.