The "Official" SSBM Thread

I’m going to record some vids this week (probably tomorrow) before a former crew member has to go back to Kansas, so there’s something more to look forward to. In the meantime, I’ll just upload some of our older matches.

Omnigamer (Kirby) vs Kozzymoto (Falco)
Vidjogamer (Peach) vs Kozzymoto (Jigglypuff)
Omnigamer (Kirby) vs Pyrogamer (Falco)
Pyrogamer (Falco) vs Gaiagamer (Samus)


Arch Nemesis, it’s just abbreviated attacks. Fair=forward aerial=6+A in air. N just usually means neutral, 5+attack. This is applied for most attacks, so you’ll see things like dsmash and utilt (tilts are the non-smash ground attacks, and u in this case is up or 8+attack). There’s some other forms though, like people from GFAQs tend to like saying ABA (Aerial Back A).

Actually you’re wrong. I play IC a lot and mashing doesn’t do anything to the infinite. It’s not a semi-infinite because you can go you 999% when done correctly.

Secondly their infinite is much more practical than Fox’s and can easily be ended in Smash for a KO.

Need proof? Go to smashboards and go to the character sections for Ice Climbers, they already covered the myths.

Oh yeah and about SSB64, what I like about it is that it does lack depth. I don’t need to teach some guy wavedashing or shffling to play them on a reasonable wavelength. Plus doing combos is well, fun.:pleased:

Little depth means nothing to me, no depth is what I dislike and fortunately SSB64 has quite enough depth to take competitively.

While I have admittedly little experience with the ice climber infinite (unless you’re talking about the freeze glitch, that I know ALL about), I have a hard time believing that its THAT useful. I mean, the guy who just took 3rd at the biggest smash tourney ever (and this happened three days ago) was an IC player - Chu Dat. While he did a lot of scary stuff out of his grabs, he NEVER did this infinite thing that I hear people talking about.

One other thing is that when trying to escape some people just don’t mash correctly. Spin the control stick while mashing the buttons is the ONLY way to go. I can mash fast enough that if someone tries to grab and smack me at 0% damage, they will do literally nothing. I’ll escape before the first smack even hits. Then again, omni has more experience with it than I do… so I’ll have to test it out a bit with him next time we play.

Not to say I agree or disagree on the subject, as I’m fairly ignorant towards the technique myself; but in the crew battles at GS2, you can catch Chu putting Azen’s Marth in the infini-grab and finishing it with down smash in the final match.

-Syn

Oh I almost forgot, you CAN mash out of the throw just like any other throw before the f-tilt is used. But after 40-50% damage when you get thrown it’s pretty much over.

Chu is awesome, he’s a good de-syncher.:tup:

Chu is awesome in general.

And white shadow, http://www.smashboards.com/showpost.php?p=596065&postcount=26

OK then I apologize but that finding is recent to me. I’ve done it to 999% so I hope you can understand my error.:razzy:

No problem. I was one of the original testers when it was first discovered, so I know a thing or two about it :wink:

lol, I didn’t mean to cause any drama or anything. I just wanted to point out that Fox wasn’t the only character in the game capable of doing an infinite (or “semi-infinite”) combo in the game.

Whether it’s practical or not didn’t matter in my original post. It’s not really practical IMO because your partner has to be in the right position which in a real match is usually rare and it’s much better to just go for the ice breath chain throws to rack up damage at low % or the traditional throw > partner U/Fsmash finishers instead of relying on infinite to KO. Again none of that was of concern in my original post.

Actually doing the (semi) infinite isn’t all that hard. And if you’re desynched it can also serve as an advantage irregardless.:pleased:

well I can’t mash for shit, so I don’t count the IC grab as infinite :tup:

If you’re facing those super-technical Fox players, they can pretty much start their infinite anytime they land a dair, nair, or shine. Infiniting CF across FD with the infinite drill shine is my personal best, though I haven’t been playing smash lately (no comp :slight_smile:

I didn’t say the infinite was hard to do.

It’s hard in an actual match, because the desync has to be just right to get the startoff correctly. And what’ll happen in most cases, is once they’re within working damage ranges, they can be killed just as easily by a normal throw combo anyway, so there’s not much point to it other than to be flashy.

Yes, exactly what I mentioned before in terms of being practical in a real match compared to other options after grabbing an opponent. Doing the actual infinite isn’t hard at all but it’s not practical to land…that’s the point I was trying to make, blargh. I’m dropping this cause it feels like we’re going in circles, lol.

This dude did the Fox infinite to me in a match just to toy with me. He told me he used to be one of the best in the nation after the match :wasted:

Bah. Even the fox infinite is NOTHING near as good as people say it is. Yes, yes, wonderful, fox can combo out of his shine. Yes, that’s quite good when he can drill shine and repeat it, or drill shine to upsmash. Here’s a little info that you may or may not know.

  1. you can crouch cancel the shine. This will screw up his positioning, which can make him mess up the combo.

  2. it’s almost impossible to just hit a shine out of nothing, or to combo into the shine out of anything except his drill kick. Furthermore, the drill kick does NOT have all that much priority. Want to stop this drill shine BS before it starts? Jump into him with an attack when he’s trying to drill into you - you’ll probably take a hit from the drill and hit him with your attack (assuming you use something with moderately good priority) preventing him from continuing, getting him out of your face, and dealing more damage than you take.

  3. YOU CAN DI THE DRILL. If you hold left or right while getting hit with fox’s drill kick, you can literally walk straight through him while the kick is connecting. This means that in some cases, you can DI out of the kick entirely, and in others you can DI straight through him to the other side. This means that the fox player can’t predict which side you will move to when his shine hits immediately after he L cancels the drill kick - you can DI so that the shine hits you either way. This turns the drill shine into a guessing game at best - are you going to DI through him or not? You can’t really see the person DIing and no one can react fast enough to continue that combo if the person goes the wrong way. Furthermore, most people doing that combo do the same thing every time, so swapping direction on them will completely destroy it. Finally, this means that only one version of fox’s infinite can actually work - the shine - shine - shine version - also known as the hardest to pull off and the one that does the least damage per repetition.

So even if you happen to be playing a matchup where fox can infinite you without a wall, you have plenty of options. Attack the drill, crouch cancel the shine, DI the drill. If you get stuck on a stage with a wall (generally a counter-stage at a tournament, this won’t be applicable on the random stages of most tourneys) you can DI the drill away from the wall every time to avoid that. Again, even if you get stuck in it, unless your opponent only does repeated shines after getting it started, you can get out at any time by DIing when he drills.

In conclusion: If the fox infinite is a reason that you’re not getting into this game (or something that’s making you think progress is a waste or something) don’t worry about it. Even against an opponent who could theoretically do it perfectly every time there are still always options for avoiding it.

Since I got banned from the Smash boards for debating intellegently and getting my posts deleted/editted because a mod didn’t like me, and I haven’t really been paying attention for a LONG time, can somebody tell me what the most recent rules are for everything? What’s banned, what’s not, stock (four right?) and time (?), for one on one and teams?

I want to ge back into this game so bad :pleased: .

*NICE * Marth dude.

What other (besides Fox) characters have an Infinite?If so, then how do you do their infinites?

Fox is the only one, atm.